Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Garen

The Might of Demacia

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,586 gamesSample data

Role snapshot (Top)

CTier
49.5%
Win Rate
0.7%
Pick Rate
0.3%
Ban Rate

3,586

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,650 games

49.9%Win Rate

FlashIgnite

Reliable build

1,183 games

48.6%Win Rate

FlashTeleport

High observed win rate

430 games

52.0%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Taste of Blood
  • Grisly Mementos
  • Treasure Hunter

Secondary: Inspiration

  • Hextech Flashtraption
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Perseverance

    If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.

    Passive — never cast

  • Decisive Strike

    Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

    Cooldown 8sRange 300

  • Courage

    Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.

    Cooldown 22/19.5/17/14.5/12sRange 0

  • Judgment

    Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.

    Cooldown 9/8.25/7.5/6.75/6sRange 325

  • Demacian Justice

    Garen calls upon the might of Demacia to attempt to execute an enemy champion.

    Cooldown 120/100/80sRange 400

Scaling — level 1–18

GarenTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Garen

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownGaren is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
49.8%
Win Rate
0.7%
6.1%
Pick Rate
2.4%
6.2%
Ban Rate
1.9%
Damage dealt
97.5%
Damage taken
95.1%
Healing
105.9%
Shielding
101.8%
Ability Haste
+16

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch+0.0
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch-0.1

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.