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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Shyvana

the Half-Dragon

FighterTank

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA71,215 gamesSample data

Role snapshot (Jungle)

ATier
47.6%
Win Rate
13.9%
Pick Rate
12.6%
Ban Rate

71,215

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

32,759 games

48.0%Win Rate

FlashIgnite

Reliable build

23,501 games

46.7%Win Rate

FlashTeleport

High observed win rate

8,546 games

50.1%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Fleet Footwork
  • Triumph
  • Legend: Haste
  • Coup de Grace

Secondary: Sorcery

  • Nimbus Cloak
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Scalemail

    Takedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.

    Passive — never cast

  • Emberstrike

    Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.

    Cost 0 FuryCooldown 10/9/8/7/6sRange 25000

  • Inferno Aegis

    Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.

    Cost 0 FuryCooldown 13/12.25/11.5/10.75/10sRange 350

  • Molten Burst

    Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.

    Cost 0 FuryCooldown 12/11/10/9/8sRange 800

  • Dragon's Descent

    Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.

    Cost 0 FuryCooldown 0sRange 1050

Scaling — level 1–18

ShyvanaJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Shyvana

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownShyvana is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

C
48.6%
Win Rate
0.5%
4.2%
Pick Rate
0.9%
7.0%
Ban Rate
0.5%
Damage dealt
108.0%
Damage taken
101.6%
Healing
90.5%
Shielding
103.3%
Ability Haste
+15

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.2
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch+0.7
  4. 26.08Sample win rate across this patch+0.2
  5. 26.05Sample win rate across this patch+0.4

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.