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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zed

the Master of Shadows

Assassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA44,061 gamesSample data

Role snapshot (Mid)

ATier
48.7%
Win Rate
8.6%
Pick Rate
24.2%
Ban Rate

44,061

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

20,268 games

49.1%Win Rate

FlashIgnite

Reliable build

14,540 games

47.8%Win Rate

FlashTeleport

High observed win rate

5,287 games

51.2%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Shield Bash
  • Conditioning
  • Overgrowth

Secondary: Precision

  • Absorb Life
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Contempt for the Weak

    Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

    Passive — never cast

  • Razor Shuriken

    Zed and his shadows throw their shurikens.Each shuriken deals damage to every enemy hit.

    Cost 75/70/65/60/55 EnergyCooldown 6sRange 900

  • Living Shadow

    Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    Cost 40/35/30/25/20 EnergyCooldown 20/19/18/17/16sRange 650

  • Shadow Slash

    Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

    Cost 40 EnergyCooldown 5/4.5/4/3.5/3sRange 290

  • Death Mark

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

    Cost 0 EnergyCooldown 120/110/100sRange 625

Scaling — level 1–18

ZedMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Zed

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownZed is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
51.0%
Win Rate
0.1%
2.2%
Pick Rate
2.8%
5.5%
Ban Rate
2.2%
Damage dealt
91.1%
Damage taken
97.1%
Healing
89.0%
Shielding
94.3%
Ability Haste
+17

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch+0.5
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch-0.8
  5. 26.05Sample win rate across this patch-0.4

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.