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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Milio

The Gentle Flame

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA44,061 gamesSample data

Role snapshot (Support)

BTier
53.1%
Win Rate
8.6%
Pick Rate
3.3%
Ban Rate

44,061

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

20,268 games

53.5%Win Rate

FlashIgnite

Reliable build

14,540 games

52.2%Win Rate

FlashTeleport

High observed win rate

5,287 games

55.6%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Cheap Shot
  • Sixth Sense
  • Relentless Hunter

Secondary: Resolve

  • Shield Bash
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Fired Up!

    Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.

    Passive — never cast

  • Ultra Mega Fire Kick

    Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.

    Cost 50/55/60/65/70 ManaCooldown 10sRange 1200

  • Cozy Campfire

    Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.

    Cost 90/100/110/120/130 ManaCooldown 29/27/25/23/21sRange 350

  • Warm Hugs

    Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.

    Cost 50/60/70/80/90 ManaCooldown 0.5sRange 650

  • Breath of Life

    Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.

    Cost 100 ManaCooldown 160/145/130sRange 700

Scaling — level 1–18

MilioSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Milio

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownMilio is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
51.4%
Win Rate
0.4%
5.2%
Pick Rate
4.9%
4.0%
Ban Rate
0.3%
Damage dealt
100.7%
Damage taken
101.1%
Healing
96.1%
Shielding
96.2%
Ability Haste
+11

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.8
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.6
  4. 26.08Sample win rate across this patch+0.1
  5. 26.05Sample win rate across this patch-0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.