By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shyvana
the Half-Dragon
FighterTank
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA71,215 gamesSample data
Role snapshot (Jungle)
- 47.6%
- Win Rate
- 13.9%
- Pick Rate
- 12.6%
- Ban Rate
71,215
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
32,759 games48.0%Win Rate
Reliable build
23,501 games46.7%Win Rate
High observed win rate
8,546 games50.1%Win Rate
Runes
Primary: Precision
Fleet Footwork
Triumph
Legend: Haste
Coup de Grace
Secondary: Sorcery
Nimbus Cloak
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Scalemail
Takedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.
Passive — never cast

Emberstrike
Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.
Cost 0 FuryCooldown 10/9/8/7/6sRange 25000

Inferno Aegis
Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.
Cost 0 FuryCooldown 13/12.25/11.5/10.75/10sRange 350

Molten Burst
Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.
Cost 0 FuryCooldown 12/11/10/9/8sRange 800

Dragon's Descent
Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.
Cost 0 FuryCooldown 0sRange 1050
Scaling — level 1–18
ShyvanaJungle average
1918
1918
1918
Counter plan — how to beat Shyvana
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Shyvana is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 48.6%
- Win Rate ▲ 0.5%
- 4.2%
- Pick Rate ▲ 0.9%
- 7.0%
- Ban Rate ▲ 0.5%
- Damage dealt
- 108.0%
- Damage taken
- 101.6%
- Healing
- 90.5%
- Shielding
- 103.3%
- Ability Haste
- +15
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.2
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch+0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
