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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zoe

the Aspect of Twilight

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA74,802 gamesSample data

Role snapshot (Mid)

STier
53.0%
Win Rate
14.6%
Pick Rate
10.1%
Ban Rate

74,802

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

34,409 games

53.4%Win Rate

FlashIgnite

Reliable build

24,685 games

52.1%Win Rate

FlashTeleport

High observed win rate

8,976 games

55.5%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Axiom Arcanist
  • Absolute Focus
  • Waterwalking

Secondary: Resolve

  • Shield Bash
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • More Sparkles!

    Zoe's next basic attack after casting a spell deals bonus magic damage.

    Passive — never cast

  • Paddle Star!

    Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.

    Cost 40/45/50/55/60 ManaCooldown 8.5/8/7.5/7/6.5sRange 800

  • Spell Thief

    Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.

    Cost 0 ManaCooldown 0.25sRange 3000/4500/6000/3000/3000

  • Sleepy Trouble Bubble

    Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.

    Cost 80 ManaCooldown 18/17/16/15/14sRange 800

  • Portal Jump

    Blink to a nearby position for 1 second. Then blink back.

    Cost 40 ManaCooldown 11/8/5sRange 575

Scaling — level 1–18

ZoeMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Zoe

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownZoe is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

C
48.5%
Win Rate
0.1%
3.5%
Pick Rate
6.2%
0.9%
Ban Rate
0.6%
Damage dealt
108.4%
Damage taken
107.5%
Healing
102.1%
Shielding
107.1%
Ability Haste
+14

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch+0.0
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch-0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.