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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Viego

The Ruined King

FighterAssassin

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA35,864 gamesSample data

Role snapshot (Jungle)

CTier
51.0%
Win Rate
7.0%
Pick Rate
0.2%
Ban Rate

35,864

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

16,497 games

51.4%Win Rate

FlashIgnite

Reliable build

11,835 games

50.1%Win Rate

FlashTeleport

High observed win rate

4,304 games

53.5%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Triumph
  • Legend: Haste
  • Last Stand

Secondary: Domination

  • Sudden Impact
  • Grisly Mementos

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Sovereign's Domination

    Enemies who fall before Viego become wraiths. By attacking a wraith, Viego temporarily seizes control of the dead enemy's body, healing for a percentage of his target's max health and gaining access to their basic abilities and items. He replaces their Ultimate with a free cast of his own.

    Passive — never cast

  • Blade of the Ruined King

    Viego's spectral blade passively deals bonus percent current Health damage On-Hit and strikes twice vs. enemies he recently hit with an Ability, stealing Health.Viego can activate this Ability to thrust his zweihander forward, impaling enemies in front of him.

    Cooldown 5/4.5/4/3.5/3sRange 600

  • Spectral Maw

    Viego charges up before dashing forward, releasing a ball of concentrated Black Mist that stuns the first enemy hit.

    Cooldown 8sRange 400

  • Harrowed Path

    Viego commands the Black Mist to haunt and surround a piece of terrain. Viego can hide in the Mist as a wraith, gaining camouflage, Move Speed, and Attack Speed.

    Cooldown 14/12/10/8/6sRange 750

  • Heartbreaker

    Viego teleports to a nearby location and executes an enemy champion on arrival, piercing their heart and causing a destructive shockwave around them that knocks away their allies.

    Cooldown 120/100/80sRange 500

Scaling — level 1–18

ViegoJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Viego

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownViego is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
49.3%
Win Rate
0.8%
9.4%
Pick Rate
0.1%
6.4%
Ban Rate
1.4%
Damage dealt
105.2%
Damage taken
106.4%
Healing
100.8%
Shielding
91.1%
Ability Haste
+21

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch+0.3
  5. 26.05Sample win rate across this patch-0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.