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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

K'Sante

the Pride of Nazumah

TankFighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,148 gamesSample data

Role snapshot (Top)

BTier
55.6%
Win Rate
1.2%
Pick Rate
4.6%
Ban Rate

6,148

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
Nobody in this lane sits here.
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

2,828 games

56.0%Win Rate

FlashIgnite

Reliable build

2,029 games

54.7%Win Rate

FlashTeleport

High observed win rate

738 games

58.1%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Demolish
  • Conditioning
  • Unflinching

Secondary: Inspiration

  • Hextech Flashtraption
  • Biscuit Delivery

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Dauntless Instinct

    K'Sante's Abilities mark targets to take more damage on his next Attack.When All Out, K'Sante deals more damage with all Attacks and Abilities.

    Passive — never cast

  • Ntofo Strikes

    K'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced.

    Cost 20 ManaCooldown 3.5sRange 450

  • Path Maker

    K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns.

    Cost 40/45/50/55/60 ManaCooldown 14/13/12/11/10sRange 600

  • Footwork

    K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased.

    Cost 45/50/55/60/65 ManaCooldown 10/9.5/9/8.5/8sRange 525

  • All Out

    K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.

    Cost 100 ManaCooldown 120/100/80sRange 250

Scaling — level 1–18

K'SanteTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat K'Sante

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownK'Sante is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

ARAM performance

A
51.4%
Win Rate
1.0%
4.0%
Pick Rate
1.2%
0.4%
Ban Rate
1.6%
Damage dealt
94.3%
Damage taken
102.8%
Healing
92.6%
Shielding
102.6%
Ability Haste
+15

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.5
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch+0.2
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.