By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shaco
the Demon Jester
Assassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA46,623 gamesSample data
Role snapshot (Mid)
- 55.6%
- Win Rate
- 9.1%
- Pick Rate
- 19.3%
- Ban Rate
46,623
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
21,447 games56.0%Win Rate
Reliable build
15,386 games54.7%Win Rate
High observed win rate
5,595 games58.1%Win Rate
Runes
Primary: Precision
Fleet Footwork
Presence of Mind
Legend: Bloodline
Coup de Grace
Secondary: Resolve
Font of Life
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Backstab
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Passive — never cast

Deceive
Shaco becomes Invisible and teleports to target location.His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
Cost 40 ManaCooldown 13/12.5/12/11.5/11sRange 400

Jack In The Box
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Cost 70/65/60/55/50 ManaCooldown 15sRange 500

Two-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
Cost 75 ManaCooldown 8sRange 625

Hallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
Cost 100 ManaCooldown 100/90/80sRange 200
Scaling — level 1–18
ShacoMid average
1918
1918
1918
Counter plan — how to beat Shaco
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Shaco is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.1%
- Win Rate ▲ 0.5%
- 5.8%
- Pick Rate ▲ 1.1%
- 1.5%
- Ban Rate ▼ 1.4%
- Damage dealt
- 103.8%
- Damage taken
- 97.9%
- Healing
- 95.0%
- Shielding
- 100.1%
- Ability Haste
- +12
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch+0.6
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
