By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shen
the Eye of Twilight
Tank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA21,518 gamesSample data
Role snapshot (Top)
- 51.4%
- Win Rate
- 4.2%
- Pick Rate
- 22.4%
- Ban Rate
21,518
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
9,898 games51.8%Win Rate
Reliable build
7,101 games50.5%Win Rate
High observed win rate
2,582 games53.9%Win Rate
Runes
Primary: Resolve
Aftershock
Shield Bash
Conditioning
Revitalize
Secondary: Inspiration
Cash Back
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Ki Barrier
After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.
Passive — never cast

Twilight Assault
Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
Cost 140/130/120/110/100 EnergyCooldown 8/7.25/6.5/5.75/5sRange 400

Spirit's Refuge
Attacks that would hit Shen or his allies near his spirit blade are blocked.
Cost 40 EnergyCooldown 16/14.5/13/11.5/10sRange 400

Shadow Dash
Shen dashes in a direction, taunting enemies in his path.
Cost 150 EnergyCooldown 18/16/14/12/10sRange 600

Stand United
Shen shields target allied champion from incoming damage, and soon after teleports to their location.
Cost 0 EnergyCooldown 200/180/160sRange 35000
Scaling — level 1–18
ShenTop average
1918
1918
1918
Counter plan — how to beat Shen
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Shen is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.5%
- Win Rate ▲ 0.8%
- 8.1%
- Pick Rate ▲ 5.1%
- 6.6%
- Ban Rate ▲ 1.0%
- Damage dealt
- 102.7%
- Damage taken
- 103.3%
- Healing
- 98.3%
- Shielding
- 105.1%
- Ability Haste
- +17
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.2
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
