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By GamGem ResearchLast updated 18 Oct 2026

Azir Build and Runes, With His Mid and Top Win Rates · Patch 26.20

the Emperor of the Sands

Patch 26.20 · Stats from the 26.18 Master+ sample (1,517 games).

Azir, the Emperor of the Sands, fights through Sand Soldiers that attack for him and walls enemies away with Emperor's Divide. Mid Azir dominates the Master+ sample and Top Azir is rarer; Press the Attack came ahead of Lethal Tempo, and Nashor's Tooth heads his commonest build before Shadowflame and Rabadon's Deathcap.

MageMarksman

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,517 games · Preview sample

Role snapshot (Mid)

CTier
Win Rate
48.0%
Pick Rate
2.3%
Ban Rate
0.6%

1,517

Games

High

Confidence

Win rate by lane

  • Mid47.1% · 1,206 games
  • Top53.1% · 239 games · small sample

Most common path

132 games

54.5%Win Rate

Start
FlashTeleport

Other first item

54 games

57.4%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 10.1% of games·45.1% win rate over 153 games.

Primary

Precision

Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Overgrowth

Gain permanent max health when minions or monsters die near you.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Lethal Tempo25.5% taken · 48.1% win387 games
  • Hail of Blades8.6% taken · 53.8% win130 games
  • Conqueror5.6% taken · 51.8% win85 games

Tree pairs

  • Precision + Sorcery55.0% taken · 48.0% win835 games
  • Precision + Resolve24.4% taken · 45.1% win370 games
  • Domination + Sorcery8.3% taken · 50.8% win126 games

Skill Order

Which ability to max first, and the level each point goes in — Azir's most common path.

Q

Conquering Sands

Azir sends all Sand Soldiers towards a location.

Cooldown 14/12/10/8/6s · 70/80/90/100/110 Mana
W

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range.

Cooldown 1.5s · 40/35/30/25/20 Mana
E

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies.

Cooldown 22/20.5/19/17.5/16s · 60 Mana
R

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown 120/105/90s · 100 Mana

Max Order

WQE

Max W first, then Q, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QConquering SandsQQQQQ
WArise!WWWWW
EShifting SandsEEEEE
REmperor's DivideRRR

Matchup map (Mid)

How Azir performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Azir's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AzirMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Azir

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Punish the cooldown — Azir is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average

Ability details

  • P

    Shurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

    Passive — never cast

  • Q

    Conquering Sands

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Cost 70/80/90/100/110 ManaCooldown 14/12/10/8/6sRange 740

  • W

    Arise!

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

    Cost 40/35/30/25/20 ManaCooldown 1.5sRange 525

  • E

    Shifting Sands

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Cost 60 ManaCooldown 22/20.5/19/17.5/16sRange 1100

  • R

    Emperor's Divide

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Cost 100 ManaCooldown 120/105/90sRange 250

Azir balance history

Riot's notes from patch 25.S1.1 to 26.20 change Azir in 8 patches. The latest is patch 26.16, published 2026-08-11.

  1. Patch 26.162026-08-11

    QConquering Sands

    • Damage60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP)to75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
    Why, in Riot's words

    We are continuing to monitor Azir, especially as players continue to pick up Press The Attack as his optimal keystone. For now however, we are going to give him a moderate buff to his laning to help him out.

  2. Patch 26.142026-07-14

    WArise!

    • On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
    • Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1
    • Laser Focus: Press the Attack now applies to the primary target hit

    REmperor's Divide

    • Be Gone, Peasant!: Now knocks back jungle monsters
    Why, in Riot's words

    Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.

  3. Patch 26.62026-03-17

    QConquering Sands

    • Damage AP Ratio(+ 35% AP)to(+ 35 / 40 / 45 / 50 / 55% AP)

    WArise!

    • Damage0-45 (5 damage per level starting at level 10)to0-72 (7 damage per level starting at level 10)
    • Damage AP Ratio(+ 32.5 / 40 / 47.5 / 55 / 62.5% AP)to(+35 / 42.5 / 50 / 57.5 / 65% AP)
    Why, in Riot's words

    In this patch we're looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.

  4. Patch 26.52026-03-03

    Base Stats

    • Health Growth119to108
    Why, in Riot's words

    Azir does a lot of things very well when played at a high level, and we want to make sure we preserve that expression of mastery Azir players spend a lot of time developing. But with that in mind when he gets going he can feel very oppressive and unstoppable. In order to give his opponents some degree of counterplay we’re bringing his health in the late game down a notch so assassin type champions can have a chance to dethrone the Shuriman emperor.

  5. Patch 25.202025-10-07

    WArise!

    • AP Ratio+ 40 / 45 / 50 / 55 / 60% APto+ 30 / 40 / 60 / 60 / 70% AP
    • Recharge Rate10 / 9 / 8 / 7 / 6to12 / 10.5 / 9 / 7.5 / 6
    • Damage to Additional Targets25/50/75/100% (levels 1/6/11/16)to20% until level 8, then +8% per level (100% at 18)

    EShifting Sands

    • Damage60 / 100 / 140 / 180 / 220 (+ 40% AP)to70 / 110 / 150 / 190 / 230 (+ 60% AP)
    Why, in Riot's words

    Azir's a bit too powerful in higher levels of play at the moment, but he's in pretty good shape for regular play. So we're looking to shift his power around and reduce those pro-specific strengths. To do this, we're digging into his early laning phase and giving him less passive guaranteed wave control and compensating him with better late-game scaling and more rewards for taking big risks.

  6. Patch 25.182025-09-09

    Base Stats

    • Attack Speed Growth5.5%to5.0%

    WArise!

    • AP Ratio+ 45 / 50 / 55 / 60 / 65% APto+ 40 / 45 / 50 / 55 / 60% AP
    Why, in Riot's words

    Azir has been at the top of his rule, especially in pro play. He's reliably able to get to a high point of power, so we'd like to reduce how effective he is when that happens by bringing down his Attack Speed growth and late-game W damage.

  7. Patch 25.142025-07-15

    Base Stats

    • Base Health550to575

    WArise!

    • Damage(+ 40 / 45 / 50 / 55 / 60% AP)to(+ 45 / 50 / 55 / 60 / 65% AP)
    Why, in Riot's words

    Our recent set of changes for Azir has left him a bit weak, so we've carefully curated some buffs for everyone's favorite bird emperor. We're starting by giving him some additional base health to help out his early game while also increasing his W's AP Ratio to incentivize him to stack AP over health.

  8. Patch 25.122025-06-10

    Base Stats

    • Movement Speed335to330
    • Attack Speed per Level6%to5.5%
    Why, in Riot's words

    Azir’s no stranger to pro play, but right now the emperor is standing a bit too high above his competition. We want Azir to feel slightly weaker late game and struggle a bit more in movement based match ups, so we’re doing some small tap down of his strength in these areas.

Azir skins (8)

Riot's data lists 8 looks for Azir with their own art, the base skin included and 20 chroma variants.

ARAM performance

EstimateA
Win Rate
53.2%
▼ 0.1%
Pick Rate
1.8%
▲ 2.6%
Ban Rate
0.2%
▲ 3.4%
Damage dealt
91.5%
Damage taken
101.6%
Healing
108.2%
Shielding
107.2%
Ability Haste
+23

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1946.3% over 480 games · small sample-0.6
  2. 26.1849.3% over 783 games · small sample+0.3
  3. 26.1746.9% over 243 games · small sample—

Azir's base stats against all 173 champions

  • Azir's attack speed per level of 5% is the 2nd-highest of 173 champions on patch 26.20.
StatAzirRankMedian
Base health575=149th620
Health per level108=53rd104
Base armor25=121st30
Armor per level5=18th4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage56=113th59
Base attack speed0.625=117th0.656
Attack speed per level5%2nd2.5%
Move speed330=117th335
Attack range525=46th175

Azir at level 1 and level 18

  • Azir reaches 2411 health at level 18 — 575 at level 1 plus 17 × 108, the 78th-highest of 173 champions on patch 26.20.
  • Azir reaches 1000 mana at level 18 — 320 at level 1 plus 17 × 40, the 49th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Azir reaches 110 armor at level 18 — 25 at level 1 plus 17 × 5, the 66th-highest of 173 champions on patch 26.20.
  • Azir reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health575+108241178th of 173
Mana320+401000=94th of 145
Armor25+511066th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Azir

Playing Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Quick answers about Azir

What class is Azir?
Riot classes Azir as Mage and Marksman. This site files the champion under Mid.
How hard is Azir to play?
Riot rates Azir's difficulty 9 out of 10.
What resource does Azir use?
Azir's abilities spend Mana.
What is Azir's attack range?
525 units — the 46th-highest of 173 champions on patch 26.20 (shared with 17 others).
What are Azir's abilities?
Passive — Shurima's Legacy, Q — Conquering Sands, W — Arise!, E — Shifting Sands and R — Emperor's Divide.
How many skins does Azir have?
Riot's data lists 8 skins with their own art, the base look included, plus 20 chroma variants.
How much health does Azir have at level 18?
2411 — 575 at level 1 plus 17 × 108 per level, Riot's own values, before items and runes.
What is Azir's ultimate cooldown?
Emperor's Divide (R): 120/105/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Azir?
Patch 26.16, published 11 August 2026 — the latest of 8 patches that change Azir in Riot's notes from 25.S1.1 to 26.20.

Azir at a glance

Azir, the Emperor of the Sands, is a Mage and Marksman champion in League of Legends. Riot rates the kit 9/10 for difficulty, 6/10 for attack, 3/10 for defense and 8/10 for magic. Azir spends Mana and has 8 skins with their own art. Azir's attack speed per level of 5% is the 2nd-highest of 173 champions on patch 26.20.

Attack6/10
Defense3/10
Magic8/10
Difficulty9/10

Azir's story

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Azir on video

Published by League of Legends on YouTube, 15 September 2014.

12 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.