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By GamGem ResearchLast updated 18 Oct 2026

Ahri LoL Build, Counters & Runes · Patch 26.20

the Nine-Tailed Fox

Patch 26.20 · Stats from the 26.18 Master+ sample (5,560 games).

MageAssassin

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,560 games · Preview sample

Role snapshot (Mid)

STier
Win Rate
52.0%
Pick Rate
8.5%
Ban Rate
1.6%

5,560

Games

Very High

Confidence

Most common path

291 games

60.8%Win Rate

Start
FlashTeleport

Highest win rate path

112 games

75.9%Win Rate

Start
FlashTeleport

Other first item

178 games

57.3%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 28.5% of games·53.5% win rate over 1,585 games.

Primary

Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Secondary

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Deathfire Touch10.1% taken · 53.0% win559 games
  • Summon Aery0.8% taken · 53.5% win43 games
  • First Strike0.5% taken · 42.3% win26 games

Tree pairs

  • Domination + Sorcery70.7% taken · 51.8% win3,933 games
  • Domination + Resolve11.7% taken · 53.0% win651 games
  • Sorcery + Domination7.0% taken · 52.1% win388 games

Skill Order

Which ability to max first, and the level each point goes in — Ahri's most common path.

Q

Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Cooldown 7s · 55/65/75/85/95 Mana
W

Fox-Fire

Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

Cooldown 9/8/7/6/5s · 30 Mana
E

Charm

Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

Cooldown 12s · 60 Mana
R

Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies.

Cooldown 140/120/100s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QOrb of DeceptionQQQQQ
WFox-FireWWWWW
ECharmEEEEE
RSpirit RushRRR

Matchup map (Mid)

How Ahri performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Ahri's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AhriMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Ahri

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Ahri is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Essence Theft

    After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.

    Passive — never cast

  • Q

    Orb of Deception

    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    Cost 55/65/75/85/95 ManaCooldown 7sRange 970

  • W

    Fox-Fire

    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

    Cost 30 ManaCooldown 9/8/7/6/5sRange 700

  • E

    Charm

    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

    Cost 60 ManaCooldown 12sRange 975

  • R

    Spirit Rush

    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.

    Cost 100 ManaCooldown 140/120/100sRange 450

Ahri balance history

Riot's notes from patch 25.S1.1 to 26.20 change Ahri in 6 patches. The latest is patch 26.6, published 2026-03-17.

  1. Patch 26.62026-03-17

    QOrb of Deception

    • Damager per Pass40 / 65 / 90 / 115 / 140to35 / 60 / 85 / 110 / 135
    Why, in Riot's words

    A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.

  2. Patch 26.32026-02-03

    WFox-Fire

    • Cooldown10 / 9 / 8 / 7 / 6to9 / 8 / 7 / 6 / 5
    Why, in Riot's words

    As the new season has shaken out, Ahri is performing worse than last year and worse than she ought to. Now that she's back on high burst builds, we're reverting a nerf from her “Rod of Ages every game” phase of her K-pop career. Some artists just fall off, you know?

  3. Patch 25.232025-11-18

    WFox-Fire

    • Subsequent hit damage30%to40%
    • Maximum single-target hit damage64 / 96 / 128 / 160 / 192 (+ 64% AP)to72 / 108 / 144 / 180 / 216 (+ 72% AP)
    Why, in Riot's words

    Our latest buff to Ahri didn't get her quite as high up as we'd hoped, so we're back to deliver some more damage. We're juicing up her W when used to pick off an individual target to reward her for landing autos, E, or generally just properly isolating her opponents.

  4. Patch 25.192025-09-23

    RSpirit Rush

    • Damage per hit60 / 90 / 120 (+ 35% AP)to75 / 125 / 175 (+ 35% AP)
    Why, in Riot's words

    Ahri is statistically fairly weak right now, so we’d like to give her an edge in aggressively diving into the enemy team, risking her life for the resets.

  5. Patch 25.122025-06-10

    ECharm

    • Charm Duration1.2 / 1.4 / 1.6 / 1.8 / 2to1.2 / 1.35 / 1.5 / 1.65 / 1.8

    RSpirit Rush

    • Cooldown130 / 115 / 100to140 / 120 / 100
    Why, in Riot's words

    Ahri’s been a pro staple for quite some time now due to her mobility and blind pick capabilities. We want to bring her more in line with other mid lane picks going into MSI, so we’re reducing the rate of her playmaking with R so she has to play a bit more deliberately when looking to make picks and also tapping down the efficacy of E max second which has dominated Pro.

  6. Patch 25.082025-04-15

    Base Stats

    • Armor Growth4.7to4.2

    WFox-Fire

    • Damage45 / 70 / 95 / 120 / 145 (+ 30% AP)to40 / 60 / 80 / 100 / 120 (+ 40% AP)
    • Max Damage72 / 112 / 152 / 192 / 232 (+48% AP)to64 / 96 / 128 / 160 / 192 (+ 64% AP)
    • Cooldown9 / 8 / 7 / 6 / 5to10 / 9 / 8 / 7 / 6

    ECharm

    • Damage80 / 120 / 160 / 200 / 240 (+ 75% AP)to80 / 120 / 160 / 200 / 240(+ 85% AP)
    Why, in Riot's words

    We're making some Ahri adjustments aimed at weakening her currently popular and overperforming Rod of Ages + Liandry's build and we'd like to push her toward optimally building high-threat AP burst. We're generally increasing AP ratios and devaluing level scaling, with a reduced armor pool making the bonus HP less significant overall.

Ahri skins (22)

Riot's data lists 22 looks for Ahri with their own art, the base skin included and 74 chroma variants.

ARAM performance

EstimateA
Win Rate
51.8%
▲ 0.5%
Pick Rate
1.5%
▲ 1.6%
Ban Rate
0.2%
▼ 0.7%
Damage dealt
105.4%
Damage taken
99.1%
Healing
91.4%
Shielding
97.3%
Ability Haste
+5

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1952.1% over 1,511 games0.0
  2. 26.1852.1% over 3,069 games0.0
  3. 26.1752.0% over 953 games · small sample—

Ahri's base stats against all 173 champions

StatAhriRankMedian
Base health590=132nd620
Health per level104=86th104
Base armor21=158th30
Armor per level4.2=122nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage53=145th59
Base attack speed0.668=42nd0.656
Attack speed per level2.2%101st2.5%
Move speed330=117th335
Attack range550=9th175

Ahri at level 1 and level 18

  • Ahri reaches 2358 health at level 18 — 590 at level 1 plus 17 × 104, the 67th-lowest of 173 champions on patch 26.20, shared with 2.
  • Ahri reaches 843 mana at level 18 — 418 at level 1 plus 17 × 25, the 10th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Ahri reaches 92.4 armor at level 18 — 21 at level 1 plus 17 × 4.2, the 10th-lowest of 173 champions on patch 26.20.
  • Ahri reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health590+1042358=105th of 173
Mana418+25843=133rd of 145
Armor21+4.292.4164th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Ahri

Playing Ahri

  • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
  • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
  • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

Playing against Ahri

  • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
  • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.

Quick answers about Ahri

What class is Ahri?
Riot classes Ahri as Mage and Assassin. This site files the champion under Mid.
How hard is Ahri to play?
Riot rates Ahri's difficulty 5 out of 10.
What resource does Ahri use?
Ahri's abilities spend Mana.
What is Ahri's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Ahri's abilities?
Passive — Essence Theft, Q — Orb of Deception, W — Fox-Fire, E — Charm and R — Spirit Rush.
How many skins does Ahri have?
Riot's data lists 22 skins with their own art, the base look included, plus 74 chroma variants.
How much health does Ahri have at level 18?
2358 — 590 at level 1 plus 17 × 104 per level, Riot's own values, before items and runes.
What is Ahri's ultimate cooldown?
Spirit Rush (R): 140/120/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Ahri?
Patch 26.6, published 17 March 2026 — the latest of 6 patches that change Ahri in Riot's notes from 25.S1.1 to 26.20.

Ahri at a glance

Ahri, the Nine-Tailed Fox, is a Mage and Assassin champion in League of Legends. Riot rates the kit 5/10 for difficulty, 3/10 for attack, 4/10 for defense and 8/10 for magic. Ahri spends Mana and has 22 skins with their own art.

Attack3/10
Defense4/10
Magic8/10
Difficulty5/10

Ahri's story

Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Ahri on video