Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Recommended for

Ahri · Mid · Ranked Solo/Duo

Preview sample

Patch 26.18 · Master+ · EUW · KR · NA

Core page

Keystone

  • Electrocute

Primary — Domination

  • Taste of Blood
  • Grisly Mementos
  • Ultimate Hunter

Secondary — Sorcery

  • Manaflow Band
  • Transcendence

Shards

Attack Speed

Adaptive Force

Health

Summoner spells

  • Flash
  • Teleport
87.9%
Pick Rate
52.0%
Win Rate
4,890
Games

Rune decision ladder

  1. Step 1

    Default

    Best general performance into most matchups.

  2. Step 2

    Matchup swap

    Swap when the opponent’s draft presents these threats.

  3. Step 3

    Playstyle swap

    Swap when you need more utility or safety.

Lane objective tags

Push priorityPokeKill threatRoamWave clear

  • Higher burst damage and kill pressure.
  • Stronger early lane and roaming tempo.
  • Lower sustained damage in extended fights.
  • Less utility and teamfight impact.
Why not the default?
AlternativeWhen it is betterWin Δ
Deathfire TouchTaken in 10.1% of Ahri's counted games. When it beats the default was not counted — only its result over all games.+1.0
Summon AeryTaken in 0.8% of Ahri's counted games. When it beats the default was not counted — only its result over all games.+1.5
First StrikeTaken in 0.5% of Ahri's counted games. When it beats the default was not counted — only its result over all games.-9.7

Alternative pages

  • Deathfire Touch

    Taken in 10.1% of Ahri's counted games. When it beats the default was not counted — only its result over all games.

    10.1% pick+1.0 win559

  • Summon Aery

    Taken in 0.8% of Ahri's counted games. When it beats the default was not counted — only its result over all games.

    0.8% pick+1.5 win43

  • First Strike

    Taken in 0.5% of Ahri's counted games. When it beats the default was not counted — only its result over all games.

    0.5% pick-9.7 win26

Rune trees

  • Domination88.2% pick52.0% win4,902
  • Sorcery11.0% pick52.9% win614
  • Inspiration0.6% pick44.4% win36
  • Precision0.1% pick50.0% win6
  • Resolve0.0% pick0.0% win1

Minor rune matrix

Slot 1

  • Cheap Shot1.0%
  • Taste of Blood95.3%
  • Sudden Impact3.8%

Slot 2

  • Sixth Sense21.0%
  • Grisly Mementos76.3%
  • Deep Ward2.6%

Slot 3

  • Treasure Hunter1.3%
  • Relentless Hunter1.5%
  • Ultimate Hunter97.2%

Evidence ladder

GradeConfidence95% marginGames
S+Very High±1.5 pts4,269+
SHigh±2.5 pts1,537+
AModerate±3.1 pts1,000+
BLow±4.4 pts500+
CLowwiderunder 500

Champion fit (Mid)

Matchup fit (vs Aatrox)

Not counted: runes were counted per champion, not per opponent, so how a page fares into one matchup is not known yet.

    Interaction checklist

    Not drawn: the pairs here are built from the minor runes taken, and the preview sample did not count them.

      My notebook