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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lulu

the Fae Sorceress

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA2,049 gamesSample data

Role snapshot (Support)

BTier
54.4%
Win Rate
0.4%
Pick Rate
1.2%
Ban Rate

2,049

Games

Low

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

943 games

54.8%Win Rate

FlashIgnite

Reliable build

676 games

53.5%Win Rate

FlashTeleport

High observed win rate

246 games

56.9%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Font of Life
  • Second Wind
  • Overgrowth

Secondary: Inspiration

  • Cash Back
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Pix, Faerie Companion

    Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.

    Passive — never cast

  • Glitterlance

    Pix and Lulu each fire a bolt of magical energy that damages and heavily slows all enemies it hits.

    Cost 50/55/60/65/70 ManaCooldown 7sRange 925

  • Whimsy

    If cast on an ally, grants them Attack Speed and Move Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.

    Cost 65 ManaCooldown 18sRange 650

  • Help, Pix!

    If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.

    Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 650

  • Wild Growth

    Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

    Cost 100 ManaCooldown 120/100/80sRange 900

Scaling — level 1–18

LuluSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Lulu

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownLulu is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
48.9%
Win Rate
1.3%
8.2%
Pick Rate
4.2%
7.6%
Ban Rate
3.0%
Damage dealt
91.1%
Damage taken
105.2%
Healing
98.2%
Shielding
102.4%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch+0.9

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.