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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Xayah

the Rebel

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA59,944 gamesSample data

Role snapshot (Bot)

BTier
49.6%
Win Rate
11.7%
Pick Rate
7.4%
Ban Rate

59,944

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

27,574 games

50.0%Win Rate

FlashIgnite

Reliable build

19,782 games

48.7%Win Rate

FlashTeleport

High observed win rate

7,193 games

52.1%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Demolish
  • Conditioning
  • Revitalize

Secondary: Sorcery

  • Axiom Arcanist
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Clean Cuts

    After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.

    Passive — never cast

  • Double Daggers

    Xayah throws two damaging daggers that also drop Feathers she can recall.

    Cost 35 ManaCooldown 10/9.5/9/8.5/8sRange 400

  • Deadly Plumage

    Xayah creates a storm of blades that increase her Attack Speed and damage while also granting her Move Speed if she attacks a champion.

    Cost 60/55/50/45/40 ManaCooldown 18/17/16/15/14sRange 1000

  • Bladecaller

    Xayah calls back all her dropped Feathers dealing damage and rooting enemies.

    Cost 20 ManaCooldown 12/11/10/9/8sRange 2000

  • Featherstorm

    Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.

    Cost 100 ManaCooldown 140/120/100sRange 450

Scaling — level 1–18

XayahBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Xayah

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownXayah is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
50.7%
Win Rate
0.1%
7.8%
Pick Rate
2.2%
7.9%
Ban Rate
1.0%
Damage dealt
99.5%
Damage taken
97.3%
Healing
104.2%
Shielding
92.6%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch-0.4

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.