By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ryze
the Rune Mage
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA84,024 gamesSample data
Role snapshot (Mid)
- 47.2%
- Win Rate
- 16.4%
- Pick Rate
- 0.5%
- Ban Rate
84,024
Games
Very High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
38,651 games47.6%Win Rate
Reliable build
27,728 games46.3%Win Rate
High observed win rate
10,083 games49.7%Win Rate
Runes
Primary: Sorcery
Summon Aery
Nimbus Cloak
Transcendence
Scorch
Secondary: Domination
Cheap Shot
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Arcane Mastery
Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
Passive — never cast

Overload
Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
Cost 40/38/36/34/32 ManaCooldown 5sRange 1000

Rune Prison
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
Cost 50/60/70/80/90 ManaCooldown 11/10.5/10/9.5/9sRange 615

Spell Flux
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
Cost 35/45/55/65/75 ManaCooldown 3.5/3.25/3/2.75/2.5sRange 615

Realm Warp
Passively, Overload deals even more damage against targets with Flux.On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Cost 100 ManaCooldown 180/160/140sRange 3000
Scaling — level 1–18
RyzeMid average
1918
1918
1918
Counter plan — how to beat Ryze
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Ryze is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 48.9%
- Win Rate ▲ 0.8%
- 6.4%
- Pick Rate ▲ 1.2%
- 0.8%
- Ban Rate ▼ 2.1%
- Damage dealt
- 97.2%
- Damage taken
- 95.1%
- Healing
- 89.7%
- Shielding
- 108.5%
- Ability Haste
- +19
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch+0.6
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
