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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Blitzcrank

the Great Steam Golem

TankSupport

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA9,734 gamesSample data

Role snapshot (Support)

CTier
51.0%
Win Rate
1.9%
Pick Rate
4.3%
Ban Rate

9,734

Games

Moderate

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

4,478 games

51.4%Win Rate

FlashIgnite

Reliable build

3,212 games

50.1%Win Rate

FlashTeleport

High observed win rate

1,168 games

53.5%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Shield Bash
  • Bone Plating
  • Revitalize

Secondary: Domination

  • Cheap Shot
  • Grisly Mementos

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Mana Barrier

    Blitzcrank gains a shield based on their mana when dropping to low health.

    Passive — never cast

  • Rocket Grab

    Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.

    Cost 100 ManaCooldown 20/19/18/17/16sRange 1079

  • Overdrive

    Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

    Cost 75 ManaCooldown 15sRange 1

  • Power Fist

    Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.

    Cost 25 ManaCooldown 7/6.5/6/5.5/5sRange 300

  • Static Field

    Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.

    Cost 100 ManaCooldown 60/40/20sRange 600

Scaling — level 1–18

BlitzcrankSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Blitzcrank

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownBlitzcrank is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

A
51.4%
Win Rate
0.9%
7.3%
Pick Rate
2.2%
2.0%
Ban Rate
3.3%
Damage dealt
95.5%
Damage taken
92.9%
Healing
89.7%
Shielding
108.4%
Ability Haste
+22

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.9

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.