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By GamGem ResearchLast updated 18 Oct 2026

Yasuo Build, Runes and Counters — Mid, Top and Bot Lane · Patch 26.20

the Unforgiven

Patch 26.20 · Stats from the 26.18 Master+ sample (8,028 games).

Yasuo, the Unforgiven, blocks every enemy projectile with Wind Wall, and Last Breath blinks him to an airborne champion. Master+ played him Mid most, and in the bot lane and Top nearly as often as each other, on Lethal Tempo, with Immortal Shieldbow into Infinity Edge as the core. Galio, Vex and Cassiopeia beat him most often. Locke, Akali and Zed he did better against.

FighterAssassin

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 8,028 games · Preview sample

Role snapshot (Mid)

S+Tier
Win Rate
51.9%
Pick Rate
12.3%
Ban Rate
29.8%

8,028

Games

Very High

Confidence

Win rate by lane

  • Mid51.4% · 4,418 games
  • Bot51.7% · 1,819 games
  • Top53.4% · 1,756 games

Most common path

726 games

61.8%Win Rate

Start
FlashExhaust

Other first item

385 games

55.8%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 12.9% of games·53.8% win rate over 1,035 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork13.4% taken · 51.9% win1,072 games
  • Grasp of the Undying5.6% taken · 53.4% win453 games
  • Conqueror0.3% taken · 47.8% win23 games

Tree pairs

  • Precision + Resolve91.9% taken · 51.7% win7,381 games
  • Resolve + Precision3.9% taken · 52.2% win316 games
  • Precision + Inspiration1.7% taken · 55.6% win135 games

Skill Order

Which ability to max first, and the level each point goes in — Yasuo's most common path.

Q

Steel Tempest

Thrusts forward, damaging all enemies in a line.

Cooldown 4s · No cost
W

Wind Wall

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Cooldown 25/23/21/19/17s · No cost
E

Sweeping Blade

Dashes through target enemy, dealing magic damage.

Cooldown 0.5/0.4/0.3/0.2/0.1s · No cost
R

Last Breath

Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air.

Cooldown 70/50/30s · No cost

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QSteel TempestQQQQQ
WWind WallWWWWW
ESweeping BladeEEEEE
RLast BreathRRR

Matchup map (Mid)

How Yasuo performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Yasuo's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

YasuoMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Yasuo

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Yasuo is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average

Ability details

  • P

    Way of the Wanderer

    Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

    Passive — never cast

  • Q

    Steel Tempest

    Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.Steel Tempest is treated as a basic attack and scales with all the same things.

    No costCooldown 4sRange 475

  • W

    Wind Wall

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

    No costCooldown 25/23/21/19/17sRange 400

  • E

    Sweeping Blade

    Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.Cannot be re-cast on the same enemy for a few seconds.If Steel Tempest is cast while dashing, it will strike as a circle.

    No costCooldown 0.5/0.4/0.3/0.2/0.1sRange 475

  • R

    Last Breath

    Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

    No costCooldown 70/50/30sRange 1400

Yasuo balance history

Riot's notes from patch 25.S1.1 to 26.20 change Yasuo in 4 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    PWay of the Wanderer

    • Critical Strike Damage Reduction-10%to-5%
    Why, in Riot's words

    While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry. We also want to encourage him to prioritize early crit strike builds over Blade of the Ruined King, so we are reducing his crit damage penalty which will simultaneously encourage this as well help him scale without significantly impacting his early game snowball.

  2. Patch 26.12026-01-07

    Base Stats

    • Crit Damage1.75/2.15xto90% (1.8/2.07x)
    Why, in Riot's words

    Yasuo won't be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn't allowed to crit for full damage.

  3. Patch 25.142025-07-15

    Base Stats

    • AD Growth3to2.5
    Why, in Riot's words

    Yasuo has been quite strong as of late, and with our incoming buffs to Blade of the Ruined King and Kraken Slayer, we want to preemptively balance the scales, so we're opting for a simple change to his AD growth to keep Yasuo feeling relatively similar to his current strength.

  4. Patch 25.042025-02-19

    PWay of the Wanderer

    • Critical Damage Reduction10%toREMOVED
    Why, in Riot's words

    Yasuo hasn't been able to find his stride recently, so we're here to put some wind behind his metaphorical sails this patch. We'd like it if Yasuo players were more willing to buy early crit chance, so we're softening his crit damage modifier from way back when base crit damage was 200%.

Yasuo skins (19)

Riot's data lists 19 looks for Yasuo with their own art, the base skin included and 78 chroma variants.

ARAM performance

EstimateS
Win Rate
52.0%
▲ 0.4%
Pick Rate
8.4%
▲ 1.2%
Ban Rate
1.5%
▼ 0.7%
Damage dealt
106.3%
Damage taken
101.0%
Healing
104.1%
Shielding
96.4%
Ability Haste
+23

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1953.7% over 2,291 games+1.4
  2. 26.1851.2% over 4,340 games+0.2
  3. 26.1750.7% over 1,368 games—

Yasuo's base stats against all 173 champions

  • Yasuo's base attack speed of 0.697 is the 11th-highest of 173 champions on patch 26.20 (shared with 1 other).
StatYasuoRankMedian
Base health590=132nd620
Health per level110=25th104
Base armor32=65th30
Armor per level4.6=82nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage60=72nd59
Base attack speed0.697=11th0.656
Attack speed per level3.5%=11th2.5%
Move speed345=9th335
Attack range175=87th175

Yasuo at level 1 and level 18

  • Yasuo reaches 2460 health at level 18 — 590 at level 1 plus 17 × 110, the 52nd-highest of 173 champions on patch 26.20, shared with 1.
  • Yasuo reaches 110.2 armor at level 18 — 32 at level 1 plus 17 × 4.6, the 65th-highest of 173 champions on patch 26.20.
  • Yasuo reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health590+1102460=52nd of 173
Armor32+4.6110.265th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Yasuo

Playing Yasuo

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

Playing against Yasuo

  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

Quick answers about Yasuo

How does Yasuo do against Galio?
Yasuo won 40.0% of 130 counted Master+ games against Galio. Galio is one of the opponents that beat Yasuo.
How does Yasuo do against Vex?
Yasuo won 39.3% of 117 counted Master+ games against Vex. Vex is one of the opponents that beat Yasuo.
How does Yasuo do against Cassiopeia?
Yasuo won 33.8% of 71 counted Master+ games against Cassiopeia. Cassiopeia is one of the opponents that beat Yasuo. A small sample — read it as a lean, not a rule.
How does Yasuo do against Anivia?
Yasuo won 42.9% of 49 counted Master+ games against Anivia. Anivia is one of the opponents that beat Yasuo. A small sample — read it as a lean, not a rule.
How does Yasuo do against Locke?
Yasuo won 58.4% of 202 counted Master+ games against Locke. It is a matchup Yasuo wins more often than not.
How does Yasuo do against Akali?
Yasuo won 58.4% of 166 counted Master+ games against Akali. It is a matchup Yasuo wins more often than not.
How does Yasuo do against Zed?
Yasuo won 57.7% of 182 counted Master+ games against Zed. It is a matchup Yasuo wins more often than not.
How does Yasuo do against Yone?
Yasuo won 50.0% of 280 counted Master+ games against Yone. It is close to even.
What class is Yasuo?
Riot classes Yasuo as Fighter and Assassin. This site files the champion under Mid.
How hard is Yasuo to play?
Riot rates Yasuo's difficulty 10 out of 10.
What resource does Yasuo use?
Yasuo's abilities cost nothing to cast. Riot's data names Yasuo's bar Flow, but no ability spends it.
What is Yasuo's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Yasuo's abilities?
Passive — Way of the Wanderer, Q — Steel Tempest, W — Wind Wall, E — Sweeping Blade and R — Last Breath.
How many skins does Yasuo have?
Riot's data lists 19 skins with their own art, the base look included, plus 78 chroma variants.
How much health does Yasuo have at level 18?
2460 — 590 at level 1 plus 17 × 110 per level, Riot's own values, before items and runes.
What is Yasuo's ultimate cooldown?
Last Breath (R): 70/50/30 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Yasuo?
Patch 26.17, published 25 August 2026 — the latest of 4 patches that change Yasuo in Riot's notes from 25.S1.1 to 26.20.

Yasuo at a glance

Yasuo, the Unforgiven, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 10/10 for difficulty, 8/10 for attack, 4/10 for defense and 4/10 for magic. Yasuo casts every ability without a cost and has 19 skins with their own art. Yasuo's base attack speed of 0.697 is the 11th-highest of 173 champions on patch 26.20 (shared with 1 other).

Attack8/10
Defense4/10
Magic4/10
Difficulty10/10

Yasuo's story

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Yasuo on video

Published by League of Legends on YouTube, 11 December 2013.

12 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.