By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vel'Koz
the Eye of the Void
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA16,395 gamesSample data
Role snapshot (Mid)
- 47.2%
- Win Rate
- 3.2%
- Pick Rate
- 0.5%
- Ban Rate
16,395
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
7,542 games47.6%Win Rate
Reliable build
5,410 games46.3%Win Rate
High observed win rate
1,967 games49.7%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Cash Back
Biscuit Delivery
Cosmic Insight
Secondary: Sorcery
Axiom Arcanist
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Organic Deconstruction
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Passive — never cast

Plasma Fission
Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
Cost 40/45/50/55/60 ManaCooldown 7sRange 1050

Void Rift
Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
Cost 50/55/60/65/70 ManaCooldown 1.5sRange 1050

Tectonic Disruption
Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
Cost 50/55/60/65/70 ManaCooldown 12/11.5/11/10.5/10sRange 810

Life Form Disintegration Ray
Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
Cost 100 ManaCooldown 100/90/80sRange 1575
Scaling — level 1–18
Vel'KozMid average
1918
1918
1918
Counter plan — how to beat Vel'Koz
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Vel'Koz is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 53.0%
- Win Rate ▼ 0.9%
- 4.2%
- Pick Rate ▲ 2.6%
- 0.2%
- Ban Rate ▲ 3.0%
- Damage dealt
- 97.4%
- Damage taken
- 99.2%
- Healing
- 98.6%
- Shielding
- 91.8%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch-0.4
- 26.11Sample win rate across this patch-0.1
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
