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By GamGem ResearchLast updated 18 Oct 2026

Rell Support Build, Runes and Counters · Patch 26.20

the Iron Maiden

Patch 26.20 · Stats from the 26.18 Master+ sample (6,656 games).

Rell, the Iron Maiden, crashes down from her mount with Ferromancy: Crash Down and drags everyone near her inward with Magnet Storm. Nearly all counted Master+ Rells ran Aftershock, and Zeke's Convergence, Locket of the Iron Solari and Knight's Vow made up her most common build. Alistar, Senna and Sona beat her most often. Against Nautilus, Pantheon and Shen she was favored.

TankSupport

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 6,656 games · Preview sample

Role snapshot (Support)

S+Tier
Win Rate
52.7%
Pick Rate
10.2%
Ban Rate
2.0%

6,656

Games

Very High

Confidence

Most common path

252 games

61.1%Win Rate

Start
FlashHeal

Other first item

113 games

58.4%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 33.4% of games·51.4% win rate over 2,222 games.

Primary

Resolve

Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Unflinching

Gain Armor and Magic Resist when receiving crowd control.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.

Shards

  • Ability Haste
  • Move Speed
  • Health

Other keystones taken

  • Glacial Augment7.7% taken · 50.4% win514 games
  • Unsealed Spellbook3.0% taken · 52.0% win202 games
  • Guardian0.3% taken · 47.6% win21 games

Tree pairs

  • Resolve + Inspiration85.2% taken · 52.9% win5,670 games
  • Inspiration + Resolve5.9% taken · 50.6% win393 games
  • Inspiration + Sorcery4.6% taken · 51.8% win305 games

Skill Order

Which ability to max first, and the level each point goes in — Rell's most common path.

Q

Shattering Strike

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Cooldown 11/10.5/10/9.5/9s · 50 Mana
W

Ferromancy: Crash Down

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield.

Cooldown 10s · 40 Mana
E

Full Tilt

Passive: Rell gains out of combat Move Speed.

Cooldown 14/13/12/11/10s · 40 Mana
R

Magnet Storm

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself.

Cooldown 120/100/80s · 100 Mana

Max Order

WEQ

Max W first, then E, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QShattering StrikeQQQQQ
WFerromancy: Crash DownWWWWW
EFull TiltEEEEE
RMagnet StormRRR

Matchup map (Support)

How Rell performs against enemy support laners

Levels 1 – 18 · Master+40%60%Rell's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

RellSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Rell

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Rell is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average

Ability details

  • P

    Break the Mold

    Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

    Passive — never cast

  • Q

    Shattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

    Cost 50 ManaCooldown 11/10.5/10/9.5/9sRange 600

  • W

    Ferromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

    Cost 40 ManaCooldown 10sRange 450

  • E

    Full Tilt

    Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

    Cost 40 ManaCooldown 14/13/12/11/10sRange 1200

  • R

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

    Cost 100 ManaCooldown 120/100/80sRange 200

Rell balance history

Riot's notes from patch 25.S1.1 to 26.20 change Rell in 3 patches. The latest is patch 26.7, published 2026-03-31.

  1. Patch 26.72026-03-31

    EFull Tilt

    • Move Speed3s of 10%, increased to 25% when facing the empowered ally or a visible enemy championto15%, increased to 30%

    RMagnet Storm

    • Damage120 / 200 / 280 (+110% AP)to150 / 200 / 350 (+110% AP)
    Why, in Riot's words

    In addition to our nerfs to Karma and Nami,, we're buffing one of our tank supports. Our hope here is to provide our favorite iron steed rider with a buff that drives excitement during her high points, so we're making the horse go fast and further rewarding her clutch engages.

  2. Patch 25.162025-08-12

    WFerromancy: Crash Down

    • Shield20/40/60/80/100 (+ 13% Max Health)to20/40/60/80/100 (+ 11% Max Health)
    Why, in Riot's words

    Last patch’s nerfs didn't phase Rell as much as we intended, so we're taking another swing by lowering how long she can stay in fights.

  3. Patch 25.152025-07-29

    WCrash Down

    • Shield25 / 50 / 75 / 100 / 125 (+ 13% max HP)to20 / 40 / 60 / 80 / 100 (+ 13% max HP)
    Why, in Riot's words

    Rell is right up there with Alistar and Braum as one of the best tank supports in the game, and just like those two, we’re delivering some nerfs to make room for other supports to shine. We’re looking to make her durability a little less guaranteed with this change.

Rell skins (5)

Riot's data lists 5 looks for Rell with their own art, the base skin included and 26 chroma variants.

ARAM performance

EstimateB
Win Rate
48.9%
▲ 0.0%
Pick Rate
7.6%
▼ 1.5%
Ban Rate
2.0%
▲ 2.6%
Damage dealt
106.6%
Damage taken
102.0%
Healing
94.8%
Shielding
103.2%
Ability Haste
+15

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1951.7% over 1,811 games-0.9
  2. 26.1853.5% over 3,694 games+0.9
  3. 26.1751.4% over 1,128 games—

Rell's base stats against all 173 champions

  • Rell's move speed of 315 is the lowest of 173 champions on patch 26.20.
StatRellRankMedian
Base health620=85th620
Health per level104=86th104
Base armor30=82nd30
Armor per level4=157th4.6
Base magic resist28=160th32
Magic resist per level1.885th1.55
Base attack damage55=120th59
Base attack speed0.625=117th0.656
Attack speed per level2%=119th2.5%
Move speed315173rd335
Attack range175=87th175

Rell at level 1 and level 18

  • Rell reaches 2388 health at level 18 — 620 at level 1 plus 17 × 104, the 82nd-lowest of 173 champions on patch 26.20.
  • Rell reaches 1000 mana at level 18 — 320 at level 1 plus 17 × 40, the 49th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Rell reaches 98 armor at level 18 — 30 at level 1 plus 17 × 4, the 35th-lowest of 173 champions on patch 26.20, shared with 3.
  • Rell reaches 58.6 magic resist at level 18 — 28 at level 1 plus 17 × 1.8, the 86th-highest of 173 champions on patch 26.20.
StatLevel 1Per levelLevel 18Rank at 18
Health620+104238892nd of 173
Mana320+401000=94th of 145
Armor30+498=136th of 173
Magic resist28+1.858.686th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Rell

How does Rell do against Alistar?
Rell won 46.3% of 736 counted Master+ games against Alistar. Alistar is one of the opponents that beat Rell.
How does Rell do against Senna?
Rell won 45.0% of 149 counted Master+ games against Senna. Senna is one of the opponents that beat Rell.
How does Rell do against Sona?
Rell won 45.8% of 118 counted Master+ games against Sona. Sona is one of the opponents that beat Rell.
How does Rell do against Rakan?
Rell won 46.3% of 203 counted Master+ games against Rakan. Rakan is one of the opponents that beat Rell.
How does Rell do against Nautilus?
Rell won 59.4% of 640 counted Master+ games against Nautilus. It is a matchup Rell wins more often than not.
How does Rell do against Pantheon?
Rell won 62.6% of 91 counted Master+ games against Pantheon. It is a matchup Rell wins more often than not. A small sample — read it as a lean, not a rule.
How does Rell do against Poppy?
Rell won 49.6% of 262 counted Master+ games against Poppy. It is close to even.
How does Rell do against Leona?
Rell won 48.6% of 257 counted Master+ games against Leona. It is close to even.
What class is Rell?
Riot classes Rell as Tank and Support. This site files the champion under Support.
How hard is Rell to play?
Riot rates Rell's difficulty 0 out of 10.
What resource does Rell use?
Rell's abilities spend Mana.
What is Rell's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Rell's abilities?
Passive — Break the Mold, Q — Shattering Strike, W — Ferromancy: Crash Down, E — Full Tilt and R — Magnet Storm.
How many skins does Rell have?
Riot's data lists 5 skins with their own art, the base look included, plus 26 chroma variants.
How much health does Rell have at level 18?
2388 — 620 at level 1 plus 17 × 104 per level, Riot's own values, before items and runes.
What is Rell's ultimate cooldown?
Magnet Storm (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Rell?
Patch 26.7, published 31 March 2026 — the latest of 3 patches that change Rell in Riot's notes from 25.S1.1 to 26.20.

Rell at a glance

Rell, the Iron Maiden, is a Tank and Support champion in League of Legends. Riot rates the kit 0/10 for difficulty, 0/10 for attack, 0/10 for defense and 0/10 for magic. Rell spends Mana and has 5 skins with their own art. Rell's move speed of 315 is the lowest of 173 champions on patch 26.20.

Attack0/10
Defense0/10
Magic0/10
Difficulty0/10

Rell's story

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Rell on video