By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Draven
the Glorious Executioner
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA26,129 gamesSample data
Role snapshot (Bot)
- 46.8%
- Win Rate
- 5.1%
- Pick Rate
- 5.3%
- Ban Rate
26,129
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
12,019 games47.2%Win Rate
Reliable build
8,623 games45.9%Win Rate
High observed win rate
3,135 games49.3%Win Rate
Runes
Primary: Domination
Hail of Blades
Sudden Impact
Grisly Mementos
Treasure Hunter
Secondary: Precision
Triumph
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

League of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Passive — never cast

Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Cost 45 ManaCooldown 12/11/10/9/8sRange 300

Blood Rush
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost 40/35/30/25/20 ManaCooldown 12sRange 1000

Stand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Cost 70 ManaCooldown 16/15/14/13/12sRange 1050

Whirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
Cost 100 ManaCooldown 100/90/80sRange 20000
Scaling — level 1–18
DravenBot average
1918
1918
1918
Counter plan — how to beat Draven
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Draven is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.0%
- Win Rate ▲ 1.0%
- 4.9%
- Pick Rate ▲ 1.8%
- 0.2%
- Ban Rate ▲ 2.0%
- Damage dealt
- 109.5%
- Damage taken
- 99.0%
- Healing
- 109.3%
- Shielding
- 96.5%
- Ability Haste
- +6
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.4
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch+0.9
- 26.05Sample win rate across this patch-0.2
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
