By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sett
the Boss
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA24,080 gamesSample data
Role snapshot (Top)
- 53.5%
- Win Rate
- 4.7%
- Pick Rate
- 17.5%
- Ban Rate
24,080
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
11,077 games53.9%Win Rate
Reliable build
7,946 games52.6%Win Rate
High observed win rate
2,890 games56.0%Win Rate
Runes
Primary: Resolve
Aftershock
Shield Bash
Bone Plating
Revitalize
Secondary: Precision
Presence of Mind
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Pit Grit
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Passive — never cast

Knuckle Down
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
Cost 0 GritCooldown 9/8/7/6/5sRange 0

Haymaker
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Cost 0 GritCooldown 18/16.5/15/13.5/12sRange 25000

Facebreaker
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Cost 0 GritCooldown 16/14.5/13/11.5/10sRange 490

The Show Stopper
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Cost 0 GritCooldown 120/100/80sRange 400
Scaling — level 1–18
SettTop average
1918
1918
1918
Counter plan — how to beat Sett
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Sett is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average
ARAM performance
- 48.8%
- Win Rate ▲ 0.8%
- 7.6%
- Pick Rate ▲ 2.7%
- 1.7%
- Ban Rate ▲ 3.4%
- Damage dealt
- 101.7%
- Damage taken
- 101.4%
- Healing
- 102.7%
- Shielding
- 105.8%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
