By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lillia
the Bashful Bloom
FighterMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA79,413 gamesSample data
Role snapshot (Top)
- 53.2%
- Win Rate
- 15.5%
- Pick Rate
- 3.0%
- Ban Rate
79,413
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
36,530 games53.6%Win Rate
Reliable build
26,206 games52.3%Win Rate
High observed win rate
9,530 games55.7%Win Rate
Runes
Primary: Domination
Dark Harvest
Taste of Blood
Sixth Sense
Treasure Hunter
Secondary: Resolve
Demolish
Conditioning
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Dream-Laden Bough
Hitting a champion or monster with a skill will deal additional max Health damage over time.
Passive — never cast

Blooming Blows
Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
Cost 65 ManaCooldown 6/5.5/5/4.5/4sRange 450

Watch Out! Eep!
Lillia deals damage in a nearby area, dealing heavy damage in the center.
Cost 50 ManaCooldown 14/13/12/11/10sRange 500

Swirlseed
Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
Cost 70 ManaCooldown 12sRange 700

Lilting Lullaby
Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
Cost 50 ManaCooldown 150/130/110sRange 1600
Scaling — level 1–18
LilliaTop average
1918
1918
1918
Counter plan — how to beat Lillia
Avoid extended fights — its sustain grows with every trade it survives
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Lillia is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 48.7%
- Win Rate ▲ 0.8%
- 3.9%
- Pick Rate ▲ 4.9%
- 3.0%
- Ban Rate ▼ 1.1%
- Damage dealt
- 95.3%
- Damage taken
- 100.9%
- Healing
- 109.5%
- Shielding
- 100.6%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch+0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
