By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Tryndamere
the Barbarian King
FighterAssassin
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA2,562 gamesSample data
Role snapshot (Top)
- 52.8%
- Win Rate
- 0.5%
- Pick Rate
- 0.2%
- Ban Rate
2,562
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,179 games53.2%Win Rate
Reliable build
845 games51.9%Win Rate
High observed win rate
307 games55.3%Win Rate
Runes
Primary: Sorcery
Stormraider's Surge
Nimbus Cloak
Absolute Focus
Gathering Storm
Secondary: Precision
Absorb Life
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Battle Fury
Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
Passive — never cast

Bloodlust
Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Cost 0 FuryCooldown 12sRange 400

Mocking Shout
Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced.
Cost 0 FuryCooldown 14sRange 850

Spinning Slash
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Cost 0 FuryCooldown 12/11/10/9/8sRange 650

Undying Rage
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Cost 0 FuryCooldown 120/100/80sRange 400
Scaling — level 1–18
TryndamereTop average
1918
1918
1918
Counter plan — how to beat Tryndamere
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Tryndamere is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 49.6%
- Win Rate ▼ 0.9%
- 9.3%
- Pick Rate ▲ 0.3%
- 8.1%
- Ban Rate ▲ 1.4%
- Damage dealt
- 109.6%
- Damage taken
- 104.1%
- Healing
- 109.1%
- Shielding
- 105.7%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch+0.8
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
