By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Rell
the Iron Maiden
TankSupport
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA31,253 gamesSample data
Role snapshot (Top)
- 49.1%
- Win Rate
- 6.1%
- Pick Rate
- 14.4%
- Ban Rate
31,253
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
14,376 games49.5%Win Rate
Reliable build
10,313 games48.2%Win Rate
High observed win rate
3,750 games51.6%Win Rate
Runes
Primary: Sorcery
Deathfire Touch
Nimbus Cloak
Transcendence
Waterwalking
Secondary: Inspiration
Hextech Flashtraption
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Break the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Passive — never cast

Shattering Strike
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Cost 50 ManaCooldown 11/10.5/10/9.5/9sRange 600

Ferromancy: Crash Down
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Cost 40 ManaCooldown 10sRange 450

Full Tilt
Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Cost 40 ManaCooldown 14/13/12/11/10sRange 1200

Magnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Cost 100 ManaCooldown 120/100/80sRange 200
Scaling — level 1–18
RellTop average
1918
1918
1918
Counter plan — how to beat Rell
Build percentage damage — flat penetration falls off against the stats it stacks
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Rell is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average
ARAM performance
- 48.9%
- Win Rate ▲ 0.0%
- 7.6%
- Pick Rate ▼ 1.5%
- 2.0%
- Ban Rate ▲ 2.6%
- Damage dealt
- 106.6%
- Damage taken
- 102.0%
- Healing
- 94.8%
- Shielding
- 103.2%
- Ability Haste
- +15
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch-0.7
- 26.11Sample win rate across this patch-0.7
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch-0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
