By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Xayah
the Rebel
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA59,944 gamesSample data
Role snapshot (Bot)
- 49.6%
- Win Rate
- 11.7%
- Pick Rate
- 7.4%
- Ban Rate
59,944
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
27,574 games50.0%Win Rate
Reliable build
19,782 games48.7%Win Rate
High observed win rate
7,193 games52.1%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Demolish
Conditioning
Revitalize
Secondary: Sorcery
Axiom Arcanist
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Clean Cuts
After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.
Passive — never cast

Double Daggers
Xayah throws two damaging daggers that also drop Feathers she can recall.
Cost 35 ManaCooldown 10/9.5/9/8.5/8sRange 400

Deadly Plumage
Xayah creates a storm of blades that increase her Attack Speed and damage while also granting her Move Speed if she attacks a champion.
Cost 60/55/50/45/40 ManaCooldown 18/17/16/15/14sRange 1000

Bladecaller
Xayah calls back all her dropped Feathers dealing damage and rooting enemies.
Cost 20 ManaCooldown 12/11/10/9/8sRange 2000

Featherstorm
Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.
Cost 100 ManaCooldown 140/120/100sRange 450
Scaling — level 1–18
XayahBot average
1918
1918
1918
Counter plan — how to beat Xayah
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Xayah is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.7%
- Win Rate ▼ 0.1%
- 7.8%
- Pick Rate ▼ 2.2%
- 7.9%
- Ban Rate ▲ 1.0%
- Damage dealt
- 99.5%
- Damage taken
- 97.3%
- Healing
- 104.2%
- Shielding
- 92.6%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
