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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Camille

the Steel Shadow

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA48,160 gamesSample data

Role snapshot (Top)

BTier
49.1%
Win Rate
9.4%
Pick Rate
3.5%
Ban Rate

48,160

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

22,154 games

49.5%Win Rate

FlashIgnite

Reliable build

15,893 games

48.2%Win Rate

FlashTeleport

High observed win rate

5,779 games

51.6%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Hextech Flashtraption
  • Time Warp Tonic
  • Cosmic Insight

Secondary: Precision

  • Absorb Life
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Adaptive Defenses

    Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.

    Passive — never cast

  • Precision Protocol

    Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.

    Cost 25 ManaCooldown 9/8/7/6/5sRange 325

  • Tactical Sweep

    Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.

    Cost 50/55/60/65/70 ManaCooldown 12/11.5/11/10.5/10sRange 610

  • Hookshot

    Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.

    Cost 70 ManaCooldown 16/15/14/13/12sRange 800

  • The Hextech Ultimatum

    Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.

    Cost 100 ManaCooldown 140/115/90sRange 475

Scaling — level 1–18

CamilleTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Camille

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownCamille is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

A
51.6%
Win Rate
0.9%
5.9%
Pick Rate
2.3%
7.7%
Ban Rate
0.3%
Damage dealt
109.4%
Damage taken
104.9%
Healing
111.5%
Shielding
102.5%
Ability Haste
+6

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.1
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch+0.6
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.