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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jinx

the Loose Cannon

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA44,574 gamesSample data

Role snapshot (Bot)

S+Tier
54.4%
Win Rate
8.7%
Pick Rate
22.5%
Ban Rate

44,574

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

20,504 games

54.8%Win Rate

FlashIgnite

Reliable build

14,709 games

53.5%Win Rate

FlashTeleport

High observed win rate

5,349 games

56.9%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Deathfire Touch
  • Nimbus Cloak
  • Celerity
  • Gathering Storm

Secondary: Inspiration

  • Hextech Flashtraption
  • Biscuit Delivery

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Get Excited!

    Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

    Passive — never cast

  • Switcheroo!

    Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

    Cost 20 ManaCooldown 0.9sRange 600

  • Zap!

    Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

    Cost 40/45/50/55/60 ManaCooldown 8/7/6/5/4sRange 1450

  • Flame Chompers!

    Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

    Cost 90 ManaCooldown 24/20.5/17/13.5/10sRange 925

  • Super Mega Death Rocket!

    Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

    Cost 100 ManaCooldown 85/65/45sRange 25000

Scaling — level 1–18

JinxBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Jinx

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownJinx is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.5%
Win Rate
1.0%
5.5%
Pick Rate
1.5%
7.2%
Ban Rate
0.4%
Damage dealt
93.1%
Damage taken
101.5%
Healing
104.1%
Shielding
106.3%
Ability Haste
+18

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.4
  2. 26.14Sample win rate across this patch+0.6
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch-0.8
  5. 26.05Sample win rate across this patch-0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.