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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nocturne

the Eternal Nightmare

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,074 gamesSample data

Role snapshot (Top)

BTier
45.9%
Win Rate
0.6%
Pick Rate
22.4%
Ban Rate

3,074

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,414 games

46.3%Win Rate

FlashIgnite

Reliable build

1,014 games

45.0%Win Rate

FlashTeleport

High observed win rate

369 games

48.4%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Sudden Impact
  • Sixth Sense
  • Relentless Hunter

Secondary: Inspiration

  • Hextech Flashtraption
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Umbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

    Passive — never cast

  • Duskbringer

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Cost 60/65/70/75/80 ManaCooldown 8sRange 1125

  • Shroud of Darkness

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Cost 50 ManaCooldown 20/18/16/14/12sRange 20

  • Unspeakable Horror

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Cost 60/65/70/75/80 ManaCooldown 15/14/13/12/11sRange 425

  • Paranoia

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Cost 100 ManaCooldown 140/115/90sRange 2500/3250/4000

Scaling — level 1–18

NocturneTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Nocturne

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownNocturne is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

A
51.6%
Win Rate
0.3%
5.8%
Pick Rate
2.4%
3.3%
Ban Rate
3.2%
Damage dealt
91.1%
Damage taken
107.2%
Healing
105.6%
Shielding
102.4%
Ability Haste
+24

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch+1.0
  5. 26.05Sample win rate across this patch+0.4

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.