Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kog'Maw

the Mouth of the Abyss

MarksmanMage

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA13,833 gamesSample data

Role snapshot (Bot)

STier
52.4%
Win Rate
2.7%
Pick Rate
25.3%
Ban Rate

13,833

Games

Moderate

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

6,363 games

52.8%Win Rate

FlashIgnite

Reliable build

4,565 games

51.5%Win Rate

FlashTeleport

High observed win rate

1,660 games

54.9%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Shield Bash
  • Second Wind
  • Overgrowth

Secondary: Sorcery

  • Nimbus Cloak
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Icathian Surprise

    4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.

    Passive — never cast

  • Caustic Spittle

    Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.

    Cost 40 ManaCooldown 7sRange 1175

  • Bio-Arcane Barrage

    Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage %i:OnHit% On-Hit.

    Cost 40 ManaCooldown 17sRange 530

  • Void Ooze

    Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.

    Cost 40/55/70/85/100 ManaCooldown 12sRange 1200

  • Living Artillery

    Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.

    Cost 40 ManaCooldown 2/1.5/1sRange 1300/1550/1800

Scaling — level 1–18

Kog'MawBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Kog'Maw

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownKog'Maw is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

S
53.5%
Win Rate
0.1%
2.5%
Pick Rate
5.4%
8.2%
Ban Rate
2.9%
Damage dealt
109.9%
Damage taken
97.7%
Healing
94.8%
Shielding
93.0%
Ability Haste
+9

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.6
  2. 26.14Sample win rate across this patch-0.6
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch+0.4

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.