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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shen

the Eye of Twilight

Tank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA21,518 gamesSample data

Role snapshot (Top)

STier
51.4%
Win Rate
4.2%
Pick Rate
22.4%
Ban Rate

21,518

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

9,898 games

51.8%Win Rate

FlashIgnite

Reliable build

7,101 games

50.5%Win Rate

FlashTeleport

High observed win rate

2,582 games

53.9%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Shield Bash
  • Conditioning
  • Revitalize

Secondary: Inspiration

  • Cash Back
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Ki Barrier

    After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.

    Passive — never cast

  • Twilight Assault

    Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.

    Cost 140/130/120/110/100 EnergyCooldown 8/7.25/6.5/5.75/5sRange 400

  • Spirit's Refuge

    Attacks that would hit Shen or his allies near his spirit blade are blocked.

    Cost 40 EnergyCooldown 16/14.5/13/11.5/10sRange 400

  • Shadow Dash

    Shen dashes in a direction, taunting enemies in his path.

    Cost 150 EnergyCooldown 18/16/14/12/10sRange 600

  • Stand United

    Shen shields target allied champion from incoming damage, and soon after teleports to their location.

    Cost 0 EnergyCooldown 200/180/160sRange 35000

Scaling — level 1–18

ShenTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Shen

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownShen is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.5%
Win Rate
0.8%
8.1%
Pick Rate
5.1%
6.6%
Ban Rate
1.0%
Damage dealt
102.7%
Damage taken
103.3%
Healing
98.3%
Shielding
105.1%
Ability Haste
+17

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.2
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.