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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kha'Zix

the Voidreaver

Assassin

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA61,993 gamesSample data

Role snapshot (Jungle)

S+Tier
54.7%
Win Rate
12.1%
Pick Rate
16.9%
Ban Rate

61,993

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

28,517 games

55.1%Win Rate

FlashIgnite

Reliable build

20,458 games

53.8%Win Rate

FlashTeleport

High observed win rate

7,439 games

57.2%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Hextech Flashtraption
  • Time Warp Tonic
  • Approach Velocity

Secondary: Sorcery

  • Manaflow Band
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Unseen Threat

    Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.

    Passive — never cast

  • Taste Their Fear

    Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

    Cost 20 ManaCooldown 4sRange 325

  • Void Spike

    Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.

    Cost 55/60/65/70/75 ManaCooldown 9sRange 1000

  • Leap

    Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.

    Cost 50 ManaCooldown 20/18/16/14/12sRange 700

  • Void Assault

    Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.

    Cost 100 ManaCooldown 100/85/70sRange 25000

Scaling — level 1–18

Kha'ZixJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Kha'Zix

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownKha'Zix is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
52.3%
Win Rate
0.5%
4.3%
Pick Rate
0.2%
4.8%
Ban Rate
3.5%
Damage dealt
91.1%
Damage taken
98.5%
Healing
110.2%
Shielding
99.3%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch+0.2
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.