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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Tristana

the Yordle Gunner

MarksmanAssassin

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA47,648 gamesSample data

Role snapshot (Bot)

ATier
54.1%
Win Rate
9.3%
Pick Rate
4.2%
Ban Rate

47,648

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

21,918 games

54.5%Win Rate

FlashIgnite

Reliable build

15,724 games

53.2%Win Rate

FlashTeleport

High observed win rate

5,718 games

56.6%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Manaflow Band
  • Celerity
  • Scorch

Secondary: Domination

  • Taste of Blood
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Draw a Bead

    Increases Tristana's Attack Range as she levels.

    Passive — never cast

  • Rapid Fire

    Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.

    Cost 15/20/25/30/35 ManaCooldown 20/19/18/17/16sRange 20

  • Rocket Jump

    Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands.

    Cost 30/35/40/45/50 ManaCooldown 22/20/18/16/14sRange 900

  • Explosive Charge

    When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units.

    Cost 50/55/60/65/70 ManaCooldown 16/15.5/15/14.5/14sRange 550

  • Buster Shot

    Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled.

    Cost 100 ManaCooldown 100sRange 550

Scaling — level 1–18

TristanaBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Tristana

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownTristana is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

B
50.0%
Win Rate
0.5%
3.7%
Pick Rate
1.5%
5.9%
Ban Rate
1.6%
Damage dealt
97.2%
Damage taken
93.1%
Healing
92.4%
Shielding
100.9%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.7
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch-0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.