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By GamGem ResearchLast updated 18 Oct 2026

Milio Support Build, Runes and Counters · Patch 26.20

The Gentle Flame

Patch 26.20 · Stats from the 26.18 Master+ sample (2,757 games).

Milio, The Gentle Flame, heals and cleanses crowd control from allies around him with Breath of Life, and Warm Hugs holds two shield charges. Nearly every counted Master+ Milio ran Summon Aery, and the path bought most is Echoes of Helia, Moonstone Renewer, then Ardent Censer. Thresh, Alistar and Bard gave him the most trouble. Lulu and Nami were level with him.

SupportMage

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,757 games · Preview sample

Role snapshot (Support)

CTier
Win Rate
48.4%
Pick Rate
4.2%
Ban Rate
1.0%

2,757

Games

High

Confidence

Most common path

66 games

65.2%Win Rate

Start
FlashHeal

Other first item

29 games

69.0%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 25.8% of games·49.4% win rate over 710 games.

Primary

Sorcery

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Ability Haste
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Guardian4.3% taken · 38.1% win118 games
  • Dark Harvest0.7% taken · 52.6% win19 games
  • Arcane Comet0.4% taken · 33.3% win12 games

Tree pairs

  • Sorcery + Resolve48.5% taken · 48.4% win1,336 games
  • Sorcery + Inspiration44.8% taken · 49.4% win1,234 games
  • Resolve + Inspiration3.2% taken · 37.1% win89 games

Skill Order

Which ability to max first, and the level each point goes in — Milio's most common path.

Q

Ultra Mega Fire Kick

Kick a ball that knocks back an enemy.

Cooldown 10s · 50/55/60/65/70 Mana
W

Cozy Campfire

Create an empowering zone that heals allies and increases attack range to those inside.

Cooldown 29/27/25/23/21s · 90/100/110/120/130 Mana
E

Warm Hugs

Milio tosses a shield to an ally, temporarily increasing their movement speed.

Cooldown 0.5s · 50/60/70/80/90 Mana
R

Breath of Life

Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.

Cooldown 160/145/130s · 100 Mana

Max Order

EWQ

Max E first, then W, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QUltra Mega Fire KickQQQQQ
WCozy CampfireWWWWW
EWarm HugsEEEEE
RBreath of LifeRRR

Matchup map (Support)

How Milio performs against enemy support laners

Levels 1 – 18 · Master+40%60%Milio's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

MilioSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Milio

  • Track the roam — it is strongest where the enemy jungler already is

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Milio is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Fired Up!

    Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.

    Passive — never cast

  • Q

    Ultra Mega Fire Kick

    Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.

    Cost 50/55/60/65/70 ManaCooldown 10sRange 1200

  • W

    Cozy Campfire

    Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.

    Cost 90/100/110/120/130 ManaCooldown 29/27/25/23/21sRange 350

  • E

    Warm Hugs

    Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.

    Cost 50/60/70/80/90 ManaCooldown 0.5sRange 650

  • R

    Breath of Life

    Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.

    Cost 100 ManaCooldown 160/145/130sRange 700

Milio balance history

Riot's notes from patch 25.S1.1 to 26.20 change nothing about Milio.

Milio skins (4)

Riot's data lists 4 looks for Milio with their own art, the base skin included and 25 chroma variants.

ARAM performance

EstimateA
Win Rate
51.4%
▼ 0.4%
Pick Rate
5.2%
▲ 4.9%
Ban Rate
4.0%
▼ 0.3%
Damage dealt
100.7%
Damage taken
101.1%
Healing
96.1%
Shielding
96.2%
Ability Haste
+11

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.3% over 752 games · small sample+0.4
  2. 26.1848.0% over 1,551 games+0.1
  3. 26.1747.7% over 442 games · small sample—

Milio's base stats against all 173 champions

  • Milio's health per level of 88 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others).
  • Milio's base attack damage of 48 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others).
  • Milio's base health of 560 is the 10th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatMilioRankMedian
Base health560=161st620
Health per level88=167th104
Base armor26=110th30
Armor per level4.6=82nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage48=167th59
Base attack speed0.625=117th0.656
Attack speed per level3%=42nd2.5%
Move speed330=117th335
Attack range525=46th175

Milio at level 1 and level 18

  • Milio reaches 2056 health at level 18 — 560 at level 1 plus 17 × 88, the 5th-lowest of 173 champions on patch 26.20, shared with 1.
  • Milio reaches 1096 mana at level 18 — 365 at level 1 plus 17 × 43, the 65th-highest of 145 mana users on patch 26.20, shared with 1.
  • Milio reaches 104.2 armor at level 18 — 26 at level 1 plus 17 × 4.6, the 70th-lowest of 173 champions on patch 26.20, shared with 3.
  • Milio reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health560+882056=168th of 173
Mana365+431096=65th of 145
Armor26+4.6104.2=101st of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Milio

Playing Milio

  • Milio requires allies near him to make the most out of his tools.
  • Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Playing against Milio

  • Milio's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Milio.
  • Catching Milio with no allies around severely inhibits his mobility. Try to find him alone.

Quick answers about Milio

How does Milio do against Thresh?
Milio won 40.9% of 154 counted Master+ games against Thresh. Thresh is one of the opponents that beat Milio.
How does Milio do against Alistar?
Milio won 41.7% of 127 counted Master+ games against Alistar. Alistar is one of the opponents that beat Milio.
How does Milio do against Bard?
Milio won 43.4% of 99 counted Master+ games against Bard. Bard is one of the opponents that beat Milio.
How does Milio do against Braum?
Milio won 39.2% of 51 counted Master+ games against Braum. Braum is one of the opponents that beat Milio. A small sample — read it as a lean, not a rule.
How does Milio do against Lulu?
Milio won 50.0% of 382 counted Master+ games against Lulu. It is close to even.
How does Milio do against Nami?
Milio won 50.0% of 118 counted Master+ games against Nami. It is close to even.
How does Milio do against Karma?
Milio won 53.5% of 127 counted Master+ games against Karma. It is a matchup Milio wins more often than not.
How does Milio do against Nautilus?
Milio won 48.4% of 192 counted Master+ games against Nautilus. It is close to even.
What class is Milio?
Riot classes Milio as Support and Mage. This site files the champion under Support.
How hard is Milio to play?
Riot rates Milio's difficulty 5 out of 10.
What resource does Milio use?
Milio's abilities spend Mana.
What is Milio's attack range?
525 units — the 46th-highest of 173 champions on patch 26.20 (shared with 17 others).
What are Milio's abilities?
Passive — Fired Up!, Q — Ultra Mega Fire Kick, W — Cozy Campfire, E — Warm Hugs and R — Breath of Life.
How many skins does Milio have?
Riot's data lists 4 skins with their own art, the base look included, plus 25 chroma variants.
How much health does Milio have at level 18?
2056 — 560 at level 1 plus 17 × 88 per level, Riot's own values, before items and runes.
What is Milio's ultimate cooldown?
Breath of Life (R): 160/145/130 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.

Milio at a glance

Milio, The Gentle Flame, is a Support and Mage champion in League of Legends. Riot rates the kit 5/10 for difficulty, 2/10 for attack, 4/10 for defense and 8/10 for magic. Milio spends Mana and has 4 skins with their own art. Milio's health per level of 88 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others). Milio's base attack damage of 48 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others).

Attack2/10
Defense4/10
Magic8/10
Difficulty5/10

Milio's story

Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Milio on video