By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Singed
the Mad Chemist
TankMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA41,500 gamesSample data
Role snapshot (Top)
- 52.0%
- Win Rate
- 8.1%
- Pick Rate
- 0.6%
- Ban Rate
41,500
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
19,090 games52.4%Win Rate
Reliable build
13,695 games51.1%Win Rate
High observed win rate
4,980 games54.5%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Magical Footwear
Triple Tonic
Approach Velocity
Secondary: Resolve
Shield Bash
Bone Plating
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Noxious Slipstream
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Passive — never cast

Poison Trail
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Cost 13 ManaCooldown 0sRange 20

Mega Adhesive
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Cost 60/70/80/90/100 ManaCooldown 17/16/15/14/13sRange 1000

Fling
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Cost 60/70/80/90/100 ManaCooldown 10/9.5/9/8.5/8sRange 125

Insanity Potion
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
Cost 100 ManaCooldown 100sRange 20
Scaling — level 1–18
SingedTop average
1918
1918
1918
Counter plan — how to beat Singed
Build percentage damage — flat penetration falls off against the stats it stacks
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Singed is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 50.1%
- Win Rate ▲ 0.5%
- 7.0%
- Pick Rate ▼ 0.7%
- 0.7%
- Ban Rate ▼ 0.3%
- Damage dealt
- 97.0%
- Damage taken
- 102.5%
- Healing
- 110.5%
- Shielding
- 95.0%
- Ability Haste
- +6
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
