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By GamGem ResearchLast updated 18 Oct 2026

Nocturne Counters, Build and Runes — Jungle Matchups · Patch 26.20

the Eternal Nightmare

Patch 26.20 · Stats from the 26.18 Master+ sample (1,860 games).

Nocturne, the Eternal Nightmare, strips enemy vision with Paranoia before launching himself at one champion, and Shroud of Darkness blocks a single spell. Counted Master+ Nocturnes leaned on Conqueror, with Hail of Blades second, and Profane Hydra headed the build bought most. Kha'Zix, Sylas and Hecarim were his hardest jungle matchups. He fared better against Qiyana and Graves. Viego and Vi were level with him.

FighterAssassin

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,860 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
48.6%
Pick Rate
2.8%
Ban Rate
2.2%

1,860

Games

High

Confidence

Most common path

162 games

54.9%Win Rate

Start
FlashSmite

Highest win rate path

103 games

58.3%Win Rate

Start
FlashSmite

Runes

Patch 26.18

This exact page: taken in 15.6% of games·41.9% win rate over 291 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Domination

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Hail of Blades27.8% taken · 51.1% win517 games
  • Lethal Tempo18.4% taken · 48.4% win343 games
  • Electrocute2.8% taken · 49.1% win53 games

Tree pairs

  • Precision + Domination58.4% taken · 46.4% win1,087 games
  • Domination + Precision23.4% taken · 50.2% win436 games
  • Domination + Sorcery5.4% taken · 55.4% win101 games

Skill Order

Which ability to max first, and the level each point goes in — Nocturne's most common path.

Q

Duskbringer

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail.

Cooldown 8s · 60/65/70/75/80 Mana
W

Shroud of Darkness

Nocturne empowers his blades, passively gaining Attack Speed.

Cooldown 20/18/16/14/12s · 50 Mana
E

Unspeakable Horror

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

Cooldown 15/14/13/12/11s · 60/65/70/75/80 Mana
R

Paranoia

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process.

Cooldown 160/130/100s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDuskbringerQQQQQ
WShroud of DarknessWWWWW
EUnspeakable HorrorEEEEE
RParanoiaRRR

Matchup map (Jungle)

How Nocturne performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Nocturne's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

NocturneJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Nocturne

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Nocturne is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Umbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

    Passive — never cast

  • Q

    Duskbringer

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Cost 60/65/70/75/80 ManaCooldown 8sRange 1125

  • W

    Shroud of Darkness

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Cost 50 ManaCooldown 20/18/16/14/12sRange 20

  • E

    Unspeakable Horror

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Cost 60/65/70/75/80 ManaCooldown 15/14/13/12/11sRange 425

  • R

    Paranoia

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Cost 100 ManaCooldown 160/130/100sRange 2500/3250/4000

Nocturne balance history

Riot's notes from patch 25.S1.1 to 26.20 change Nocturne in 5 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    RParanoia

    • Cooldown140 / 115 / 90 secondsto160 / 130 / 100 seconds
    Why, in Riot's words

    Nocturne has been a popular and powerful jungler in both pro and solo-queue for a while, so we're hitting the map presence and dueling power he benefits from through his ultimate.

  2. Patch 26.172026-08-25

    Base Stats

    • Armor38to36
    • Health655to640
    Why, in Riot's words

    Nocturne has been sitting in a pretty strong state across skill levels for a while. We are excited about the opportunities that open up when Nocturne unlocks his ult, but want to add a bit more personal risk to him accessing that high moment.

  3. Patch 26.122026-06-09

    QDuskbringer

    • Damage65 / 110 / 155 / 200 / 245to65 / 105 / 145 / 185 / 225
    Why, in Riot's words

    Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power out of his 1v1 and farming since he has such strong tools to quickly create unequal fights.

  4. Patch 26.52026-03-03

    PUmbra Blades

    • Cooldown13to12

    QDuskbringer

    • Bonus move speed15 / 20 / 25 / 30 / 35%to20 / 25 / 30 / 35 / 40%
    Why, in Riot's words

    Nocturne’s underperforming considering how easy to pick up and play he is, so he’s made the cut for buffs in this patch. In an effort to help him succeed in moderate fight durations, we’re upgrading his ability to stick to his enemies under the Dusk Trail and run them down with basic attacks.

  5. Patch 25.162025-08-12

    Base Stats

    • Armor Growth4.7to4.2

    QDuskbringer

    • Bonus AD20 / 30 / 40 / 50 / 60to15 / 25 / 35 / 45 / 55
    Why, in Riot's words

    Nocturne’s currently one of the winningest junglers so we’re looking to nerf him in this patch. With Experimental Hexplate getting buffed, we’re accounting for that by swinging a bit harder than we normally would have, taking out a moderate mix of damage and durability.

Nocturne skins (11)

Riot's data lists 11 looks for Nocturne with their own art, the base skin included and 25 chroma variants.

ARAM performance

EstimateA
Win Rate
51.6%
▲ 0.3%
Pick Rate
5.8%
▼ 2.4%
Ban Rate
3.3%
▲ 3.2%
Damage dealt
91.1%
Damage taken
107.2%
Healing
105.6%
Shielding
102.4%
Ability Haste
+24

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.5% over 426 games · small sample+0.4
  2. 26.1847.6% over 1,069 games-0.4
  3. 26.1749.9% over 355 games · small sample—

Nocturne's base stats against all 173 champions

  • Nocturne's base attack speed of 0.721 is the 6th-highest of 173 champions on patch 26.20.
StatNocturneRankMedian
Base health640=48th620
Health per level109=38th104
Base armor36=20th30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level1.55=86th1.55
Base attack damage62=50th59
Base attack speed0.7216th0.656
Attack speed per level2.7%=66th2.5%
Move speed345=9th335
Attack range125=129th175

Nocturne at level 1 and level 18

  • Nocturne reaches 2493 health at level 18 — 640 at level 1 plus 17 × 109, the 36th-highest of 173 champions on patch 26.20, shared with 1.
  • Nocturne reaches 870 mana at level 18 — 275 at level 1 plus 17 × 35, the 19th-lowest of 145 mana users on patch 26.20.
  • Nocturne reaches 107.4 armor at level 18 — 36 at level 1 plus 17 × 4.2, the 83rd-highest of 173 champions on patch 26.20, shared with 2.
  • Nocturne reaches 58.35 magic resist at level 18 — 32 at level 1 plus 17 × 1.55, the 85th-lowest of 173 champions on patch 26.20, shared with 2.
StatLevel 1Per levelLevel 18Rank at 18
Health640+1092493=36th of 173
Mana275+35870127th of 145
Armor36+4.2107.4=83rd of 173
Magic resist32+1.5558.35=87th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Nocturne

Playing Nocturne

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Playing against Nocturne

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Quick answers about Nocturne

How does Nocturne do against Kha'Zix?
Nocturne won 42.0% of 69 counted Master+ games against Kha'Zix. Kha'Zix is one of the opponents that beat Nocturne. A small sample — read it as a lean, not a rule.
How does Nocturne do against Sylas?
Nocturne won 40.3% of 62 counted Master+ games against Sylas. Sylas is one of the opponents that beat Nocturne. A small sample — read it as a lean, not a rule.
How does Nocturne do against Hecarim?
Nocturne won 44.1% of 59 counted Master+ games against Hecarim. Hecarim is one of the opponents that beat Nocturne. A small sample — read it as a lean, not a rule.
How does Nocturne do against Talon?
Nocturne won 44.4% of 63 counted Master+ games against Talon. Talon is one of the opponents that beat Nocturne. A small sample — read it as a lean, not a rule.
How does Nocturne do against Qiyana?
Nocturne won 53.9% of 89 counted Master+ games against Qiyana. It is a matchup Nocturne wins more often than not. A small sample — read it as a lean, not a rule.
How does Nocturne do against Graves?
Nocturne won 53.8% of 65 counted Master+ games against Graves. It is a matchup Nocturne wins more often than not. A small sample — read it as a lean, not a rule.
How does Nocturne do against Viego?
Nocturne won 50.9% of 53 counted Master+ games against Viego. It is close to even. A small sample — read it as a lean, not a rule.
How does Nocturne do against Vi?
Nocturne won 48.8% of 43 counted Master+ games against Vi. It is close to even. A small sample — read it as a lean, not a rule.
What class is Nocturne?
Riot classes Nocturne as Fighter and Assassin. This site files the champion under Jungle.
How hard is Nocturne to play?
Riot rates Nocturne's difficulty 4 out of 10.
What resource does Nocturne use?
Nocturne's abilities spend Mana.
What is Nocturne's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Nocturne's abilities?
Passive — Umbra Blades, Q — Duskbringer, W — Shroud of Darkness, E — Unspeakable Horror and R — Paranoia.
How many skins does Nocturne have?
Riot's data lists 11 skins with their own art, the base look included, plus 25 chroma variants.
How much health does Nocturne have at level 18?
2493 — 640 at level 1 plus 17 × 109 per level, Riot's own values, before items and runes.
What is Nocturne's ultimate cooldown?
Paranoia (R): 160/130/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Nocturne?
Patch 26.19, published 22 September 2026 — the latest of 5 patches that change Nocturne in Riot's notes from 25.S1.1 to 26.20.

Nocturne at a glance

Nocturne, the Eternal Nightmare, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 4/10 for difficulty, 9/10 for attack, 5/10 for defense and 2/10 for magic. Nocturne spends Mana and has 11 skins with their own art. Nocturne's base attack speed of 0.721 is the 6th-highest of 173 champions on patch 26.20.

Attack9/10
Defense5/10
Magic2/10
Difficulty4/10

Nocturne's story

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Nocturne on video

Published by League of Legends on YouTube, 15 March 2011.

15 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.