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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Malzahar

the Prophet of the Void

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA37,401 gamesSample data

Role snapshot (Mid)

ATier
49.4%
Win Rate
7.3%
Pick Rate
23.8%
Ban Rate

37,401

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

17,204 games

49.8%Win Rate

FlashIgnite

Reliable build

12,342 games

48.5%Win Rate

FlashTeleport

High observed win rate

4,488 games

51.9%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Axiom Arcanist
  • Celerity
  • Scorch

Secondary: Inspiration

  • Magical Footwear
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Void Shift

    When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.

    Passive — never cast

  • Call of the Void

    Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.

    Cost 60/65/70/75/80 ManaCooldown 6sRange 900

  • Void Swarm

    Malzahar summons Voidlings to attack nearby enemies.

    Cost 40/45/50/55/60 ManaCooldown 8sRange 150

  • Malefic Visions

    Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.

    Cost 60/70/80/90/100 ManaCooldown 11/10/9/8/7sRange 650

  • Nether Grasp

    Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.

    Cost 100 ManaCooldown 140/110/80sRange 700

Scaling — level 1–18

MalzaharMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Malzahar

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownMalzahar is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
50.8%
Win Rate
1.4%
9.0%
Pick Rate
2.4%
5.2%
Ban Rate
2.3%
Damage dealt
99.9%
Damage taken
106.5%
Healing
97.3%
Shielding
93.9%
Ability Haste
+9

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch-0.1
  3. 26.11Sample win rate across this patch+0.4
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch+0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.