By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Malzahar
the Prophet of the Void
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA37,401 gamesSample data
Role snapshot (Mid)
- 49.4%
- Win Rate
- 7.3%
- Pick Rate
- 23.8%
- Ban Rate
37,401
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
17,204 games49.8%Win Rate
Reliable build
12,342 games48.5%Win Rate
High observed win rate
4,488 games51.9%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Axiom Arcanist
Celerity
Scorch
Secondary: Inspiration
Magical Footwear
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Void Shift
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.
Passive — never cast

Call of the Void
Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.
Cost 60/65/70/75/80 ManaCooldown 6sRange 900

Void Swarm
Malzahar summons Voidlings to attack nearby enemies.
Cost 40/45/50/55/60 ManaCooldown 8sRange 150

Malefic Visions
Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.
Cost 60/70/80/90/100 ManaCooldown 11/10/9/8/7sRange 650

Nether Grasp
Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.
Cost 100 ManaCooldown 140/110/80sRange 700
Scaling — level 1–18
MalzaharMid average
1918
1918
1918
Counter plan — how to beat Malzahar
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Malzahar is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.8%
- Win Rate ▲ 1.4%
- 9.0%
- Pick Rate ▼ 2.4%
- 5.2%
- Ban Rate ▼ 2.3%
- Damage dealt
- 99.9%
- Damage taken
- 106.5%
- Healing
- 97.3%
- Shielding
- 93.9%
- Ability Haste
- +9
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch+0.4
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
