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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vel'Koz

the Eye of the Void

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA16,395 gamesSample data

Role snapshot (Mid)

CTier
47.2%
Win Rate
3.2%
Pick Rate
0.5%
Ban Rate

16,395

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

7,542 games

47.6%Win Rate

FlashIgnite

Reliable build

5,410 games

46.3%Win Rate

FlashTeleport

High observed win rate

1,967 games

49.7%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Cash Back
  • Biscuit Delivery
  • Cosmic Insight

Secondary: Sorcery

  • Axiom Arcanist
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Organic Deconstruction

    Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

    Passive — never cast

  • Plasma Fission

    Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.

    Cost 40/45/50/55/60 ManaCooldown 7sRange 1050

  • Void Rift

    Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.

    Cost 50/55/60/65/70 ManaCooldown 1.5sRange 1050

  • Tectonic Disruption

    Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.

    Cost 50/55/60/65/70 ManaCooldown 12/11.5/11/10.5/10sRange 810

  • Life Form Disintegration Ray

    Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.

    Cost 100 ManaCooldown 100/90/80sRange 1575

Scaling — level 1–18

Vel'KozMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Vel'Koz

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownVel'Koz is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

S
53.0%
Win Rate
0.9%
4.2%
Pick Rate
2.6%
0.2%
Ban Rate
3.0%
Damage dealt
97.4%
Damage taken
99.2%
Healing
98.6%
Shielding
91.8%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch-0.4
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.