By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ahri
the Nine-Tailed Fox
MageAssassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA68,654 gamesSample data
Role snapshot (Mid)
- 49.3%
- Win Rate
- 13.4%
- Pick Rate
- 4.6%
- Ban Rate
68,654
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
31,581 games49.7%Win Rate
Reliable build
22,656 games48.4%Win Rate
High observed win rate
8,238 games51.8%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Hextech Flashtraption
Triple Tonic
Approach Velocity
Secondary: Sorcery
Axiom Arcanist
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Essence Theft
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
Passive — never cast

Orb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Cost 55/65/75/85/95 ManaCooldown 7sRange 970

Fox-Fire
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Cost 30 ManaCooldown 9/8/7/6/5sRange 700

Charm
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Cost 60 ManaCooldown 12sRange 975

Spirit Rush
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Cost 100 ManaCooldown 140/120/100sRange 450
Scaling — level 1–18
AhriMid average
1918
1918
1918
Counter plan — how to beat Ahri
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Ahri is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.8%
- Win Rate ▲ 0.5%
- 1.5%
- Pick Rate ▲ 1.6%
- 0.2%
- Ban Rate ▼ 0.7%
- Damage dealt
- 105.4%
- Damage taken
- 99.1%
- Healing
- 91.4%
- Shielding
- 97.3%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
