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By GamGem ResearchLast updated 18 Oct 2026

Diana Build and Runes — Jungle and Mid Win Rates · Patch 26.20

Scorn of the Moon

Patch 26.20 · Stats from the 26.18 Master+ sample (2,012 games).

Diana, Scorn of the Moon, marks enemies with Crescent Strike so Lunar Rush can dash to them again with no cooldown, and Moonfall pulls everyone near her in. Master+ split her between the jungle and Mid; Conqueror led her keystones, and Dusk and Dawn into Riftmaker is how her commonest build opens.

FighterAssassin

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,012 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
47.9%
Pick Rate
3.1%
Ban Rate
0.5%

2,012

Games

High

Confidence

Win rate by lane

  • Jungle47.3% · 1,080 games
  • Mid48.8% · 853 games · small sample

Most common path

113 games

53.1%Win Rate

Start
FlashSmite

Highest win rate path

21 games

76.2%Win Rate

Start
FlashSmite

Other first item

77 games

49.4%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 18.6% of games·47.7% win rate over 375 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Electrocute22.5% taken · 48.7% win452 games
  • Stormraider's Surge20.2% taken · 49.4% win407 games
  • Fleet Footwork1.6% taken · 39.4% win33 games

Tree pairs

  • Precision + Inspiration48.3% taken · 48.5% win971 games
  • Sorcery + Resolve16.0% taken · 48.8% win322 games
  • Domination + Sorcery10.6% taken · 47.9% win213 games

Skill Order

Which ability to max first, and the level each point goes in — Diana's most common path.

Q

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Cooldown 8/7.5/7/6.5/6s · 50 Mana
W

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area.

Cooldown 15/13.5/12/10.5/9s · 40/45/50/55/60 Mana
E

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Cooldown 22/20/18/16/14s · 40/45/50/55/60 Mana
R

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

Cooldown 100/90/80s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QCrescent StrikeQQQQQ
WPale CascadeWWWWW
ELunar RushEEEEE
RMoonfallRRR

Matchup map (Jungle)

How Diana performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Diana's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

DianaJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Diana

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Diana is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

    Passive — never cast

  • Q

    Crescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Cost 50 ManaCooldown 8/7.5/7/6.5/6sRange 900

  • W

    Pale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Cost 40/45/50/55/60 ManaCooldown 15/13.5/12/10.5/9sRange 800

  • E

    Lunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Cost 40/45/50/55/60 ManaCooldown 22/20/18/16/14sRange 825

  • R

    Moonfall

    Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Cost 100 ManaCooldown 100/90/80sRange 475

Diana balance history

Riot's notes from patch 25.S1.1 to 26.20 change Diana in 7 patches. The latest is patch 26.20, published 2026-10-06.

  1. Patch 26.202026-10-06

    WPale Cascade

    • Shield Bonus Health Ratio11%to14%
    Why, in Riot's words

    While Diana's assassin build shines, her bruiser builds tend to be lagging a good bit behind. We want to inject a bit more power into that playstyle.

  2. Patch 26.112026-05-27

    Base Stats

    • Monster Damage230%to270%

    WPale Cascade

    • Bonus Health9%to11%
    Why, in Riot's words

    Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.

  3. Patch 26.32026-02-03

    PMoonsilver Blade

    • Monster Damage280%to230%
    Why, in Riot's words

    Diana has gone to the moon due to seasonal changes, and in addition to Dusk & Dawn adjustments, this nerf should make sure her power wanes.

  4. Patch 25.212025-10-21

    PMoonsliver Blade

    • Monster Damage300%to280%
    Why, in Riot's words

    Diana's last buff to her jungle clears overshot a bit, so we're walking it back slightly to keep her in line.

  5. Patch 25.192025-09-23

    PMoonsilver Blade

    • Monster Mod2.6xto3x
    Why, in Riot's words

    Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.

  6. Patch 25.112025-05-27

    PMoonsilver Blade

    • Monster Damage225%to260%
    Why, in Riot's words

    After changes to AP itemization, Diana is doing well in mid but struggling in the jungle. We're giving her some extra clear speed to help her keep up now that she isn't leaning on early Fated Ashes.

  7. Patch 25.042025-02-19

    PMoonsilver Blade

    • Monster Damage300%to225%

    QCrescent Strike

    • Damage60/95/130/165/200 (+70% AP)to70/105/140/175/210 (+70% AP)

    WPale Cascade

    • Maximum Damage54/90/126/162/198 (+54% AP)to60/96/132/168/204 (+54% AP)
    Why, in Riot's words

    Diana has quickly risen in the ranks as a jungler but is currently struggling as a mid laner. We're giving her some generally helpful buffs to make her a stronger mid lane while pulling down some jungle mods with the intent to slightly nerf her there. We're specifically choosing to increase her early game flat damage as a way to open up non-assassin build paths and to reduce some of her current low-MMR skew.

Diana skins (17)

Riot's data lists 17 looks for Diana with their own art, the base skin included and 66 chroma variants.

ARAM performance

EstimateS
Win Rate
52.0%
▲ 1.2%
Pick Rate
8.7%
▲ 4.1%
Ban Rate
6.3%
▲ 0.0%
Damage dealt
96.5%
Damage taken
95.6%
Healing
96.6%
Shielding
103.6%
Ability Haste
+4

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.2% over 588 games · small sample+0.8
  2. 26.1847.1% over 1,127 games+0.3
  3. 26.1745.4% over 293 games · small sample—

Diana's base stats against all 173 champions

StatDianaRankMedian
Base health640=48th620
Health per level109=38th104
Base armor31=77th30
Armor per level4.3=120th4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage57=107th59
Base attack speed0.625=117th0.656
Attack speed per level2%=119th2.5%
Move speed345=9th335
Attack range150=115th175

Diana at level 1 and level 18

  • Diana reaches 2493 health at level 18 — 640 at level 1 plus 17 × 109, the 36th-highest of 173 champions on patch 26.20, shared with 1.
  • Diana reaches 800 mana at level 18 — 375 at level 1 plus 17 × 25, the 4th-lowest of 145 mana users on patch 26.20.
  • Diana reaches 104.1 armor at level 18 — 31 at level 1 plus 17 × 4.3, the 69th-lowest of 173 champions on patch 26.20.
  • Diana reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health640+1092493=36th of 173
Mana375+25800142nd of 145
Armor31+4.3104.1105th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Diana

Playing Diana

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Quick answers about Diana

What class is Diana?
Riot classes Diana as Fighter and Assassin. This site files the champion under Jungle.
How hard is Diana to play?
Riot rates Diana's difficulty 4 out of 10.
What resource does Diana use?
Diana's abilities spend Mana.
What is Diana's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are Diana's abilities?
Passive — Moonsilver Blade, Q — Crescent Strike, W — Pale Cascade, E — Lunar Rush and R — Moonfall.
How many skins does Diana have?
Riot's data lists 17 skins with their own art, the base look included, plus 66 chroma variants.
How much health does Diana have at level 18?
2493 — 640 at level 1 plus 17 × 109 per level, Riot's own values, before items and runes.
What is Diana's ultimate cooldown?
Moonfall (R): 100/90/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Diana?
Patch 26.20, published 6 October 2026 — the latest of 7 patches that change Diana in Riot's notes from 25.S1.1 to 26.20.

Diana at a glance

Diana, Scorn of the Moon, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 4/10 for difficulty, 7/10 for attack, 6/10 for defense and 8/10 for magic. Diana spends Mana and has 17 skins with their own art.

Attack7/10
Defense6/10
Magic8/10
Difficulty4/10

Diana's story

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Diana on video

Published by League of Legends on YouTube, 7 August 2012.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.