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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sett

the Boss

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA24,080 gamesSample data

Role snapshot (Top)

STier
53.5%
Win Rate
4.7%
Pick Rate
17.5%
Ban Rate

24,080

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

11,077 games

53.9%Win Rate

FlashIgnite

Reliable build

7,946 games

52.6%Win Rate

FlashTeleport

High observed win rate

2,890 games

56.0%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Shield Bash
  • Bone Plating
  • Revitalize

Secondary: Precision

  • Presence of Mind
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Pit Grit

    Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.

    Passive — never cast

  • Knuckle Down

    Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.

    Cost 0 GritCooldown 9/8/7/6/5sRange 0

  • Haymaker

    Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.

    Cost 0 GritCooldown 18/16.5/15/13.5/12sRange 25000

  • Facebreaker

    Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.

    Cost 0 GritCooldown 16/14.5/13/11.5/10sRange 490

  • The Show Stopper

    Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.

    Cost 0 GritCooldown 120/100/80sRange 400

Scaling — level 1–18

SettTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Sett

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownSett is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 2/10, so a practised player gets more out of it than the average

ARAM performance

B
48.8%
Win Rate
0.8%
7.6%
Pick Rate
2.7%
1.7%
Ban Rate
3.4%
Damage dealt
101.7%
Damage taken
101.4%
Healing
102.7%
Shielding
105.8%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.