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By GamGem ResearchLast updated 18 Oct 2026

Kha'Zix Counters, Build and Runes — Jungle Matchups · Patch 26.20

the Voidreaver

Patch 26.20 · Stats from the 26.18 Master+ sample (4,800 games).

Kha'Zix, the Voidreaver, marks enemies standing apart from their team as Isolated, and every rank of Void Assault lets him evolve one ability. Master+ junglers split mostly between Stormraider's Surge and First Strike on him, and Umbral Glaive is the first item of both his most common and best-winning path. He lost most often to Hecarim, Evelynn and Rengar. Talon and Graves played him about even.

Assassin

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,800 games · Preview sample

Role snapshot (Jungle)

BTier
Win Rate
49.8%
Pick Rate
7.3%
Ban Rate
5.0%

4,800

Games

Very High

Confidence

Most common path

509 games

54.4%Win Rate

Start
SmiteFlash

Highest win rate path

224 games

63.4%Win Rate

Start
SmiteFlash

Runes

Patch 26.18

This exact page: taken in 31.6% of games·50.1% win rate over 1,517 games.

Primary

Inspiration

First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back

Get some gold back when you purchase Legendary Items.

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary

Domination

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Treasure Hunter

Unique takedowns grant additional gold the first time they are collected.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • First Strike39.6% taken · 50.0% win1,900 games
  • Dark Harvest7.4% taken · 45.8% win354 games
  • Electrocute1.6% taken · 48.1% win77 games

Tree pairs

  • Sorcery + Inspiration39.4% taken · 52.0% win1,892 games
  • Inspiration + Domination37.1% taken · 50.1% win1,779 games
  • Sorcery + Domination7.4% taken · 45.3% win353 games

Skill Order

Which ability to max first, and the level each point goes in — Kha'Zix's most common path.

Q

Taste Their Fear

Deals physical damage to the target.

Cooldown 4s · 20 Mana
W

Void Spike

Kha'Zix fires exploding spikes that deal physical damage to enemies hit.

Cooldown 9s · 55/60/65/70/75 Mana
E

Leap

Kha'Zix leaps to an area, dealing physical damage upon landing.

Cooldown 20/18/16/14/12s · 50 Mana
R

Void Assault

Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect.

Cooldown 100/85/70s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 12 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QTaste Their FearQQQQQ
WVoid SpikeWWWWW
ELeapEEEEE
RVoid AssaultRRR

Matchup map (Jungle)

How Kha'Zix performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Kha'Zix's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Kha'ZixJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Kha'Zix

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Kha'Zix is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Unseen Threat

    Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.

    Passive — never cast

  • Q

    Taste Their Fear

    Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

    Cost 20 ManaCooldown 4sRange 325

  • W

    Void Spike

    Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.

    Cost 55/60/65/70/75 ManaCooldown 9sRange 1000

  • E

    Leap

    Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases and the cooldown resets on champion kill or assist.

    Cost 50 ManaCooldown 20/18/16/14/12sRange 700

  • R

    Void Assault

    Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.

    Cost 100 ManaCooldown 100/85/70sRange 25000

Kha'Zix balance history

Riot's notes from patch 25.S1.1 to 26.20 change Kha'Zix in 3 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    PUnseen Threat

    • Damage17 - 136 (+50% bonus AD)to22 - 141 (+50% bonus AD)

    WVoid Spike

    • Evolved Slow Duration2 secondsto2.25 seconds

    ELeap

    • Evolved Range Bonus+200to+300
    Why, in Riot's words

    Kha'Zix has been on the fringe of the meta now that the jungle is no longer dominated by Sundered Sky users. We are taking this opportunity to buff some of his weaker evolves to give him the flexibility to adapt and overcome.

  2. Patch 26.52026-03-03

    Base Stats

    • Move Speed350to345

    QTaste Their Fear

    • Bonus AD+ 110% (231% isolated bonus)to+ 105% (220.5% isolated bonus)
    Why, in Riot's words

    Kha'Zix has evolved with the season changes and overcame all his worthy prey to take the top spot of solo queue junglers. We think he has room to go down in clear speed as the game progresses, as well as overkilling isolated targets without hurting him where he's already weak in teamfights. We're also making the bug less speedy to hit higher skill brackets.

  3. Patch 25.242025-12-02

    WVoid Spike

    • Base Damage85 / 115 / 145 / 175 / 205to75 / 105 / 135 / 165 / 195
    Why, in Riot's words

    Kha'Zix is one of the strongest junglers at the moment and is in need of a nerf. We don't want to hurt his ability to assassinate targets, so instead we're going to slow down his jungle clear a touch by reducing his early AoE.

Kha'Zix skins (9)

Riot's data lists 9 looks for Kha'Zix with their own art, the base skin included and 49 chroma variants.

ARAM performance

EstimateA
Win Rate
52.3%
▲ 0.5%
Pick Rate
4.3%
▲ 0.2%
Ban Rate
4.8%
▲ 3.5%
Damage dealt
91.1%
Damage taken
98.5%
Healing
110.2%
Shielding
99.3%
Ability Haste
+23

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.9% over 1,866 games+0.8
  2. 26.1849.1% over 2,279 games0.0
  3. 26.1749.1% over 634 games · small sample—

Kha'Zix's base stats against all 173 champions

StatKha'ZixRankMedian
Base health64345th620
Health per level99=126th104
Base armor32=65th30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage60=72nd59
Base attack speed0.668=42nd0.656
Attack speed per level2.7%=66th2.5%
Move speed345=9th335
Attack range125=129th175

Kha'Zix at level 1 and level 18

  • Kha'Zix reaches 2326 health at level 18 — 643 at level 1 plus 17 × 99, the 52nd-lowest of 173 champions on patch 26.20.
  • Kha'Zix reaches 1007 mana at level 18 — 327 at level 1 plus 17 × 40, the 55th-lowest of 145 mana users on patch 26.20.
  • Kha'Zix reaches 103.4 armor at level 18 — 32 at level 1 plus 17 × 4.2, the 63rd-lowest of 173 champions on patch 26.20, shared with 2.
  • Kha'Zix reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health643+992326122nd of 173
Mana327+40100791st of 145
Armor32+4.2103.4=109th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Kha'Zix

Playing Kha'Zix

  • Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.
  • Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.
  • Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.

Playing against Kha'Zix

  • Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.
  • Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.

Quick answers about Kha'Zix

How does Kha'Zix do against Hecarim?
Kha'Zix won 42.4% of 217 counted Master+ games against Hecarim. Hecarim is one of the opponents that beat Kha'Zix.
How does Kha'Zix do against Evelynn?
Kha'Zix won 40.9% of 66 counted Master+ games against Evelynn. Evelynn is one of the opponents that beat Kha'Zix. A small sample — read it as a lean, not a rule.
How does Kha'Zix do against Rengar?
Kha'Zix won 44.7% of 103 counted Master+ games against Rengar. Rengar is one of the opponents that beat Kha'Zix.
How does Kha'Zix do against Shaco?
Kha'Zix won 44.4% of 81 counted Master+ games against Shaco. Shaco is one of the opponents that beat Kha'Zix. A small sample — read it as a lean, not a rule.
How does Kha'Zix do against Kindred?
Kha'Zix won 44.8% of 67 counted Master+ games against Kindred. Kindred is one of the opponents that beat Kha'Zix. A small sample — read it as a lean, not a rule.
How does Kha'Zix do against Talon?
Kha'Zix won 50.6% of 235 counted Master+ games against Talon. It is close to even.
How does Kha'Zix do against Graves?
Kha'Zix won 49.5% of 204 counted Master+ games against Graves. It is close to even.
How does Kha'Zix do against Viego?
Kha'Zix won 47.1% of 204 counted Master+ games against Viego. It is close to even.
What class is Kha'Zix?
Riot classes Kha'Zix as Assassin. This site files the champion under Jungle.
How hard is Kha'Zix to play?
Riot rates Kha'Zix's difficulty 6 out of 10.
What resource does Kha'Zix use?
Kha'Zix's abilities spend Mana.
What is Kha'Zix's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Kha'Zix's abilities?
Passive — Unseen Threat, Q — Taste Their Fear, W — Void Spike, E — Leap and R — Void Assault.
How many skins does Kha'Zix have?
Riot's data lists 9 skins with their own art, the base look included, plus 49 chroma variants.
How much health does Kha'Zix have at level 18?
2326 — 643 at level 1 plus 17 × 99 per level, Riot's own values, before items and runes.
What is Kha'Zix's ultimate cooldown?
Void Assault (R): 100/85/70 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Kha'Zix?
Patch 26.19, published 22 September 2026 — the latest of 3 patches that change Kha'Zix in Riot's notes from 25.S1.1 to 26.20.

Kha'Zix at a glance

Kha'Zix, the Voidreaver, is a Assassin champion in League of Legends. Riot rates the kit 6/10 for difficulty, 9/10 for attack, 4/10 for defense and 3/10 for magic. Kha'Zix spends Mana and has 9 skins with their own art.

Attack9/10
Defense4/10
Magic3/10
Difficulty6/10

Kha'Zix's story

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Kha'Zix on video

Published by League of Legends on YouTube, 27 September 2012.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.