By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Renata Glasc
the Chem-Baroness
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA10,759 gamesSample data
Role snapshot (Support)
- 54.1%
- Win Rate
- 2.1%
- Pick Rate
- 13.1%
- Ban Rate
10,759
Games
Moderate
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,949 games54.5%Win Rate
Reliable build
3,550 games53.2%Win Rate
High observed win rate
1,291 games56.6%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Hextech Flashtraption
Triple Tonic
Cosmic Insight
Secondary: Sorcery
Manaflow Band
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Leverage
Renata's Attacks deal bonus damage and mark enemies. Renata's allies can damage marked enemies to deal bonus damage.
Passive — never cast

Handshake
Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction.
Cost 80 ManaCooldown 16sRange 900

Bailout
Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown.
Cost 80 ManaCooldown 28/27/26/25/24sRange 800

Loyalty Program
Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit.
Cost 70/80/90/100/110 ManaCooldown 14/13/12/11/10sRange 800

Hostile Takeover
Renata sends out a wave of chemicals, causing any enemies hit to go Berserk.
Cost 100 ManaCooldown 150/130/110sRange 2000
Scaling — level 1–18
Renata GlascSupport average
1918
1918
1918
Counter plan — how to beat Renata Glasc
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Renata Glasc is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 48.6%
- Win Rate ▼ 0.2%
- 6.9%
- Pick Rate ▲ 1.4%
- 7.4%
- Ban Rate ▲ 1.3%
- Damage dealt
- 90.5%
- Damage taken
- 98.9%
- Healing
- 94.1%
- Shielding
- 104.8%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.7
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.9
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
