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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Katarina

the Sinister Blade

AssassinMage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA13,833 gamesSample data

Role snapshot (Mid)

BTier
51.9%
Win Rate
2.7%
Pick Rate
5.7%
Ban Rate

13,833

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

6,363 games

52.3%Win Rate

FlashIgnite

Reliable build

4,565 games

51.0%Win Rate

FlashTeleport

High observed win rate

1,660 games

54.4%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Manaflow Band
  • Transcendence
  • Gathering Storm

Secondary: Inspiration

  • Magical Footwear
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Voracity

    Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.

    Passive — never cast

  • Bouncing Blade

    Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.

    Cooldown 11/10/9/8/7sRange 625

  • Preparation

    Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself.

    Cooldown 15/14/13/12/11sRange 25000

  • Shunpo

    Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.

    Cooldown 12/11/10/9/8sRange 725

  • Death Lotus

    Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.

    Cooldown 75/60/45sRange 550

Scaling — level 1–18

KatarinaMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Katarina

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownKatarina is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

B
50.7%
Win Rate
0.0%
2.9%
Pick Rate
1.4%
1.4%
Ban Rate
2.3%
Damage dealt
94.0%
Damage taken
105.1%
Healing
91.4%
Shielding
101.9%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch+0.5
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.