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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ashe

the Frost Archer

MarksmanSupport

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA2,562 gamesSample data

Role snapshot (Bot)

BTier
50.9%
Win Rate
0.5%
Pick Rate
11.9%
Ban Rate

2,562

Games

Low

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,179 games

51.3%Win Rate

FlashIgnite

Reliable build

845 games

50.0%Win Rate

FlashTeleport

High observed win rate

307 games

53.4%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Presence of Mind
  • Legend: Alacrity
  • Last Stand

Secondary: Sorcery

  • Nimbus Cloak
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Frost Shot

    Ashe's attacks slow their target, causing her to deal increased damage to these targets.Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

    Passive — never cast

  • Ranger's Focus

    Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

    Cost 30 ManaCooldown 0sRange 400

  • Volley

    Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.

    Cost 75/70/65/60/55 ManaCooldown 18/14.5/11/7.5/4sRange 1200

  • Hawkshot

    Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.

    Cost 0 ManaCooldown 5sRange 25000

  • Enchanted Crystal Arrow

    Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

    Cost 100 ManaCooldown 100/80/60sRange 25000

Scaling — level 1–18

AsheBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Ashe

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownAshe is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

S
52.0%
Win Rate
0.9%
9.1%
Pick Rate
4.8%
4.1%
Ban Rate
0.4%
Damage dealt
104.3%
Damage taken
94.0%
Healing
108.9%
Shielding
107.1%
Ability Haste
+4

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.6
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch+0.7
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch+0.9

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.