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By GamGem ResearchLast updated 18 Oct 2026

Blitzcrank Support Build, Runes and Counters · Patch 26.20

the Great Steam Golem

Patch 26.20 · Stats from the 26.18 Master+ sample (4,520 games).

Blitzcrank, the Great Steam Golem, drags one enemy at a time into his team with Rocket Grab and can strip shields and silence with Static Field. Counted Master+ Blitzcrank players chose Glacial Augment far more than any other keystone, and Locket of the Iron Solari opened two of his three printed paths.

TankSupport

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,520 games · Preview sample

Role snapshot (Support)

BTier
Win Rate
49.9%
Pick Rate
6.9%
Ban Rate
7.4%

4,520

Games

Very High

Confidence

Most common path

69 games

50.7%Win Rate

Start
FlashIgnite

Highest win rate path

44 games

65.9%Win Rate

Start
FlashIgnite

Other first item

28 games

53.6%Win Rate

Start
FlashHeal

Runes

Patch 26.18

This exact page: taken in 34.8% of games·51.8% win rate over 1,574 games.

Primary

Inspiration

Glacial Augment

Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.

Biscuit Delivery

Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary

Sorcery

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Shards

  • Ability Haste
  • Move Speed
  • Health

Other keystones taken

  • Aftershock15.4% taken · 47.8% win697 games
  • Unsealed Spellbook8.8% taken · 49.2% win398 games
  • Electrocute2.1% taken · 53.6% win97 games

Tree pairs

  • Inspiration + Sorcery65.7% taken · 51.0% win2,969 games
  • Resolve + Inspiration14.0% taken · 47.9% win635 games
  • Inspiration + Resolve13.8% taken · 47.2% win625 games

Skill Order

Which ability to max first, and the level each point goes in — Blitzcrank's most common path.

Q

Rocket Grab

Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.

Cooldown 20/19/18/17/16s · 100 Mana
W

Overdrive

Blitzcrank super charges themself to get dramatically increased Move and Attack Speed.

Cooldown 15s · 75 Mana
E

Power Fist

Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.

Cooldown 7/6.5/6/5.5/5s · 25 Mana
R

Static Field

Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second.

Cooldown 60/40/20s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QRocket GrabQQQQQ
WOverdriveWWWWW
EPower FistEEEEE
RStatic FieldRRR

Matchup map (Support)

How Blitzcrank performs against enemy support laners

Levels 1 – 18 · Master+40%60%Blitzcrank's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

BlitzcrankSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Blitzcrank

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Blitzcrank is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Mana Barrier

    Blitzcrank gains a shield based on their mana when dropping to low health.

    Passive — never cast

  • Q

    Rocket Grab

    Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.

    Cost 100 ManaCooldown 20/19/18/17/16sRange 1079

  • W

    Overdrive

    Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

    Cost 75 ManaCooldown 15sRange 1

  • E

    Power Fist

    Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.

    Cost 25 ManaCooldown 7/6.5/6/5.5/5sRange 300

  • R

    Static Field

    Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.

    Cost 100 ManaCooldown 60/40/20sRange 600

Blitzcrank balance history

Riot's notes from patch 25.S1.1 to 26.20 change Blitzcrank in 2 patches. The latest is patch 25.22, published 2025-11-04.

  1. Patch 25.222025-11-04

    EPower Fist

    • Cooldown9 / 8 / 7 / 6 / 5to7 / 6.5 / 6 / 5.5 / 5
    Why, in Riot's words

    Blitzcrank has been underperforming so we want to add some more pep to this steam golem’s step with some better sustained disruption and damage to get him rolling again.

  2. Patch 25.082025-04-15

    PMana Barrier

    • Shield30% of Max Manato35% of Max Mana

    QRocket Grab

    • Damage105 / 150 / 195 / 240 / 285 (+ 120% AP)to110 / 160 / 210 / 260 / 310 (+ 120% AP)
    Why, in Riot's words

    Blitzcrank is sad, with lower winrate, pickrate, and banrate than we would expect. We're buffing up his hook damage to make it a bit easier to actually kill targets that you land the grab on, and giving him a bit more durability on his passive to make buying mana more attractive and to give him a bit easier of a time committing for big plays.

Blitzcrank skins (19)

Riot's data lists 19 looks for Blitzcrank with their own art, the base skin included and 57 chroma variants.

ARAM performance

EstimateA
Win Rate
51.4%
▼ 0.9%
Pick Rate
7.3%
▼ 2.2%
Ban Rate
2.0%
▲ 3.3%
Damage dealt
95.5%
Damage taken
92.9%
Healing
89.7%
Shielding
108.4%
Ability Haste
+22

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.6% over 1,354 games-0.2
  2. 26.1850.0% over 2,420 games0.0
  3. 26.1750.0% over 732 games · small sample—

Blitzcrank's base stats against all 173 champions

  • Blitzcrank's attack speed per level of 1.13% is the 9th-lowest of 173 champions on patch 26.20.
StatBlitzcrankRankMedian
Base health600=116th620
Health per level109=38th104
Base armor37=14th30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage62=50th59
Base attack speed0.625=117th0.656
Attack speed per level1.13%165th2.5%
Move speed325=154th335
Attack range125=129th175

Blitzcrank at level 1 and level 18

  • Blitzcrank reaches 2453 health at level 18 — 600 at level 1 plus 17 × 109, the 54th-highest of 173 champions on patch 26.20.
  • Blitzcrank reaches 947 mana at level 18 — 267 at level 1 plus 17 × 40, the 28th-lowest of 145 mana users on patch 26.20.
  • Blitzcrank reaches 116.9 armor at level 18 — 37 at level 1 plus 17 × 4.7, the 31st-highest of 173 champions on patch 26.20, shared with 2.
  • Blitzcrank reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health600+109245354th of 173
Mana267+40947118th of 145
Armor37+4.7116.9=31st of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Blitzcrank

Playing Blitzcrank

  • The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
  • Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.

Playing against Blitzcrank

  • Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
  • Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.

Quick answers about Blitzcrank

What class is Blitzcrank?
Riot classes Blitzcrank as Tank and Support. This site files the champion under Support.
How hard is Blitzcrank to play?
Riot rates Blitzcrank's difficulty 4 out of 10.
What resource does Blitzcrank use?
Blitzcrank's abilities spend Mana.
What is Blitzcrank's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Blitzcrank's abilities?
Passive — Mana Barrier, Q — Rocket Grab, W — Overdrive, E — Power Fist and R — Static Field.
How many skins does Blitzcrank have?
Riot's data lists 19 skins with their own art, the base look included, plus 57 chroma variants.
How much health does Blitzcrank have at level 18?
2453 — 600 at level 1 plus 17 × 109 per level, Riot's own values, before items and runes.
What is Blitzcrank's ultimate cooldown?
Static Field (R): 60/40/20 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Blitzcrank?
Patch 25.22, published 4 November 2025 — the latest of 2 patches that change Blitzcrank in Riot's notes from 25.S1.1 to 26.20.

Blitzcrank at a glance

Blitzcrank, the Great Steam Golem, is a Tank and Support champion in League of Legends. Riot rates the kit 4/10 for difficulty, 4/10 for attack, 8/10 for defense and 5/10 for magic. Blitzcrank spends Mana and has 19 skins with their own art. Blitzcrank's attack speed per level of 1.13% is the 9th-lowest of 173 champions on patch 26.20.

Attack4/10
Defense8/10
Magic5/10
Difficulty4/10

Blitzcrank's story

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Blitzcrank on video

Published by League of Legends on YouTube, 15 August 2011.

15 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.