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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shaco

the Demon Jester

Assassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA46,623 gamesSample data

Role snapshot (Mid)

S+Tier
55.6%
Win Rate
9.1%
Pick Rate
19.3%
Ban Rate

46,623

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

21,447 games

56.0%Win Rate

FlashIgnite

Reliable build

15,386 games

54.7%Win Rate

FlashTeleport

High observed win rate

5,595 games

58.1%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Fleet Footwork
  • Presence of Mind
  • Legend: Bloodline
  • Coup de Grace

Secondary: Resolve

  • Font of Life
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Backstab

    Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.

    Passive — never cast

  • Deceive

    Shaco becomes Invisible and teleports to target location.His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.

    Cost 40 ManaCooldown 13/12.5/12/11.5/11sRange 400

  • Jack In The Box

    Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

    Cost 70/65/60/55/50 ManaCooldown 15sRange 500

  • Two-Shiv Poison

    Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.

    Cost 75 ManaCooldown 8sRange 625

  • Hallucinate

    Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

    Cost 100 ManaCooldown 100/90/80sRange 200

Scaling — level 1–18

ShacoMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Shaco

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownShaco is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
50.1%
Win Rate
0.5%
5.8%
Pick Rate
1.1%
1.5%
Ban Rate
1.4%
Damage dealt
103.8%
Damage taken
97.9%
Healing
95.0%
Shielding
100.1%
Ability Haste
+12

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch+0.6
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch+0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.