By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ornn
The Fire below the Mountain
Tank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,660 gamesSample data
Role snapshot (Top)
- 54.6%
- Win Rate
- 1.3%
- Pick Rate
- 0.2%
- Ban Rate
6,660
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,064 games55.0%Win Rate
Reliable build
2,198 games53.7%Win Rate
High observed win rate
799 games57.1%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Manaflow Band
Celerity
Scorch
Secondary: Inspiration
Magical Footwear
Triple Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Living Forge
Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.
Passive — never cast

Volcanic Rupture
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Cost 45 ManaCooldown 9/8.5/8/7.5/7sRange 800

Bellows Breath
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
Cost 45/50/55/60/65 ManaCooldown 12/11.5/11/10.5/10sRange 25000

Searing Charge
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Cost 35/40/45/50/55 ManaCooldown 14/13.5/13/12.5/12sRange 450

Call of the Forge God
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Cost 100 ManaCooldown 140/120/100sRange 2500
Scaling — level 1–18
OrnnTop average
1918
1918
1918
Counter plan — how to beat Ornn
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Ornn is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.8%
- Win Rate ▼ 0.8%
- 5.4%
- Pick Rate ▼ 1.1%
- 4.6%
- Ban Rate ▼ 1.4%
- Damage dealt
- 99.5%
- Damage taken
- 94.3%
- Healing
- 104.3%
- Shielding
- 95.1%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
