Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lillia

the Bashful Bloom

FighterMage

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA79,413 gamesSample data

Role snapshot (Top)

ATier
53.2%
Win Rate
15.5%
Pick Rate
3.0%
Ban Rate

79,413

Games

Very High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

36,530 games

53.6%Win Rate

FlashIgnite

Reliable build

26,206 games

52.3%Win Rate

FlashTeleport

High observed win rate

9,530 games

55.7%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Taste of Blood
  • Sixth Sense
  • Treasure Hunter

Secondary: Resolve

  • Demolish
  • Conditioning

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Dream-Laden Bough

    Hitting a champion or monster with a skill will deal additional max Health damage over time.

    Passive — never cast

  • Blooming Blows

    Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.

    Cost 65 ManaCooldown 6/5.5/5/4.5/4sRange 450

  • Watch Out! Eep!

    Lillia deals damage in a nearby area, dealing heavy damage in the center.

    Cost 50 ManaCooldown 14/13/12/11/10sRange 500

  • Swirlseed

    Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.

    Cost 70 ManaCooldown 12sRange 700

  • Lilting Lullaby

    Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.

    Cost 50 ManaCooldown 150/130/110sRange 1600

Scaling — level 1–18

LilliaTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Lillia

  • Avoid extended fightsits sustain grows with every trade it survives

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownLillia is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

C
48.7%
Win Rate
0.8%
3.9%
Pick Rate
4.9%
3.0%
Ban Rate
1.1%
Damage dealt
95.3%
Damage taken
100.9%
Healing
109.5%
Shielding
100.6%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.9
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch+0.4

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.