By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Veigar
the Tiny Master of Evil
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA54,308 gamesSample data
Role snapshot (Mid)
- 46.8%
- Win Rate
- 10.6%
- Pick Rate
- 0.2%
- Ban Rate
54,308
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
24,982 games47.2%Win Rate
Reliable build
17,922 games45.9%Win Rate
High observed win rate
6,517 games49.3%Win Rate
Runes
Primary: Sorcery
Summon Aery
Nimbus Cloak
Absolute Focus
Scorch
Secondary: Resolve
Shield Bash
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Phenomenal Evil Power
Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.
Passive — never cast

Baleful Strike
Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
Cost 30/35/40/45/50 ManaCooldown 6/5.5/5/4.5/4sRange 1000

Dark Matter
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
Cost 60/65/70/75/80 ManaCooldown 0sRange 950

Event Horizon
Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.
Cost 70/75/80/85/90 ManaCooldown 20/18.5/17/15.5/14sRange 725

Primordial Burst
Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
Cost 100 ManaCooldown 120/90/60sRange 650
Scaling — level 1–18
VeigarMid average
1918
1918
1918
Counter plan — how to beat Veigar
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Veigar is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.9%
- Win Rate ▼ 0.4%
- 5.2%
- Pick Rate ▲ 4.4%
- 4.4%
- Ban Rate ▲ 1.1%
- Damage dealt
- 108.5%
- Damage taken
- 107.0%
- Healing
- 109.6%
- Shielding
- 108.7%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.2
- 26.14Sample win rate across this patch+0.8
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch+0.6
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
