By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Seraphine
the Starry-Eyed Songstress
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA17,420 gamesSample data
Role snapshot (Support)
- 52.2%
- Win Rate
- 3.4%
- Pick Rate
- 2.9%
- Ban Rate
17,420
Games
Moderate
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
8,013 games52.6%Win Rate
Reliable build
5,749 games51.3%Win Rate
High observed win rate
2,090 games54.7%Win Rate
Runes
Primary: Sorcery
Stormraider's Surge
Manaflow Band
Transcendence
Gathering Storm
Secondary: Inspiration
Cash Back
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Passive — never cast

High Note
Seraphine deals damage in an area.
Cost 60/70/80/90/100 ManaCooldown 8/7.5/7/6.5/6sRange 900

Surround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cost 70/75/80/85/90 ManaCooldown 22sRange 800

Beat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cost 60 ManaCooldown 11/10.5/10/9.5/9sRange 1300

Encore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cost 100 ManaCooldown 160/140/120sRange 25000
Scaling — level 1–18
SeraphineSupport average
1918
1918
1918
Counter plan — how to beat Seraphine
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Seraphine is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average
ARAM performance
- 53.2%
- Win Rate ▲ 0.9%
- 9.4%
- Pick Rate ▲ 1.0%
- 7.4%
- Ban Rate ▲ 0.5%
- Damage dealt
- 94.4%
- Damage taken
- 93.3%
- Healing
- 102.1%
- Shielding
- 91.3%
- Ability Haste
- +10
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch-0.8
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch-0.3
- 26.05Sample win rate across this patch-0.3
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
