By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Akshan
the Rogue Sentinel
MarksmanAssassin
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA7,173 gamesSample data
Role snapshot (Bot)
- 44.6%
- Win Rate
- 1.4%
- Pick Rate
- 12.0%
- Ban Rate
7,173
Games
Low
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,300 games45.0%Win Rate
Reliable build
2,367 games43.7%Win Rate
High observed win rate
861 games47.1%Win Rate
Runes
Primary: Inspiration
First Strike
Hextech Flashtraption
Time Warp Tonic
Jack Of All Trades
Secondary: Precision
Absorb Life
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Dirty Fighting
Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.
Passive — never cast

Avengerang
Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
Cost 60/65/70/75/80 ManaCooldown 9/8/7/6/5sRange 850

Going Rogue
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
Cost 40/30/20/10/0 ManaCooldown 18/14/10/6/2sRange 5500

Heroic Swing
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
Cost 70 ManaCooldown 18/16.5/15/13.5/12sRange 800

Comeuppance
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
Cost 100 ManaCooldown 100/85/70sRange 2500
Scaling — level 1–18
AkshanBot average
1918
1918
1918
Counter plan — how to beat Akshan
Close the gap early — it wins at range and at three items — neither before ten minutes
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Akshan is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average
ARAM performance
- 49.9%
- Win Rate ▼ 0.1%
- 8.0%
- Pick Rate ▲ 4.9%
- 4.2%
- Ban Rate ▼ 1.2%
- Damage dealt
- 95.8%
- Damage taken
- 106.5%
- Healing
- 92.5%
- Shielding
- 107.1%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
