By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Amumu
the Sad Mummy
TankSupport
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA13,321 gamesSample data
Role snapshot (Jungle)
- 49.3%
- Win Rate
- 2.6%
- Pick Rate
- 0.4%
- Ban Rate
13,321
Games
Moderate
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
6,128 games49.7%Win Rate
Reliable build
4,396 games48.4%Win Rate
High observed win rate
1,599 games51.8%Win Rate
Runes
Primary: Inspiration
First Strike
Cash Back
Triple Tonic
Jack Of All Trades
Secondary: Resolve
Demolish
Conditioning
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Cursed Touch
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
Passive — never cast

Bandage Toss
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Cost 50 ManaCooldown 3sRange 1100

Despair
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
Cost 8 ManaCooldown 1sRange 300

Tantrum
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
Cost 35 ManaCooldown 9/8/7/6/5sRange 350

Curse of the Sad Mummy
Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.
Cost 100/150/200 ManaCooldown 150/125/100sRange 550
Scaling — level 1–18
AmumuJungle average
1918
1918
1918
Counter plan — how to beat Amumu
Build percentage damage — flat penetration falls off against the stats it stacks
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Amumu is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 51.0%
- Win Rate ▲ 0.6%
- 8.1%
- Pick Rate ▲ 2.8%
- 2.8%
- Ban Rate ▲ 1.5%
- Damage dealt
- 91.8%
- Damage taken
- 99.7%
- Healing
- 106.6%
- Shielding
- 108.6%
- Ability Haste
- +11
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch-0.3
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
