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By GamGem ResearchLast updated 18 Oct 2026

Seraphine Build, Runes and Counters — Support and Bot Lane · Patch 26.20

the Starry-Eyed Songstress

Patch 26.20 · Stats from the 26.18 Master+ sample (4,145 games).

Seraphine, the Starry-Eyed Songstress, casts every third basic spell twice, and Encore charms everyone it hits. Master+ played her as a support and often as the bot lane carry, with Summon Aery ahead of Arcane Comet; her two leading paths open on Echoes of Helia and on Archangel's Staff. Alistar, Sona and Janna were her toughest lanes. Nautilus and Pantheon were level with her.

SupportMage

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,145 games · Preview sample

Role snapshot (Support)

CTier
Win Rate
48.2%
Pick Rate
6.3%
Ban Rate
2.8%

4,145

Games

Very High

Confidence

Win rate by lane

  • Support48.7% · 2,849 games
  • Bot47.5% · 1,159 games

Most common path

242 games

57.0%Win Rate

Start
FlashHeal

Other first item

110 games

50.9%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 16.6% of games·47.4% win rate over 688 games.

Primary

Sorcery

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Secondary

Resolve

Font of Life

Impairing the movement of an enemy champion heals nearby allied champions.

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Ability Haste
  • Adaptive Force
  • Health

Other keystones taken

  • Arcane Comet32.9% taken · 46.6% win1,364 games
  • Guardian4.4% taken · 51.6% win184 games
  • Conqueror1.0% taken · 55.0% win40 games

Tree pairs

  • Sorcery + Inspiration35.1% taken · 49.1% win1,453 games
  • Sorcery + Resolve31.8% taken · 47.2% win1,319 games
  • Sorcery + Precision24.9% taken · 47.0% win1,031 games

Skill Order

Which ability to max first, and the level each point goes in — Seraphine's most common path.

Q

High Note

Seraphine deals damage in an area.

Cooldown 8/7.5/7/6.5/6s · 60/70/80/90/100 Mana
W

Surround Sound

Seraphine Shields and Hastes nearby allies.

Cooldown 22s · 70/75/80/85/90 Mana
E

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

Cooldown 11s · 60 Mana
R

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Cooldown 160/140/120s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QHigh NoteQQQQQ
WSurround SoundWWWWW
EBeat DropEEEEE
REncoreRRR

Matchup map (Support)

How Seraphine performs against enemy support laners

Levels 1 – 18 · Master+40%60%Seraphine's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

SeraphineSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Seraphine

  • Track the roam — it is strongest where the enemy jungler already is

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Seraphine is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average

Ability details

  • P

    Stage Presence

    Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

    Passive — never cast

  • Q

    High Note

    Seraphine deals damage in an area.

    Cost 60/70/80/90/100 ManaCooldown 8/7.5/7/6.5/6sRange 900

  • W

    Surround Sound

    Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

    Cost 70/75/80/85/90 ManaCooldown 22sRange 800

  • E

    Beat Drop

    Seraphine deals damage and impairs the movement of enemies in a line.

    Cost 60 ManaCooldown 11sRange 1300

  • R

    Encore

    Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

    Cost 100 ManaCooldown 160/140/120sRange 25000

Seraphine balance history

Riot's notes from patch 25.S1.1 to 26.20 change Seraphine in 4 patches. The latest is patch 26.18, published 2026-09-09.

  1. Patch 26.182026-09-09

    EBeat Drop

    • Cooldown11 / 10.5 / 10 / 9.5 / 9sto11s
    Why, in Riot's words

    Seraphine bot has been a source of frustration for opponents for some time, despite a minor nerf a few patches ago. We are nerfing her E's rank up to target this head on, as support Seraphine usually maxes it last (which basically means she never has it maxed as a support.)

  2. Patch 26.142026-07-14

    QHigh Note

    • Ability Power Ratio50% Ability Powerto40% Ability Power
    Why, in Riot's words

    Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently. So much so that she's become one of the bot lane headliners. So, we're lowering her volume a little so she doesn't burst everyone's ear drums. We don't have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.

  3. Patch 25.192025-09-23

    Base Stats

    • Mana Growth25to40
    • HP Growth90to95

    QHigh Note

    • Amplified damage at low HP now also affects monsters

    WSurround Sound

    • Healing3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circleto8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle
    Why, in Riot's words

    Seraphine is a very popular support and occasional mid laner, but is unfortunately quite weak where a lot of her players are, which is in lower MMR. As Seraphine is the deathball mage-enchanter, we don’t want to get rid of that strength, but we also want her to be more self-reliant (mid lane), less reliant on her teammates knowing how her abilities work (low MMR), and more useful to her team when performing mage-like duties, such as helping take down epic monsters.

  4. Patch 25.052025-03-04

    QHigh Note

    • Maximum Champion Bonus Damage60%to75%
    Why, in Riot's words

    Seraphine is performing a bit worse than typical mage supports and is even underperforming by bot lane mage standards, so we're delivering a small boost to her most common skill order, which is maxing Q. As it's usually wrong to double-cast Q in fights for the bonus damage, we're making that a stronger option through her situational champion-specific damage.

Seraphine skins (14)

Riot's data lists 14 looks for Seraphine with their own art, the base skin included and 68 chroma variants.

ARAM performance

EstimateS+
Win Rate
53.2%
▲ 0.9%
Pick Rate
9.4%
▲ 1.0%
Ban Rate
7.4%
▲ 0.5%
Damage dealt
94.4%
Damage taken
93.3%
Healing
102.1%
Shielding
91.3%
Ability Haste
+10

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.3% over 1,016 games-0.3
  2. 26.1848.1% over 2,309 games-0.5
  3. 26.1749.5% over 802 games · small sample—

Seraphine's base stats against all 173 champions

  • Seraphine's base health of 570 is the 17th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatSeraphineRankMedian
Base health570=154th620
Health per level95=151st104
Base armor26=110th30
Armor per level4.2=122nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage50=157th59
Base attack speed0.669=38th0.656
Attack speed per level2%=119th2.5%
Move speed330=117th335
Attack range525=46th175

Seraphine at level 1 and level 18

  • Seraphine reaches 2185 health at level 18 — 570 at level 1 plus 17 × 95, the 17th-lowest of 173 champions on patch 26.20.
  • Seraphine reaches 1040 mana at level 18 — 360 at level 1 plus 17 × 40, the 68th-lowest of 145 mana users on patch 26.20, shared with 1.
  • Seraphine reaches 97.4 armor at level 18 — 26 at level 1 plus 17 × 4.2, the 25th-lowest of 173 champions on patch 26.20, shared with 4.
  • Seraphine reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health570+952185157th of 173
Mana360+401040=77th of 145
Armor26+4.297.4=145th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Seraphine

How does Seraphine do against Alistar?
Seraphine won 37.5% of 96 counted Master+ games against Alistar. Alistar is one of the opponents that beat Seraphine.
How does Seraphine do against Sona?
Seraphine won 40.0% of 80 counted Master+ games against Sona. Sona is one of the opponents that beat Seraphine. A small sample — read it as a lean, not a rule.
How does Seraphine do against Janna?
Seraphine won 40.2% of 112 counted Master+ games against Janna. Janna is one of the opponents that beat Seraphine.
How does Seraphine do against Thresh?
Seraphine won 44.0% of 150 counted Master+ games against Thresh. Thresh is one of the opponents that beat Seraphine.
How does Seraphine do against Nautilus?
Seraphine won 50.7% of 207 counted Master+ games against Nautilus. It is close to even.
How does Seraphine do against Pantheon?
Seraphine won 52.5% of 40 counted Master+ games against Pantheon. It is close to even. A small sample — read it as a lean, not a rule.
How does Seraphine do against Pyke?
Seraphine won 53.2% of 79 counted Master+ games against Pyke. It is a matchup Seraphine wins more often than not. A small sample — read it as a lean, not a rule.
How does Seraphine do against Karma?
Seraphine won 45.0% of 149 counted Master+ games against Karma. Karma is one of the opponents that beat Seraphine.
What class is Seraphine?
Riot classes Seraphine as Support and Mage. This site files the champion under Support.
How hard is Seraphine to play?
Riot rates Seraphine's difficulty 0 out of 10.
What resource does Seraphine use?
Seraphine's abilities spend Mana.
What is Seraphine's attack range?
525 units — the 46th-highest of 173 champions on patch 26.20 (shared with 17 others).
What are Seraphine's abilities?
Passive — Stage Presence, Q — High Note, W — Surround Sound, E — Beat Drop and R — Encore.
How many skins does Seraphine have?
Riot's data lists 14 skins with their own art, the base look included, plus 68 chroma variants.
How much health does Seraphine have at level 18?
2185 — 570 at level 1 plus 17 × 95 per level, Riot's own values, before items and runes.
What is Seraphine's ultimate cooldown?
Encore (R): 160/140/120 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Seraphine?
Patch 26.18, published 9 September 2026 — the latest of 4 patches that change Seraphine in Riot's notes from 25.S1.1 to 26.20.

Seraphine at a glance

Seraphine, the Starry-Eyed Songstress, is a Support and Mage champion in League of Legends. Riot rates the kit 0/10 for difficulty, 0/10 for attack, 0/10 for defense and 0/10 for magic. Seraphine spends Mana and has 14 skins with their own art. Seraphine's base health of 570 is the 17th-lowest of 173 champions on patch 26.20 (shared with 3 others).

Attack0/10
Defense0/10
Magic0/10
Difficulty0/10

Seraphine's story

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Seraphine on video