Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Corki

the Daring Bombardier

MarksmanMage

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA23,055 gamesSample data

Role snapshot (Bot)

CTier
46.7%
Win Rate
4.5%
Pick Rate
0.3%
Ban Rate

23,055

Games

Moderate

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

10,605 games

47.1%Win Rate

FlashIgnite

Reliable build

7,608 games

45.8%Win Rate

FlashTeleport

High observed win rate

2,767 games

49.2%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Font of Life
  • Conditioning
  • Unflinching

Secondary: Inspiration

  • Cash Back
  • Triple Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Hextech Munitions

    A percentage of Corki's basic attack damage is dealt as bonus true damage.

    Passive — never cast

  • Phosphorus Bomb

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Cost 60/65/70/75/80 ManaCooldown 9/8.5/8/7.5/7sRange 825

  • Valkyrie

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Cost 80/85/90/95/100 ManaCooldown 20/18/16/14/12sRange 600

  • Gatling Gun

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Cost 50/55/60/65/70 ManaCooldown 12sRange 600

  • Missile Barrage

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Cost 35 ManaCooldown 2sRange 1225

Scaling — level 1–18

CorkiBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Corki

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownCorki is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

A
50.0%
Win Rate
0.5%
8.5%
Pick Rate
4.5%
7.6%
Ban Rate
0.1%
Damage dealt
98.7%
Damage taken
97.5%
Healing
95.1%
Shielding
92.7%
Ability Haste
+21

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch-0.5
  5. 26.05Sample win rate across this patch+1.0

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.