By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Samira
the Desert Rose
MarksmanAssassin
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA37,913 gamesSample data
Role snapshot (Bot)
- 46.9%
- Win Rate
- 7.4%
- Pick Rate
- 10.7%
- Ban Rate
37,913
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
17,440 games47.3%Win Rate
Reliable build
12,511 games46.0%Win Rate
High observed win rate
4,550 games49.4%Win Rate
Runes
Primary: Precision
Press the Attack
Absorb Life
Legend: Haste
Cut Down
Secondary: Resolve
Font of Life
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Daredevil Impulse
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.
Passive — never cast

Flair
Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
Cost 30 ManaCooldown 6/5/4/3/2sRange 950

Blade Whirl
Samira slashes around her, damaging enemies and destroying enemy missiles.
Cost 60 ManaCooldown 30/28/26/24/22sRange 325

Wild Rush
Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
Cost 40 ManaCooldown 20/18/16/14/12sRange 600

Inferno Trigger
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
Cost 0 ManaCooldown 5sRange 600
Scaling — level 1–18
SamiraBot average
1918
1918
1918
Counter plan — how to beat Samira
Close the gap early — it wins at range and at three items — neither before ten minutes
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Samira is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 53.5%
- Win Rate ▼ 0.3%
- 8.6%
- Pick Rate ▲ 2.5%
- 1.3%
- Ban Rate ▼ 1.4%
- Damage dealt
- 109.4%
- Damage taken
- 100.9%
- Healing
- 108.8%
- Shielding
- 91.3%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch+1.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
