By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Garen
The Might of Demacia
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,586 gamesSample data
Role snapshot (Top)
- 49.5%
- Win Rate
- 0.7%
- Pick Rate
- 0.3%
- Ban Rate
3,586
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,650 games49.9%Win Rate
Reliable build
1,183 games48.6%Win Rate
High observed win rate
430 games52.0%Win Rate
Runes
Primary: Domination
Electrocute
Taste of Blood
Grisly Mementos
Treasure Hunter
Secondary: Inspiration
Hextech Flashtraption
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Perseverance
If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
Passive — never cast

Decisive Strike
Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Cooldown 8sRange 300

Courage
Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.
Cooldown 22/19.5/17/14.5/12sRange 0

Judgment
Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.
Cooldown 9/8.25/7.5/6.75/6sRange 325

Demacian Justice
Garen calls upon the might of Demacia to attempt to execute an enemy champion.
Cooldown 120/100/80sRange 400
Scaling — level 1–18
GarenTop average
1918
1918
1918
Counter plan — how to beat Garen
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Garen is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 49.8%
- Win Rate ▼ 0.7%
- 6.1%
- Pick Rate ▼ 2.4%
- 6.2%
- Ban Rate ▼ 1.9%
- Damage dealt
- 97.5%
- Damage taken
- 95.1%
- Healing
- 105.9%
- Shielding
- 101.8%
- Ability Haste
- +16
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
