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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jax

Grandmaster at Arms

Fighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA17,420 gamesSample data

Role snapshot (Top)

BTier
46.2%
Win Rate
3.4%
Pick Rate
22.7%
Ban Rate

17,420

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

8,013 games

46.6%Win Rate

FlashIgnite

Reliable build

5,749 games

45.3%Win Rate

FlashTeleport

High observed win rate

2,090 games

48.7%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Magical Footwear
  • Time Warp Tonic
  • Cosmic Insight

Secondary: Precision

  • Triumph
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Relentless Assault

    Jax's consecutive basic attacks continuously increase his Attack Speed.

    Passive — never cast

  • Leap Strike

    Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

    Cost 50 ManaCooldown 8/7.5/7/6.5/6sRange 700

  • Empower

    Jax charges his weapon with energy, causing his next attack to deal additional damage.

    Cost 30 ManaCooldown 7/6/5/4/3sRange 300

  • Counter Strike

    Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

    Cost 50/60/70/80/90 ManaCooldown 17/15/13/11/9sRange 300

  • Grandmaster-at-Arms

    Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

    Cost 100 ManaCooldown 110/100/90sRange 260

Scaling — level 1–18

JaxTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Jax

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownJax is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
49.3%
Win Rate
0.5%
5.6%
Pick Rate
2.1%
1.0%
Ban Rate
0.2%
Damage dealt
107.4%
Damage taken
100.7%
Healing
102.8%
Shielding
95.1%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.7
  2. 26.14Sample win rate across this patch-0.7
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch+0.2
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.