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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Bard

the Wandering Caretaker

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA86,585 gamesSample data

Role snapshot (Support)

S+Tier
54.9%
Win Rate
16.9%
Pick Rate
23.5%
Ban Rate

86,585

Games

Very High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

39,829 games

55.3%Win Rate

FlashIgnite

Reliable build

28,573 games

54.0%Win Rate

FlashTeleport

High observed win rate

10,390 games

57.4%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Guardian
  • Shield Bash
  • Second Wind
  • Overgrowth

Secondary: Precision

  • Absorb Life
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Traveler's Call

    Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

    Passive — never cast

  • Cosmic Binding

    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

    Cost 60 ManaCooldown 11/10/9/8/7sRange 25000

  • Caretaker's Shrine

    Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

    Cost 70 ManaCooldown 0sRange 800

  • Magical Journey

    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

    Cost 30 ManaCooldown 22/20.5/19/17.5/16sRange 900

  • Tempered Fate

    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

    Cost 100 ManaCooldown 110/95/80sRange 3400

Scaling — level 1–18

BardSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Bard

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownBard is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

ARAM performance

B
49.9%
Win Rate
1.0%
6.5%
Pick Rate
3.7%
0.4%
Ban Rate
2.8%
Damage dealt
95.0%
Damage taken
104.2%
Healing
109.3%
Shielding
94.9%
Ability Haste
+15

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.5
  2. 26.14Sample win rate across this patch-0.7
  3. 26.11Sample win rate across this patch-0.2
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.