By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jax
Grandmaster at Arms
Fighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA17,420 gamesSample data
Role snapshot (Top)
- 46.2%
- Win Rate
- 3.4%
- Pick Rate
- 22.7%
- Ban Rate
17,420
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
8,013 games46.6%Win Rate
Reliable build
5,749 games45.3%Win Rate
High observed win rate
2,090 games48.7%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Magical Footwear
Time Warp Tonic
Cosmic Insight
Secondary: Precision
Triumph
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Relentless Assault
Jax's consecutive basic attacks continuously increase his Attack Speed.
Passive — never cast

Leap Strike
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
Cost 50 ManaCooldown 8/7.5/7/6.5/6sRange 700

Empower
Jax charges his weapon with energy, causing his next attack to deal additional damage.
Cost 30 ManaCooldown 7/6/5/4/3sRange 300

Counter Strike
Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
Cost 50/60/70/80/90 ManaCooldown 17/15/13/11/9sRange 300

Grandmaster-at-Arms
Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
Cost 100 ManaCooldown 110/100/90sRange 260
Scaling — level 1–18
JaxTop average
1918
1918
1918
Counter plan — how to beat Jax
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Jax is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 49.3%
- Win Rate ▲ 0.5%
- 5.6%
- Pick Rate ▲ 2.1%
- 1.0%
- Ban Rate ▲ 0.2%
- Damage dealt
- 107.4%
- Damage taken
- 100.7%
- Healing
- 102.8%
- Shielding
- 95.1%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.7
- 26.14Sample win rate across this patch-0.7
- 26.11Sample win rate across this patch-0.1
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch-0.6
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
