By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Corki
the Daring Bombardier
MarksmanMage
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA23,055 gamesSample data
Role snapshot (Bot)
- 46.7%
- Win Rate
- 4.5%
- Pick Rate
- 0.3%
- Ban Rate
23,055
Games
Moderate
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
10,605 games47.1%Win Rate
Reliable build
7,608 games45.8%Win Rate
High observed win rate
2,767 games49.2%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Font of Life
Conditioning
Unflinching
Secondary: Inspiration
Cash Back
Triple Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Hextech Munitions
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Passive — never cast

Phosphorus Bomb
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Cost 60/65/70/75/80 ManaCooldown 9/8.5/8/7.5/7sRange 825

Valkyrie
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Cost 80/85/90/95/100 ManaCooldown 20/18/16/14/12sRange 600

Gatling Gun
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Cost 50/55/60/65/70 ManaCooldown 12sRange 600

Missile Barrage
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
Cost 35 ManaCooldown 2sRange 1225
Scaling — level 1–18
CorkiBot average
1918
1918
1918
Counter plan — how to beat Corki
Close the gap early — it wins at range and at three items — neither before ten minutes
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Corki is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 50.0%
- Win Rate ▼ 0.5%
- 8.5%
- Pick Rate ▲ 4.5%
- 7.6%
- Ban Rate ▲ 0.1%
- Damage dealt
- 98.7%
- Damage taken
- 97.5%
- Healing
- 95.1%
- Shielding
- 92.7%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch+1.0
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
