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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nilah

the Joy Unbound

FighterAssassin

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA2,049 gamesSample data

Role snapshot (Bot)

CTier
47.8%
Win Rate
0.4%
Pick Rate
0.3%
Ban Rate

2,049

Games

Low

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

943 games

48.2%Win Rate

FlashIgnite

Reliable build

676 games

46.9%Win Rate

FlashTeleport

High observed win rate

246 games

50.3%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Demolish
  • Second Wind
  • Revitalize

Secondary: Precision

  • Presence of Mind
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Joy Unending

    Nilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies.

    Passive — never cast

  • Formless Blade

    With a snap of her whip-blade, Nilah damages any enemies she hits in a straight line in her chosen direction. This action extends her attack range for a short duration.

    Cost 30 ManaCooldown 4sRange 600

  • Jubilant Veil

    Nilah envelops herself in mist, increasing her movement speed and allowing her to gracefully dodge all incoming attacks. Any allies she touches during the mist's duration will also gain this effect.

    Cost 60/45/30/15/0 ManaCooldown 26/25/24/23/22sRange 150

  • Slipstream

    Nilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way.

    Cost 40 ManaCooldown 0.5sRange 550

  • Apotheosis

    Twirling her whip-blade in joyful exuberance, Nilah deals damage to enemies around her before pulling them closer with her weapon.

    Cost 100 ManaCooldown 110/95/80sRange 400

Scaling — level 1–18

NilahBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Nilah

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownNilah is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 10/10, so a practised player gets more out of it than the average

ARAM performance

B
50.5%
Win Rate
0.9%
5.2%
Pick Rate
4.1%
1.7%
Ban Rate
0.1%
Damage dealt
106.6%
Damage taken
102.8%
Healing
102.6%
Shielding
100.7%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.6
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+1.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.