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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Draven

the Glorious Executioner

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA26,129 gamesSample data

Role snapshot (Bot)

CTier
46.8%
Win Rate
5.1%
Pick Rate
5.3%
Ban Rate

26,129

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

12,019 games

47.2%Win Rate

FlashIgnite

Reliable build

8,623 games

45.9%Win Rate

FlashTeleport

High observed win rate

3,135 games

49.3%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Sudden Impact
  • Grisly Mementos
  • Treasure Hunter

Secondary: Precision

  • Triumph
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • League of Draven

    Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

    Passive — never cast

  • Spinning Axe

    Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

    Cost 45 ManaCooldown 12/11/10/9/8sRange 300

  • Blood Rush

    Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    Cost 40/35/30/25/20 ManaCooldown 12sRange 1000

  • Stand Aside

    Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

    Cost 70 ManaCooldown 16/15/14/13/12sRange 1050

  • Whirling Death

    Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

    Cost 100 ManaCooldown 100/90/80sRange 20000

Scaling — level 1–18

DravenBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Draven

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownDraven is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
50.0%
Win Rate
1.0%
4.9%
Pick Rate
1.8%
0.2%
Ban Rate
2.0%
Damage dealt
109.5%
Damage taken
99.0%
Healing
109.3%
Shielding
96.5%
Ability Haste
+6

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch-0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.