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By GamGem ResearchLast updated 18 Oct 2026

Garen Counters, Build and Runes — Top Lane and Mid · Patch 26.20

The Might of Demacia

Patch 26.20 · Stats from the 26.18 Master+ sample (2,563 games).

Garen, the Might of Demacia, silences with Decisive Strike, spins through enemies with Judgment and executes with Demacian Justice. Master+ players took him Top mostly and Mid sometimes, split between Conqueror and Stormraider's Surge, and bought Stridebreaker then Youmuu's Ghostblade first.

FighterTank

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,563 games · Preview sample

Role snapshot (Top)

ATier
Win Rate
50.7%
Pick Rate
3.9%
Ban Rate
1.3%

2,563

Games

High

Confidence

Win rate by lane

  • Top50.8% · 2,057 games
  • Mid52.1% · 436 games · small sample

Most common path

237 games

60.3%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 25.8% of games·50.0% win rate over 660 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Sorcery

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Stormraider's Surge46.5% taken · 51.2% win1,193 games
  • Unsealed Spellbook1.8% taken · 43.5% win46 games
  • Grasp of the Undying0.9% taken · 47.8% win23 games

Tree pairs

  • Sorcery + Resolve38.0% taken · 51.3% win974 games
  • Precision + Sorcery35.0% taken · 49.7% win897 games
  • Precision + Resolve13.9% taken · 53.2% win357 games

Skill Order

Which ability to max first, and the level each point goes in — Garen's most common path.

Q

Decisive Strike

Garen gains a burst of Move Speed, breaking free of all slows affecting him.

Cooldown 8s
W

Courage

Garen passively increases his Armor and Magic Resist by killing enemies.

Cooldown 22/19.5/17/14.5/12s
E

Judgment

Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.

Cooldown 9/8.25/7.5/6.75/6s
R

Demacian Justice

Garen calls upon the might of Demacia to attempt to execute an enemy champion.

Cooldown 120/100/80s

Max Order

EQW

Max E first, then Q, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDecisive StrikeQQQQQ
WCourageWWWWW
EJudgmentEEEEE
RDemacian JusticeRRR

Matchup map (Top)

How Garen performs against enemy top laners

Levels 1 – 18 · Master+40%60%Garen's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

GarenTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Garen

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Garen is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Perseverance

    If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.

    Passive — never cast

  • Q

    Decisive Strike

    Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

    Cooldown 8sRange 300

  • W

    Courage

    Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.

    Cooldown 22/19.5/17/14.5/12sRange 0

  • E

    Judgment

    Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.

    Cooldown 9/8.25/7.5/6.75/6sRange 325

  • R

    Demacian Justice

    Garen calls upon the might of Demacia to attempt to execute an enemy champion.

    Cooldown 120/100/80sRange 400

Garen balance history

Riot's notes from patch 25.S1.1 to 26.20 change Garen in 7 patches. The latest is patch 26.14, published 2026-07-14.

  1. Patch 26.142026-07-14

    RDemacian Justice

    • True Damage150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health)to125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)
    Why, in Riot's words

    Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.

  2. Patch 26.52026-03-03

    QDecisive Strike

    • Move speed duration1 / 1.65 / 2.3 / 2.95 / 3.6to1.4 / 1.95 / 2.5 / 3.05 / 3.6

    EJudgment

    • Damage per spin4 / 7 / 10 / 13 / 16 (+ 38 / 41 / 44 / 47 / 50% AD)to4 / 7 / 10 / 13 / 16 (+ 40 / 43 / 46 / 49 / 52% AD)
    Why, in Riot's words

    Garen is moderately popular but statistically underpowered, and we’d like it if he was as powerful as other straightforward top lane juggernauts. We’re continuing on the trend of making traditional fighter items more comparable to his crit builds and giving him better trading power before he has access to tools like Stridebreaker and Phantom Dancer.

  3. Patch 26.12026-01-07

    EJudgement

    • E Crit Ratio80% of total (1.4/1.72x)to30% of bonus (1.3/1.39x)
    Why, in Riot's words

    Critical strike chance on Garen is pretty good since both his basic attacks and Judgment are improved by it. We want to continue to make space for non-crit Garen builds, so we're compensating the global critical strike damage increase and updating the calculation to properly discount bonus crit damage.

  4. Patch 25.182025-09-09

    EJudgment

    • AD Ratio per Spin36 / 39 / 42 / 45 / 48% ADto38 / 41 / 44 / 47 / 50% AD
    Why, in Riot's words

    Garen is hitting a historical low breadth (the amount of unique players), and we'd like our signature accessible top lane fighter to be more enticing for more players. We're going to buff him up by showing some love to his E AD Ratio, which should further incentivize more fighter-y runes and items.

  5. Patch 25.122025-06-10

    EJudgment

    • Damage4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD)to4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
    • Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low
    Why, in Riot's words

    Garen’s adjustments last patch were overall quite successful in opening up more fighter itemization but they left him a bit weaker than we anticipated so we’re here to buff him back up. Judgment’s damage will be increased from 100 total AD and above (which is reached very early on with typical builds) and we’re fixing a long-standing bug that would prevent Garen from shredding armor. His increased appetite for bonus AD should continue to push him toward enjoying items like Spear of Shojin and runes like Conqueror.

  6. Patch 25.112025-05-27

    WCourage

    • Cooldown23 / 21 / 19 / 17 / 15to22 / 19.5 / 17 / 14.5 / 12
    • Damage Reduction30%to25 / 29 / 33 / 37 / 41%
    • Removed: 10% bonus resistances after quest completion.
    • Fixed a bug where particles weren't playing when successfully mitigating crowd control with the tenacity.
    • Tooltip updated for clarity.

    EJudgment

    • Cooldown9to9 / 8.25 / 7.5 / 6.75 / 6 (cooldown still starts after the end of the spin)
    • Damage4 / 8 / 12 / 16 / 20 (+ 0 - 8.2 (based on level)) (+ 36 / 37 / 38 / 39 / 40% AD)to4 / 8 / 12 / 16 / 20 (+ 36 / 38 / 40 / 42 / 44% AD)
    • Crit Damage Modifier150% (190% with Infinity Edge)to140% (172% with Infinity Edge)
    • Removed: 150% damage to monsters.
    • Removed: Partial cooldown refund based on remaining duration.
    • Fixed a bug where fully channeled Judgment could leave the cooldown slightly higher than intended.
    • Tooltip updated for clarity.

    RDemacian Justice

    • Damage150 / 300 / 450 (+ 25 / 30 / 35% missing HP)to150 / 250 / 350 (+ 25 / 30 / 35% missing HP)
    Why, in Riot's words

    We're updating Garen to make his fighter pattern much more functional. The headlining features are a reduced cooldown on Judgment in order to allow him to play out sustained combat and an improved Courage active in order to better soak up damage. As compensation, he's losing a bit of burst damage through critical strike chance on E and overall damage on R. Our hope with these changes is to make fighter builds for Garen his best option and raise their power, as fighter Garen is currently underpowered.

  7. Patch 25.062025-03-18

    EJudgement

    • Damage on Critical Strikes175%to150%
    Why, in Riot's words

    Garen is crowding out a lot of other top laners and deals a shocking amount of mid-game damage with his crit builds, leading to a sort of tanky assassin play pattern. We'd like to reduce how much burst damage Garen is dealing by weakening his crit binding, which won't nerf his more balanced juggernaut builds.

Garen skins (17)

Riot's data lists 17 looks for Garen with their own art, the base skin included and 37 chroma variants.

ARAM performance

EstimateB
Win Rate
49.8%
▼ 0.7%
Pick Rate
6.1%
▼ 2.4%
Ban Rate
6.2%
▼ 1.9%
Damage dealt
97.5%
Damage taken
95.1%
Healing
105.9%
Shielding
101.8%
Ability Haste
+16

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.2% over 699 games · small sample-1.2
  2. 26.1852.3% over 1,418 games+0.6
  3. 26.1749.4% over 439 games · small sample—

Garen's base stats against all 173 champions

  • Garen's base attack damage of 69 is the highest of 173 champions on patch 26.20 (shared with 3 others).
  • Garen's base health of 690 is the 2nd-highest of 173 champions on patch 26.20.
  • Garen's base armor of 38 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).
  • Garen's attack speed per level of 3.65% is the 10th-highest of 173 champions on patch 26.20.
StatGarenRankMedian
Base health6902nd620
Health per level98=142nd104
Base armor38=9th30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level1.55=86th1.55
Base attack damage69=1st59
Base attack speed0.625=117th0.656
Attack speed per level3.65%10th2.5%
Move speed340=37th335
Attack range175=87th175

Garen at level 1 and level 18

  • Garen reaches 2356 health at level 18 — 690 at level 1 plus 17 × 98, the 66th-lowest of 173 champions on patch 26.20.
  • Garen reaches 109.4 armor at level 18 — 38 at level 1 plus 17 × 4.2, the 71st-highest of 173 champions on patch 26.20, shared with 3.
  • Garen reaches 58.35 magic resist at level 18 — 32 at level 1 plus 17 × 1.55, the 85th-lowest of 173 champions on patch 26.20, shared with 2.
StatLevel 1Per levelLevel 18Rank at 18
Health690+982356108th of 173
Armor38+4.2109.4=71st of 173
Magic resist32+1.5558.35=87th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Garen

Playing Garen

  • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
  • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
  • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.

Playing against Garen

  • Stack armor items to lower the large amount of physical damage that Garen deals out.
  • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
  • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
  • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.

Quick answers about Garen

What class is Garen?
Riot classes Garen as Fighter and Tank. This site files the champion under Top.
How hard is Garen to play?
Riot rates Garen's difficulty 5 out of 10.
What resource does Garen use?
Garen's abilities cost no resource.
What is Garen's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Garen's abilities?
Passive — Perseverance, Q — Decisive Strike, W — Courage, E — Judgment and R — Demacian Justice.
How many skins does Garen have?
Riot's data lists 17 skins with their own art, the base look included, plus 37 chroma variants.
How much health does Garen have at level 18?
2356 — 690 at level 1 plus 17 × 98 per level, Riot's own values, before items and runes.
What is Garen's ultimate cooldown?
Demacian Justice (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Garen?
Patch 26.14, published 14 July 2026 — the latest of 7 patches that change Garen in Riot's notes from 25.S1.1 to 26.20.

Garen at a glance

Garen, The Might of Demacia, is a Fighter and Tank champion in League of Legends. Riot rates the kit 5/10 for difficulty, 7/10 for attack, 7/10 for defense and 1/10 for magic. Garen spends no resource on abilities and has 17 skins with their own art. Garen's base attack damage of 69 is the highest of 173 champions on patch 26.20 (shared with 3 others). Garen's base health of 690 is the 2nd-highest of 173 champions on patch 26.20.

Attack7/10
Defense7/10
Magic1/10
Difficulty5/10

Garen's story

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Garen on video