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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Veigar

the Tiny Master of Evil

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA54,308 gamesSample data

Role snapshot (Mid)

CTier
46.8%
Win Rate
10.6%
Pick Rate
0.2%
Ban Rate

54,308

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

24,982 games

47.2%Win Rate

FlashIgnite

Reliable build

17,922 games

45.9%Win Rate

FlashTeleport

High observed win rate

6,517 games

49.3%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Nimbus Cloak
  • Absolute Focus
  • Scorch

Secondary: Resolve

  • Shield Bash
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Phenomenal Evil Power

    Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

    Passive — never cast

  • Baleful Strike

    Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.

    Cost 30/35/40/45/50 ManaCooldown 6/5.5/5/4.5/4sRange 1000

  • Dark Matter

    Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.

    Cost 60/65/70/75/80 ManaCooldown 0sRange 950

  • Event Horizon

    Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.

    Cost 70/75/80/85/90 ManaCooldown 20/18.5/17/15.5/14sRange 725

  • Primordial Burst

    Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.

    Cost 100 ManaCooldown 120/90/60sRange 650

Scaling — level 1–18

VeigarMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Veigar

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownVeigar is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S
52.9%
Win Rate
0.4%
5.2%
Pick Rate
4.4%
4.4%
Ban Rate
1.1%
Damage dealt
108.5%
Damage taken
107.0%
Healing
109.6%
Shielding
108.7%
Ability Haste
+7

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.2
  2. 26.14Sample win rate across this patch+0.8
  3. 26.11Sample win rate across this patch+0.7
  4. 26.08Sample win rate across this patch+0.2
  5. 26.05Sample win rate across this patch+0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.