By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jayce
the Defender of Tomorrow
FighterMarksman
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA8,710 gamesSample data
Role snapshot (Top)
- 53.6%
- Win Rate
- 1.7%
- Pick Rate
- 6.0%
- Ban Rate
8,710
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,007 games54.0%Win Rate
Reliable build
2,874 games52.7%Win Rate
High observed win rate
1,045 games56.1%Win Rate
Runes
Primary: Resolve
Aftershock
Demolish
Conditioning
Revitalize
Secondary: Precision
Absorb Life
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Hextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
Passive — never cast

To the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Cost 40 ManaCooldown 16/14/12/10/8/6sRange 600

Lightning Field / Hyper Charge
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Cost 40 ManaCooldown 10sRange 285

Thundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Cost 55 ManaCooldown 20/18/16/14/12/10sRange 240

Mercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cost 0 ManaCooldown 6sRange 600
Scaling — level 1–18
JayceTop average
1918
1918
1918
Counter plan — how to beat Jayce
Avoid extended fights — its sustain grows with every trade it survives
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Jayce is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 48.8%
- Win Rate ▼ 0.4%
- 6.5%
- Pick Rate ▼ 0.4%
- 1.5%
- Ban Rate ▼ 1.3%
- Damage dealt
- 105.5%
- Damage taken
- 94.2%
- Healing
- 101.0%
- Shielding
- 94.2%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch+0.5
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
