By GamGem ResearchLast updated 20 Aug 2026 · 00:00

K'Sante
the Pride of Nazumah
TankFighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,148 gamesSample data
Role snapshot (Top)
- 55.6%
- Win Rate
- 1.2%
- Pick Rate
- 4.6%
- Ban Rate
6,148
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,828 games56.0%Win Rate
Reliable build
2,029 games54.7%Win Rate
High observed win rate
738 games58.1%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Demolish
Conditioning
Unflinching
Secondary: Inspiration
Hextech Flashtraption
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Dauntless Instinct
K'Sante's Abilities mark targets to take more damage on his next Attack.When All Out, K'Sante deals more damage with all Attacks and Abilities.
Passive — never cast

Ntofo Strikes
K'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced.
Cost 20 ManaCooldown 3.5sRange 450

Path Maker
K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns.
Cost 40/45/50/55/60 ManaCooldown 14/13/12/11/10sRange 600

Footwork
K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased.
Cost 45/50/55/60/65 ManaCooldown 10/9.5/9/8.5/8sRange 525

All Out
K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.
Cost 100 ManaCooldown 120/100/80sRange 250
Scaling — level 1–18
K'SanteTop average
1918
1918
1918
Counter plan — how to beat K'Sante
Build percentage damage — flat penetration falls off against the stats it stacks
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — K'Sante is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
ARAM performance
- 51.4%
- Win Rate ▲ 1.0%
- 4.0%
- Pick Rate ▼ 1.2%
- 0.4%
- Ban Rate ▼ 1.6%
- Damage dealt
- 94.3%
- Damage taken
- 102.8%
- Healing
- 92.6%
- Shielding
- 102.6%
- Ability Haste
- +15
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
