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By GamGem ResearchLast updated 18 Oct 2026

Jinx Build, Runes and Counters for the Bot Lane · Patch 26.20

the Loose Cannon

Patch 26.20 · Stats from the 26.18 Master+ sample (6,084 games).

Jinx, the Loose Cannon, swaps between Pow-Pow, her minigun, and Fishbones, her rocket launcher, with Switcheroo!, and Get Excited! speeds her up after every takedown. Lethal Tempo was on almost all counted Master+ Jinx games, which favoured Hexoptics C44 or Yun Tal Wildarrows first and Runaan's Hurricane second.

Marksman

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 6,084 games · Preview sample

Role snapshot (Bot)

ATier
Win Rate
50.9%
Pick Rate
9.3%
Ban Rate
2.3%

6,084

Games

Very High

Confidence

Most common path

1,492 games

58.0%Win Rate

Start
FlashBarrier

Other first item

430 games

64.0%Win Rate

Start
FlashGhost

Runes

Patch 26.18

This exact page: taken in 28.8% of games·51.9% win rate over 1,750 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Legend: Bloodline

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork1.0% taken · 43.5% win62 games
  • Press the Attack0.2% taken · 40.0% win10 games
  • Deathfire Touch0.0% taken · 100.0% win2 games

Tree pairs

  • Precision + Inspiration68.3% taken · 50.8% win4,154 games
  • Precision + Sorcery31.1% taken · 50.8% win1,892 games
  • Precision + Resolve0.5% taken · 48.5% win33 games

Skill Order

Which ability to max first, and the level each point goes in — Jinx's most common path.

Q

Switcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher.

Cooldown 0.9s · 20 Mana
W

Zap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Cooldown 8/7/6/5/4s · 40/45/50/55/60 Mana
E

Flame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire.

Cooldown 24/20.5/17/13.5/10s · 90 Mana
R

Super Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels.

Cooldown 85/65/45s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QSwitcheroo!QQQQQ
WZap!WWWWW
EFlame Chompers!EEEEE
RSuper Mega Death Rocket!RRR

Matchup map (Bot)

How Jinx performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Jinx's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

JinxBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Jinx

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Punish the cooldown — Jinx is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Get Excited!

    Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

    Passive — never cast

  • Q

    Switcheroo!

    Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

    Cost 20 ManaCooldown 0.9sRange 600

  • W

    Zap!

    Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

    Cost 40/45/50/55/60 ManaCooldown 8/7/6/5/4sRange 1450

  • E

    Flame Chompers!

    Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

    Cost 90 ManaCooldown 24/20.5/17/13.5/10sRange 925

  • R

    Super Mega Death Rocket!

    Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

    Cost 100 ManaCooldown 85/65/45sRange 25000

Jinx balance history

Riot's notes from patch 25.S1.1 to 26.20 change Jinx in 5 patches. The latest is patch 26.4, published 2026-02-18.

  1. Patch 26.42026-02-18

    Base Stats

    • Armor Growth4.7to4.2
    Why, in Riot's words

    Jinx is currently one of the big winners of the new season. It turns out when your primary output is crits, and they get stronger, you do, too! Considering explosive basic attacks are core to her identity, we're leaving them just as they are. But we're going to make sure that she's squishy enough that if she's directly next to an explosion while falling dozens of stories, she's not somehow tanky enough to survive all of that. This isn't canon, but c'mon, we all know how this works.

  2. Patch 26.12026-01-07

    Base Stats

    • Attack Speed Growth1.4%to1%

    RSuper Mega Death Rocket!

    • Maximum Flat Damage250/400/550 (+ 130% bonus AD)to200/350/500 (+ 120% bonus AD)
    Why, in Riot's words

    We like the overall shape of how Jinx functions and generally just want to preserve the value of her minigun's high attack speed, so we're making sure her two stances are more distinguished from one another and generally lowering a bit of spell damage to keep her attack-focused.

  3. Patch 25.232025-11-18

    RSuper Mega Death Rocket!

    • Maximum Damage300 / 450 / 600 (+ 155% Bonus AD) (+ 25 / 30 / 35% missing HP)to250 / 400 / 550 (+ 130% Bonus AD) (+ 25 / 30 / 35% missing HP)
    Why, in Riot's words

    As with the other ADC nerfs above, Jinx wins a large portion of her games and risks crowding out other champions if left untouched amidst the other nerfs in this patch. We want to preserve her identity as a late-game auto attack monster, so we're nerfing some of Jinx's spell damage.

  4. Patch 25.192025-09-23

    QSwitcheroo!

    • Bonus Range80 / 110 / 140 / 170 / 200to100 / 125 / 150 / 175 / 200

    EFlame Champers!

    • Damage70 / 120 / 170 / 220 / 270 (+ 100% AP)to90 / 140 / 190 / 240 / 290 (+ 100% AP)
    Why, in Riot's words

    Jinx has been all but missing from pro play and we're hoping that with a little nudge to her early game she'll find her way back on stage.

  5. Patch 25.062025-03-18

    RSuper Mega Death Rocket!

    • Damage325 / 475 / 625 (+ 165% bonus AD) (+ 25 / 30 / 35% of target's missing health)to300 / 450 / 600 (+ 155% bonus AD) (+ 25 / 30 / 35% of target's missing health)
    Why, in Riot's words

    Jinx is running wild at just about all ranks at the moment so we need to take a bit of pep out of her step. Jinx's ultimate is a powerful tool at all stages of the game, regardless of the game state, so this patch we're aiming to pull down that all-around threat and retain its more situational burst damage against low-health enemies.

Jinx skins (16)

Riot's data lists 16 looks for Jinx with their own art, the base skin included and 57 chroma variants.

ARAM performance

EstimateA
Win Rate
51.5%
▲ 1.0%
Pick Rate
5.5%
▲ 1.5%
Ban Rate
7.2%
▼ 0.4%
Damage dealt
93.1%
Damage taken
101.5%
Healing
104.1%
Shielding
106.3%
Ability Haste
+18

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.1% over 1,745 games-0.8
  2. 26.1851.7% over 3,394 games+1.0
  3. 26.1749.1% over 934 games · small sample—

Jinx's base stats against all 173 champions

StatJinxRankMedian
Base health630=61st620
Health per level105=74th104
Base armor26=110th30
Armor per level4.2=122nd4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage59=86th59
Base attack speed0.625=117th0.656
Attack speed per level1%=166th2.5%
Move speed325=154th335
Attack range525=46th175

Jinx at level 1 and level 18

  • Jinx reaches 2415 health at level 18 — 630 at level 1 plus 17 × 105, the 76th-highest of 173 champions on patch 26.20.
  • Jinx reaches 1110 mana at level 18 — 260 at level 1 plus 17 × 50, the 58th-highest of 145 mana users on patch 26.20.
  • Jinx reaches 97.4 armor at level 18 — 26 at level 1 plus 17 × 4.2, the 25th-lowest of 173 champions on patch 26.20, shared with 4.
  • Jinx reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health630+105241576th of 173
Mana260+50111058th of 145
Armor26+4.297.4=145th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Jinx

Playing Jinx

  • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
  • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
  • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.

Playing against Jinx

  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
  • Jinx's ultimate does less damage the closer you are to her.
  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.

Quick answers about Jinx

What class is Jinx?
Riot classes Jinx as Marksman. This site files the champion under Bot.
How hard is Jinx to play?
Riot rates Jinx's difficulty 6 out of 10.
What resource does Jinx use?
Jinx's abilities spend Mana.
What is Jinx's attack range?
525 units — the 46th-highest of 173 champions on patch 26.20 (shared with 17 others).
What are Jinx's abilities?
Passive — Get Excited!, Q — Switcheroo!, W — Zap!, E — Flame Chompers! and R — Super Mega Death Rocket!.
How many skins does Jinx have?
Riot's data lists 16 skins with their own art, the base look included, plus 57 chroma variants.
How much health does Jinx have at level 18?
2415 — 630 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Jinx's ultimate cooldown?
Super Mega Death Rocket! (R): 85/65/45 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Jinx?
Patch 26.4, published 18 February 2026 — the latest of 5 patches that change Jinx in Riot's notes from 25.S1.1 to 26.20.

Jinx at a glance

Jinx, the Loose Cannon, is a Marksman champion in League of Legends. Riot rates the kit 6/10 for difficulty, 9/10 for attack, 2/10 for defense and 4/10 for magic. Jinx spends Mana and has 16 skins with their own art.

Attack9/10
Defense2/10
Magic4/10
Difficulty6/10

Jinx's story

An unhinged and impulsive criminal from the undercity, Jinx is haunted by the consequences of her past—but that doesn't stop her from bringing her own chaotic brand of pandemonium to Piltover and Zaun. She uses her arsenal of DIY weapons to devastating effect, unleashing torrents of colorful explosions and gunfire, inspiring the disenfranchised to rebellion and resistance with the mayhem she leaves in her wake.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Jinx on video

Published by League of Legends on YouTube, 9 October 2013.

13 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.