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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ornn

The Fire below the Mountain

Tank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,660 gamesSample data

Role snapshot (Top)

BTier
54.6%
Win Rate
1.3%
Pick Rate
0.2%
Ban Rate

6,660

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,064 games

55.0%Win Rate

FlashIgnite

Reliable build

2,198 games

53.7%Win Rate

FlashTeleport

High observed win rate

799 games

57.1%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Manaflow Band
  • Celerity
  • Scorch

Secondary: Inspiration

  • Magical Footwear
  • Triple Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Living Forge

    Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.

    Passive — never cast

  • Volcanic Rupture

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Cost 45 ManaCooldown 9/8.5/8/7.5/7sRange 800

  • Bellows Breath

    Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

    Cost 45/50/55/60/65 ManaCooldown 12/11.5/11/10.5/10sRange 25000

  • Searing Charge

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Cost 35/40/45/50/55 ManaCooldown 14/13.5/13/12.5/12sRange 450

  • Call of the Forge God

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Cost 100 ManaCooldown 140/120/100sRange 2500

Scaling — level 1–18

OrnnTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Ornn

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownOrnn is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
50.8%
Win Rate
0.8%
5.4%
Pick Rate
1.1%
4.6%
Ban Rate
1.4%
Damage dealt
99.5%
Damage taken
94.3%
Healing
104.3%
Shielding
95.1%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch+0.5
  3. 26.11Sample win rate across this patch-0.2
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.