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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Diana

Scorn of the Moon

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA14,858 gamesSample data

Role snapshot (Top)

BTier
49.0%
Win Rate
2.9%
Pick Rate
9.6%
Ban Rate

14,858

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

6,835 games

49.4%Win Rate

FlashIgnite

Reliable build

4,903 games

48.1%Win Rate

FlashTeleport

High observed win rate

1,783 games

51.5%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Axiom Arcanist
  • Celerity
  • Waterwalking

Secondary: Precision

  • Triumph
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

    Passive — never cast

  • Crescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Cost 50 ManaCooldown 8/7.5/7/6.5/6sRange 900

  • Pale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Cost 40/45/50/55/60 ManaCooldown 15/13.5/12/10.5/9sRange 800

  • Lunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Cost 40/45/50/55/60 ManaCooldown 22/20/18/16/14sRange 825

  • Moonfall

    Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Cost 100 ManaCooldown 100/90/80sRange 475

Scaling — level 1–18

DianaTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Diana

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownDiana is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

S
52.0%
Win Rate
1.2%
8.7%
Pick Rate
4.1%
6.3%
Ban Rate
0.0%
Damage dealt
96.5%
Damage taken
95.6%
Healing
96.6%
Shielding
103.6%
Ability Haste
+4

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch+0.0
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.1
  5. 26.05Sample win rate across this patch+0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.