By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jinx
the Loose Cannon
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA44,574 gamesSample data
Role snapshot (Bot)
- 54.4%
- Win Rate
- 8.7%
- Pick Rate
- 22.5%
- Ban Rate
44,574
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
20,504 games54.8%Win Rate
Reliable build
14,709 games53.5%Win Rate
High observed win rate
5,349 games56.9%Win Rate
Runes
Primary: Sorcery
Deathfire Touch
Nimbus Cloak
Celerity
Gathering Storm
Secondary: Inspiration
Hextech Flashtraption
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Get Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Passive — never cast

Switcheroo!
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Cost 20 ManaCooldown 0.9sRange 600

Zap!
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Cost 40/45/50/55/60 ManaCooldown 8/7/6/5/4sRange 1450

Flame Chompers!
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Cost 90 ManaCooldown 24/20.5/17/13.5/10sRange 925

Super Mega Death Rocket!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Cost 100 ManaCooldown 85/65/45sRange 25000
Scaling — level 1–18
JinxBot average
1918
1918
1918
Counter plan — how to beat Jinx
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Jinx is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.5%
- Win Rate ▲ 1.0%
- 5.5%
- Pick Rate ▲ 1.5%
- 7.2%
- Ban Rate ▼ 0.4%
- Damage dealt
- 93.1%
- Damage taken
- 101.5%
- Healing
- 104.1%
- Shielding
- 106.3%
- Ability Haste
- +18
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.4
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch-0.8
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
