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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yasuo

the Unforgiven

FighterAssassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA2,562 gamesSample data

Role snapshot (Mid)

BTier
52.7%
Win Rate
0.5%
Pick Rate
6.3%
Ban Rate

2,562

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,179 games

53.1%Win Rate

FlashIgnite

Reliable build

845 games

51.8%Win Rate

FlashTeleport

High observed win rate

307 games

55.2%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Guardian
  • Demolish
  • Bone Plating
  • Unflinching

Secondary: Domination

  • Cheap Shot
  • Grisly Mementos

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Way of the Wanderer

    Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

    Passive — never cast

  • Steel Tempest

    Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.Steel Tempest is treated as a basic attack and scales with all the same things.

    Cost 0 FlowCooldown 4sRange 475

  • Wind Wall

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

    Cost 0 FlowCooldown 25/23/21/19/17sRange 400

  • Sweeping Blade

    Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.Cannot be re-cast on the same enemy for a few seconds.If Steel Tempest is cast while dashing, it will strike as a circle.

    Cost 0 FlowCooldown 0.5/0.4/0.3/0.2/0.1sRange 475

  • Last Breath

    Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

    Cost 0 FlowCooldown 70/50/30sRange 1400

Scaling — level 1–18

YasuoMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Yasuo

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownYasuo is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 10/10, so a practised player gets more out of it than the average

ARAM performance

S
52.0%
Win Rate
0.4%
8.4%
Pick Rate
1.2%
1.5%
Ban Rate
0.7%
Damage dealt
106.3%
Damage taken
101.0%
Healing
104.1%
Shielding
96.4%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.