By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lulu
the Fae Sorceress
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Support)
- 54.4%
- Win Rate
- 0.4%
- Pick Rate
- 1.2%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games54.8%Win Rate
Reliable build
676 games53.5%Win Rate
High observed win rate
246 games56.9%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Font of Life
Second Wind
Overgrowth
Secondary: Inspiration
Cash Back
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Pix, Faerie Companion
Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Passive — never cast

Glitterlance
Pix and Lulu each fire a bolt of magical energy that damages and heavily slows all enemies it hits.
Cost 50/55/60/65/70 ManaCooldown 7sRange 925

Whimsy
If cast on an ally, grants them Attack Speed and Move Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
Cost 65 ManaCooldown 18sRange 650

Help, Pix!
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 650

Wild Growth
Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Cost 100 ManaCooldown 120/100/80sRange 900
Scaling — level 1–18
LuluSupport average
1918
1918
1918
Counter plan — how to beat Lulu
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Lulu is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 48.9%
- Win Rate ▲ 1.3%
- 8.2%
- Pick Rate ▲ 4.2%
- 7.6%
- Ban Rate ▲ 3.0%
- Damage dealt
- 91.1%
- Damage taken
- 105.2%
- Healing
- 98.2%
- Shielding
- 102.4%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch+0.9
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
