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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ahri

the Nine-Tailed Fox

MageAssassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA68,654 gamesSample data

Role snapshot (Mid)

BTier
49.3%
Win Rate
13.4%
Pick Rate
4.6%
Ban Rate

68,654

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

31,581 games

49.7%Win Rate

FlashIgnite

Reliable build

22,656 games

48.4%Win Rate

FlashTeleport

High observed win rate

8,238 games

51.8%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Unsealed Spellbook
  • Hextech Flashtraption
  • Triple Tonic
  • Approach Velocity

Secondary: Sorcery

  • Axiom Arcanist
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Essence Theft

    After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.

    Passive — never cast

  • Orb of Deception

    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    Cost 55/65/75/85/95 ManaCooldown 7sRange 970

  • Fox-Fire

    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

    Cost 30 ManaCooldown 9/8/7/6/5sRange 700

  • Charm

    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

    Cost 60 ManaCooldown 12sRange 975

  • Spirit Rush

    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.

    Cost 100 ManaCooldown 140/120/100sRange 450

Scaling — level 1–18

AhriMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Ahri

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownAhri is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
51.8%
Win Rate
0.5%
1.5%
Pick Rate
1.6%
0.2%
Ban Rate
0.7%
Damage dealt
105.4%
Damage taken
99.1%
Healing
91.4%
Shielding
97.3%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.