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By GamGem ResearchLast updated 18 Oct 2026

K'Sante Counters, Build and Runes — Top Lane Matchups · Patch 26.20

the Pride of Nazumah

Patch 26.20 · Stats from the 26.18 Master+ sample (4,842 games).

K'Sante, the Pride of Nazumah, plays as a tank until All Out launches one enemy through a wall and turns his kit toward damage. In the Master+ count Renekton, Fiora and Garen beat him most often among the opponents people search for, Grasp of the Undying led Aftershock, and Iceborn Gauntlet opened both his most-bought and best-winning paths.

TankFighter

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,842 games · Preview sample

Role snapshot (Top)

CTier
Win Rate
48.3%
Pick Rate
7.4%
Ban Rate
4.3%

4,842

Games

Very High

Confidence

Most common path

114 games

54.4%Win Rate

Start
FlashTeleport

Highest win rate path

97 games

63.9%Win Rate

Start
FlashTeleport

Other first item

75 games

54.7%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 14.2% of games·49.0% win rate over 688 games.

Primary

Resolve

Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Overgrowth

Gain permanent max health when minions or monsters die near you.

Secondary

Precision

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Last Stand

Deal more damage to champions while you are low on health.

Shards

  • Attack Speed
  • Health Scaling
  • Health

Other keystones taken

  • Aftershock35.9% taken · 47.8% win1,740 games
  • Guardian0.1% taken · 50.0% win4 games
  • Lethal Tempo0.0% taken · 100.0% win1 games

Tree pairs

  • Resolve + Inspiration54.2% taken · 46.4% win2,624 games
  • Resolve + Precision42.8% taken · 50.1% win2,073 games
  • Resolve + Domination2.3% taken · 53.6% win112 games

Skill Order

Which ability to max first, and the level each point goes in — K'Sante's most common path.

Q

Ntofo Strikes

K'Sante strikes, damaging and slowing enemies in a short line.

Cooldown 3.5s · 20 Mana
W

Path Maker

K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.

Cooldown 14/13/12/11/10s · 45/50/55/60/65 Mana
E

Footwork

K'Sante dashes and gains a shield.

Cooldown 10/9.5/9/8.5/8s · 45/50/55/60/65 Mana
R

All Out

K'Sante knocks an enemy back, launching them through any wall in their path.

Cooldown 120/100/80s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QNtofo StrikesQQQQQ
WPath MakerWWWWW
EFootworkEEEEE
RAll OutRRR

Matchup map (Top)

How K'Sante performs against enemy top laners

Levels 1 – 18 · Master+40%60%K'Sante's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

K'SanteTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat K'Sante

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — K'Sante is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average

Ability details

  • P

    Dauntless Instinct

    K'Sante's Abilities mark targets to take more damage on his next Attack.When All Out, K'Sante deals more damage with all Attacks and Abilities.

    Passive — never cast

  • Q

    Ntofo Strikes

    K'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced.

    Cost 20 ManaCooldown 3.5sRange 450

  • W

    Path Maker

    K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns.

    Cost 45/50/55/60/65 ManaCooldown 14/13/12/11/10sRange 600

  • E

    Footwork

    K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased.

    Cost 45/50/55/60/65 ManaCooldown 10/9.5/9/8.5/8sRange 525

  • R

    All Out

    K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.

    Cost 100 ManaCooldown 120/100/80sRange 250

K'Sante balance history

Riot's notes from patch 25.S1.1 to 26.20 change K'Sante in 4 patches. The latest is patch 26.20, published 2026-10-06.

  1. Patch 26.202026-10-06

    WPath Maker

    • Mana Cost40 / 45 / 50 / 55 / 60to45 / 50 / 55 / 60 / 65
    • W Base/All-Out Damage Reduction30 / 75%to25 / 70%
    Why, in Riot's words

    Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.

  2. Patch 26.132026-06-23

    EFootwork

    • Shield(80 / 120 / 160 / 200 / 240) (+15% bonus health)to(70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)
    Why, in Riot's words

    K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.

  3. Patch 25.092025-04-29

    Item Shop

    • K’Sante’s default shop page has been updated to display tank items instead of fighter items.

    WPath Maker

    • Base Damage40 / 60 / 80 / 100 / 120to45 / 75 / 105 / 135 / 165
    Why, in Riot's words

    K'Sante has been quite sad in Solo Queue recently, and had very little presence in Pro due to a particular ap tank busting top laner. In this patch we’ll be buffing his W rank-up incentive slightly to better even out the discrepancy between maxing W and E second. In addition, we’re updating his default item shop page to show more tank items which should help avoid non-optimal itemization choices.

  4. Patch 25.052025-03-04

    PDauntless Instinct

    • Mark Damage20 (+1-2% (based on level) target's max HP)to12 (+1-2% (based on level) target's max HP)

    WPath Maker

    • All Out Bonus True Damage10-100% (based on channel duration)to10-80% (based on channel duration)
    Why, in Riot's words

    K'Sante's early laning phase is just too strong, and some of his outputs later in the game are a bit shocking and overly powerful, especially around highly charged Path Maker casts. We're nerfing both of these aspects with a couple of targeted adjustments.

K'Sante skins (5)

Riot's data lists 5 looks for K'Sante with their own art, the base skin included and 22 chroma variants.

ARAM performance

EstimateA
Win Rate
51.4%
▲ 1.0%
Pick Rate
4.0%
▼ 1.2%
Ban Rate
0.4%
▼ 1.6%
Damage dealt
94.3%
Damage taken
102.8%
Healing
92.6%
Shielding
102.6%
Ability Haste
+15

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.4% over 1,327 games+0.9
  2. 26.1847.3% over 2,689 games-1.1
  3. 26.1750.4% over 802 games · small sample—

K'Sante's base stats against all 173 champions

  • K'Sante's magic resist per level of 2.1 is the 3rd-highest of 173 champions on patch 26.20.
  • K'Sante's health per level of 120 is the 4th-highest of 173 champions on patch 26.20 (shared with 2 others).
StatK'SanteRankMedian
Base health625=79th620
Health per level120=4th104
Base armor36=20th30
Armor per level5.2=3rd4.6
Base magic resist30=110th32
Magic resist per level2.13rd1.55
Base attack damage64=29th59
Base attack speed0.688=20th0.656
Attack speed per level2.5%=75th2.5%
Move speed330=117th335
Attack range150=115th175

K'Sante at level 1 and level 18

  • K'Sante reaches 2665 health at level 18 — 625 at level 1 plus 17 × 120, the 6th-highest of 173 champions on patch 26.20.
  • K'Sante reaches 1340 mana at level 18 — 320 at level 1 plus 17 × 60, the 15th-highest of 145 mana users on patch 26.20.
  • K'Sante reaches 124.4 armor at level 18 — 36 at level 1 plus 17 × 5.2, the 5th-highest of 173 champions on patch 26.20.
  • K'Sante reaches 65.7 magic resist at level 18 — 30 at level 1 plus 17 × 2.1, the 75th-highest of 173 champions on patch 26.20.
StatLevel 1Per levelLevel 18Rank at 18
Health625+12026656th of 173
Mana320+60134015th of 145
Armor36+5.2124.45th of 173
Magic resist30+2.165.775th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for K'Sante

Playing K'Sante

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against K'Sante

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Quick answers about K'Sante

How does K'Sante do against Renekton?
K'Sante won 39.1% of 115 counted Master+ games against Renekton. Renekton is one of the opponents that beat K'Sante.
How does K'Sante do against Fiora?
K'Sante won 41.9% of 136 counted Master+ games against Fiora. Fiora is one of the opponents that beat K'Sante.
How does K'Sante do against Garen?
K'Sante won 42.7% of 96 counted Master+ games against Garen. Garen is one of the opponents that beat K'Sante.
How does K'Sante do against Darius?
K'Sante won 48.4% of 95 counted Master+ games against Darius. It is close to even. A small sample — read it as a lean, not a rule.
How does K'Sante do against Jayce?
K'Sante won 46.5% of 445 counted Master+ games against Jayce. Jayce is one of the opponents that beat K'Sante.
How does K'Sante do against Jax?
K'Sante won 46.8% of 154 counted Master+ games against Jax. Jax is one of the opponents that beat K'Sante.
What class is K'Sante?
Riot classes K'Sante as Tank and Fighter. This site files the champion under Top.
How hard is K'Sante to play?
Riot rates K'Sante's difficulty 9 out of 10.
What resource does K'Sante use?
K'Sante's abilities spend Mana.
What is K'Sante's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are K'Sante's abilities?
Passive — Dauntless Instinct, Q — Ntofo Strikes, W — Path Maker, E — Footwork and R — All Out.
How many skins does K'Sante have?
Riot's data lists 5 skins with their own art, the base look included, plus 22 chroma variants.
How much health does K'Sante have at level 18?
2665 — 625 at level 1 plus 17 × 120 per level, Riot's own values, before items and runes.
What is K'Sante's ultimate cooldown?
All Out (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change K'Sante?
Patch 26.20, published 6 October 2026 — the latest of 4 patches that change K'Sante in Riot's notes from 25.S1.1 to 26.20.

K'Sante at a glance

K'Sante, the Pride of Nazumah, is a Tank and Fighter champion in League of Legends. Riot rates the kit 9/10 for difficulty, 8/10 for attack, 8/10 for defense and 7/10 for magic. K'Sante spends Mana and has 5 skins with their own art. K'Sante's magic resist per level of 2.1 is the 3rd-highest of 173 champions on patch 26.20. K'Sante's health per level of 120 is the 4th-highest of 173 champions on patch 26.20 (shared with 2 others).

Attack8/10
Defense8/10
Magic7/10
Difficulty9/10

K'Sante's story

Defiant and courageous, K'Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

K'Sante on video