By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Tahm Kench
The River King
TankSupport
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA11,271 gamesSample data
Role snapshot (Top)
- 54.2%
- Win Rate
- 2.2%
- Pick Rate
- 0.4%
- Ban Rate
11,271
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
5,185 games54.6%Win Rate
Reliable build
3,719 games53.3%Win Rate
High observed win rate
1,353 games56.7%Win Rate
Runes
Primary: Precision
Press the Attack
Absorb Life
Legend: Alacrity
Coup de Grace
Secondary: Domination
Sudden Impact
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

An Acquired Taste
Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
Passive — never cast

Tongue Lash
Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
Cost 50/46/42/38/34 ManaCooldown 7/6.5/6/5.5/5sRange 900

Abyssal Dive
Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
Cost 60/75/90/105/120 ManaCooldown 21/20/19/18/17sRange 1000/1050/1100/1150/1200

Thick Skin
Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.Active: Convert all stored damage into a temporary shield.
Cost 0 ManaCooldown 3sRange 2400

Devour
Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
Cost 100 ManaCooldown 0sRange 25000
Scaling — level 1–18
Tahm KenchTop average
1918
1918
1918
Counter plan — how to beat Tahm Kench
Build percentage damage — flat penetration falls off against the stats it stacks
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Tahm Kench is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 50.6%
- Win Rate ▲ 1.1%
- 2.0%
- Pick Rate ▼ 0.9%
- 6.6%
- Ban Rate ▼ 1.8%
- Damage dealt
- 102.8%
- Damage taken
- 92.5%
- Healing
- 103.8%
- Shielding
- 106.3%
- Ability Haste
- +19
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch+0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
