By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Poppy
Keeper of the Hammer
TankFighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA88,122 gamesSample data
Role snapshot (Top)
- 47.7%
- Win Rate
- 17.2%
- Pick Rate
- 2.5%
- Ban Rate
88,122
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
40,536 games48.1%Win Rate
Reliable build
29,080 games46.8%Win Rate
High observed win rate
10,575 games50.2%Win Rate
Runes
Primary: Resolve
Aftershock
Font of Life
Conditioning
Overgrowth
Secondary: Inspiration
Cash Back
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Iron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Passive — never cast

Hammer Shock
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Cost 35/40/45/50/55 ManaCooldown 8/7/6/5/4sRange 430

Steadfast Presence
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Cost 50 ManaCooldown 20/18/16/14/12sRange 400

Heroic Charge
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Cost 70 ManaCooldown 14/13/12/11/10sRange 475

Keeper's Verdict
Poppy channels a hammer strike that knocks enemies very far away.
Cost 100 ManaCooldown 140/120/100sRange 500
Scaling — level 1–18
PoppyTop average
1918
1918
1918
Counter plan — how to beat Poppy
Build percentage damage — flat penetration falls off against the stats it stacks
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Poppy is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 51.0%
- Win Rate ▲ 0.5%
- 7.4%
- Pick Rate ▲ 1.7%
- 1.0%
- Ban Rate ▲ 3.0%
- Damage dealt
- 92.8%
- Damage taken
- 101.2%
- Healing
- 106.3%
- Shielding
- 102.3%
- Ability Haste
- +4
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
