By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nocturne
the Eternal Nightmare
FighterAssassin
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,074 gamesSample data
Role snapshot (Top)
- 45.9%
- Win Rate
- 0.6%
- Pick Rate
- 22.4%
- Ban Rate
3,074
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,414 games46.3%Win Rate
Reliable build
1,014 games45.0%Win Rate
High observed win rate
369 games48.4%Win Rate
Runes
Primary: Domination
Hail of Blades
Sudden Impact
Sixth Sense
Relentless Hunter
Secondary: Inspiration
Hextech Flashtraption
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Umbra Blades
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
Passive — never cast

Duskbringer
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Cost 60/65/70/75/80 ManaCooldown 8sRange 1125

Shroud of Darkness
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cost 50 ManaCooldown 20/18/16/14/12sRange 20

Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cost 60/65/70/75/80 ManaCooldown 15/14/13/12/11sRange 425

Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cost 100 ManaCooldown 140/115/90sRange 2500/3250/4000
Scaling — level 1–18
NocturneTop average
1918
1918
1918
Counter plan — how to beat Nocturne
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Nocturne is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 51.6%
- Win Rate ▲ 0.3%
- 5.8%
- Pick Rate ▼ 2.4%
- 3.3%
- Ban Rate ▲ 3.2%
- Damage dealt
- 91.1%
- Damage taken
- 107.2%
- Healing
- 105.6%
- Shielding
- 102.4%
- Ability Haste
- +24
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+1.0
- 26.05Sample win rate across this patch+0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
