By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kassadin
the Void Walker
AssassinMage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA12,296 gamesSample data
Role snapshot (Mid)
- 47.3%
- Win Rate
- 2.4%
- Pick Rate
- 0.3%
- Ban Rate
12,296
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
5,656 games47.7%Win Rate
Reliable build
4,058 games46.4%Win Rate
High observed win rate
1,476 games49.8%Win Rate
Runes
Primary: Resolve
Aftershock
Font of Life
Second Wind
Revitalize
Secondary: Domination
Taste of Blood
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Void Stone
Kassadin takes reduced magic damage and ignores unit collision.
Passive — never cast

Null Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Cost 60/65/70/75/80 ManaCooldown 9/8.5/8/7.5/7sRange 650

Nether Blade
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Cost 1 ManaCooldown 7sRange 1

Force Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Cost 60/65/70/75/80 ManaCooldown 21/20/19/18/17sRange 400

Riftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cost 40 ManaCooldown 5/3.5/2sRange 500
Scaling — level 1–18
KassadinMid average
1918
1918
1918
Counter plan — how to beat Kassadin
Deny the reset — it wants a kill to come back out; a warded exit removes it
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Kassadin is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 53.7%
- Win Rate ▼ 0.2%
- 3.7%
- Pick Rate ▲ 5.1%
- 0.2%
- Ban Rate ▲ 2.1%
- Damage dealt
- 100.9%
- Damage taken
- 96.6%
- Healing
- 96.0%
- Shielding
- 93.7%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.7
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.3
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
