By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Katarina
the Sinister Blade
AssassinMage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA13,833 gamesSample data
Role snapshot (Mid)
- 51.9%
- Win Rate
- 2.7%
- Pick Rate
- 5.7%
- Ban Rate
13,833
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
6,363 games52.3%Win Rate
Reliable build
4,565 games51.0%Win Rate
High observed win rate
1,660 games54.4%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm
Secondary: Inspiration
Magical Footwear
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Voracity
Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
Passive — never cast

Bouncing Blade
Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
Cooldown 11/10/9/8/7sRange 625

Preparation
Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself.
Cooldown 15/14/13/12/11sRange 25000

Shunpo
Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.
Cooldown 12/11/10/9/8sRange 725

Death Lotus
Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.
Cooldown 75/60/45sRange 550
Scaling — level 1–18
KatarinaMid average
1918
1918
1918
Counter plan — how to beat Katarina
Deny the reset — it wants a kill to come back out; a warded exit removes it
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Katarina is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 50.7%
- Win Rate ▲ 0.0%
- 2.9%
- Pick Rate ▲ 1.4%
- 1.4%
- Ban Rate ▲ 2.3%
- Damage dealt
- 94.0%
- Damage taken
- 105.1%
- Healing
- 91.4%
- Shielding
- 101.9%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+0.5
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
