By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Milio
The Gentle Flame
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA44,061 gamesSample data
Role snapshot (Support)
- 53.1%
- Win Rate
- 8.6%
- Pick Rate
- 3.3%
- Ban Rate
44,061
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
20,268 games53.5%Win Rate
Reliable build
14,540 games52.2%Win Rate
High observed win rate
5,287 games55.6%Win Rate
Runes
Primary: Domination
Dark Harvest
Cheap Shot
Sixth Sense
Relentless Hunter
Secondary: Resolve
Shield Bash
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Fired Up!
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
Passive — never cast

Ultra Mega Fire Kick
Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.
Cost 50/55/60/65/70 ManaCooldown 10sRange 1200

Cozy Campfire
Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.
Cost 90/100/110/120/130 ManaCooldown 29/27/25/23/21sRange 350

Warm Hugs
Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.
Cost 50/60/70/80/90 ManaCooldown 0.5sRange 650

Breath of Life
Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.
Cost 100 ManaCooldown 160/145/130sRange 700
Scaling — level 1–18
MilioSupport average
1918
1918
1918
Counter plan — how to beat Milio
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Milio is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.4%
- Win Rate ▼ 0.4%
- 5.2%
- Pick Rate ▲ 4.9%
- 4.0%
- Ban Rate ▼ 0.3%
- Damage dealt
- 100.7%
- Damage taken
- 101.1%
- Healing
- 96.1%
- Shielding
- 96.2%
- Ability Haste
- +11
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.8
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.6
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
