By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kalista
the Spear of Vengeance
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA84,024 gamesSample data
Role snapshot (Bot)
- 53.3%
- Win Rate
- 16.4%
- Pick Rate
- 3.7%
- Ban Rate
84,024
Games
Very High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
38,651 games53.7%Win Rate
Reliable build
27,728 games52.4%Win Rate
High observed win rate
10,083 games55.8%Win Rate
Runes
Primary: Precision
Fleet Footwork
Absorb Life
Legend: Bloodline
Coup de Grace
Secondary: Resolve
Demolish
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Martial Poise
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Passive — never cast

Pierce
Throw a fast moving spear that passes through enemies it kills.
Cost 60/65/70/75/80 ManaCooldown 9sRange 1150

Sentinel
Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
Cost 0 ManaCooldown 30sRange 5000

Rend
Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
Cost 30 ManaCooldown 0sRange 1000

Fate's Call
Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
Cost 100 ManaCooldown 160/140/120sRange 1000
Scaling — level 1–18
KalistaBot average
1918
1918
1918
Counter plan — how to beat Kalista
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Kalista is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.0%
- Win Rate ▲ 1.2%
- 9.6%
- Pick Rate ▲ 4.2%
- 0.3%
- Ban Rate ▼ 1.2%
- Damage dealt
- 97.8%
- Damage taken
- 95.0%
- Healing
- 104.5%
- Shielding
- 91.6%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
