By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nilah
the Joy Unbound
FighterAssassin
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Bot)
- 47.8%
- Win Rate
- 0.4%
- Pick Rate
- 0.3%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games48.2%Win Rate
Reliable build
676 games46.9%Win Rate
High observed win rate
246 games50.3%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Demolish
Second Wind
Revitalize
Secondary: Precision
Presence of Mind
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Joy Unending
Nilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies.
Passive — never cast

Formless Blade
With a snap of her whip-blade, Nilah damages any enemies she hits in a straight line in her chosen direction. This action extends her attack range for a short duration.
Cost 30 ManaCooldown 4sRange 600

Jubilant Veil
Nilah envelops herself in mist, increasing her movement speed and allowing her to gracefully dodge all incoming attacks. Any allies she touches during the mist's duration will also gain this effect.
Cost 60/45/30/15/0 ManaCooldown 26/25/24/23/22sRange 150

Slipstream
Nilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way.
Cost 40 ManaCooldown 0.5sRange 550

Apotheosis
Twirling her whip-blade in joyful exuberance, Nilah deals damage to enemies around her before pulling them closer with her weapon.
Cost 100 ManaCooldown 110/95/80sRange 400
Scaling — level 1–18
NilahBot average
1918
1918
1918
Counter plan — how to beat Nilah
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Nilah is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
ARAM performance
- 50.5%
- Win Rate ▲ 0.9%
- 5.2%
- Pick Rate ▲ 4.1%
- 1.7%
- Ban Rate ▼ 0.1%
- Damage dealt
- 106.6%
- Damage taken
- 102.8%
- Healing
- 102.6%
- Shielding
- 100.7%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch-0.6
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+1.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
